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After Billina, the talking hen, saves Dorothy, Princess Ozma, and their friends from the Nome King, the King's shadow vows revenge on the Emerald City.
The exciting new sequel to the Wizard of Oz! The Land of Oz is dying. Emerald City has been conquered and the most valuable item in Oz is missing. The race for the Ozma is on and only one person knows where it is. Dorothy Gale. There's just one problem, Dorothy has grown up and forgotten all about her adventures in Oz. She's been living in New York, working in an office cubicle, chained to her desk, wishing to escape her dreary, miserable existence. On one chilly November day, she gets her wish. An old enemy from Oz has tracked her down, sending her running for her life. Now Dorothy must follow a mysterious trail of clues left by her younger self, if she hopes to survive. How can she get back to Oz if she doesn't remember the way? And where is the Ozma? What is the Ozma? A Lion, a Scarecrow, and a Tin Man all play a part in the mystery. Will they help her or hurt her? Follow Dorothy as she returns to the Land of Oz, where a dangerous journey awaits! Based on characters created by L. Frank Baum. Young Adult Fantasy Categories: - Action Adventure - Fantasy Adventure Novel - Romance Adventure
The Wizard of Oz is back! After defeating the Nome King and saving the Land of Oz, Dorothy and Jasper have settled into their roles as Queen and King, bringing peace to the kingdom. Now, years later, that peace is shattered when the Wizard of Oz returns, seeking revenge for his decades-long exile. During the invasion of Emerald City, Dorothy's daughter is kidnapped! Dorothy and Jasper escape the Wizard's army, desperate to get their daughter back, and find themselves lost in the farthest reaches of Oz. With the Tin Man, the Lion, and the Scarecrow, locked away in prison, Dorothy and Jasper are on their own. Can they locate their daughter and make their way home in time? They will have to fight their way through monsters, pirates, mechanical men, and more if they are going to succeed. Rumors of another Wizard in these outer lands may be the key to their salvation, but what is his terrible secret and why is he hiding? Who is this OTHER Wizard of Oz?
Ozma of Oz is the book in Frank Baum's Oz book series. It records the adventures of Oz with Dorothy Gale of Kansas, the Yellow Hen, the Scarecrow, the Tin Woodman, Tiktok, the Cowardly Lion and the Hungry Tiger; and other characters. It is the first Oz narrative in which the majority of the events occur outside of Oz. Only the final two chapters are set in Oz. This conveys a slight change in theme: in the first book, Oz is the perilous land through which Dorothy must make her way back to Kansas; in the third, Oz is the book's conclusion and goal. Dorothy's wish to return home is not as strong as it was in the first book, and it is her uncle's need for her rather than her own that compels her to do so.
When Toto disappears while they are visiting their friends in Oz, Dorothy finds him caught by an unusual Golden Boy who is under the spell of the Wicked Witch of the West.
Who was the legendary Queen Lurline? How and why did she enchant the Land of Oz long ago in the forgotten past? These questions launch best friends Ojo and Button-Bright on a perilous journey in time to the beginnings of Oz! On their journey, they encounter old villains and discover magic-wielding Yookoohoos, a mysterious hidden land, and the dark history of the Phanfasms. Momentous changes and astonishing revelations alter the lives our boyish heroes, which ultimately pit them against the law of Oz itself. The Law of Oz comprises three connected novellas and a bonus short story. Harmonious with L. Frank Baum and the original Oz books, The Law of Oz is designed to look and feel like the Oz books of old. This is a larger than usual hardcover at 460 pages, and is fully illustrated by three renowned artists, Patricio Carbajal, Teresa Jenellen and Gabhor Utomo. Travel through time into the days of Oz's first enchantment and the fairylands beyond OZ!
This book provides synopses and basic bibliographical information for the 40 Oz books in the original series and a number of related books by the Royal Historians of Oz; synopses and credits for live performances, radio shows, performances on audiobook or vinyl records; theatrical films, and TV seriers; educational films; comic adapatations, electronic games; websites; and scenes on TV or in movies that have an Oz element.
Adventure is just down the Yellow Brick Road… The award-winning author and illustrator of Neverland returns with another beautiful RPG setting book, in OZ: A Fantasy Role-Playing Game. While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer. So begins Andrew Kolb’s OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.