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Continue the time-travel adventure series from M.K. Williams and cross back over the Plain with The Alpha-Nina There is no such thing as a coincidence in an infinite multiverse. Each action happens, it is inevitable. It was bound to occur, somewhere, sometime. Or, more elegantly put: It is destiny. While Nina Marks may have found her way back home after being kidnapped across the multiverse, her alter-egos are now in danger. The technology needed to travel the multiverse exists in at least 4 known universes, and perhaps more. How can Nina, now stuck in Universe Alpha keep all the infinite universes safe from those looking to exploit this technology? And, if the weight of protecting parallel universes wasn’t enough on her shoulders, she is the primary suspect in the disappearance of Dr. Parker Lovett. Can Nina exonerate herself without exposing the secrets of The Portal? Can she trust her alter-egos to keep watch on their entry point to the multiverse? Can she just get through the first week at her new job without having to worry about the fate of all people living across the infinite universes? Read The Alpha-Nina, the second book in The Feminina Series, and the anxiously awaited sequel to The Infinite-Infinite to find out.
This collection of essays examines early modern drama in the context of book history, and focuses on the readership of plays that opens different perspectives on the relationship between the cultures of print and performance.
Vygotsky at Work and Play is an intimate portrayal of the Vygotskian-inspired approach to human development known as ‘social therapeutics’ and ‘the psychology of becoming’. Holzman provides an accessible, practical-philosophical portrayal of a unique performance-based methodology of development and learning that draws upon a fresh reading of Vygotsky. This expanded edition includes new content dealing with how Lev Vygotsky’s work can be applied to profound social issues of our times, including worsening police/community relations, authoritarianism in schools, the medical-model approach to social/emotional life, and the erosion of play in Western cultures. Holzman also weaves together Vygotsky’s discoveries with qualitative case studies from organizations that practice the approach in psychotherapy offices, classrooms, outside-of-school programs, corporate workplaces and virtual learning environments. The new edition of Vygotsky at Work and Play poses a practical-critical challenge to more traditional conceptions and methods of psychology and education, introducing performance as a new ontology and the author’s own activist research performance as a new way to do psychology. It is an essential read for researchers and professionals in educational and developmental psychology, psychotherapy, cultural historical activity, social science, performance studies and education.
______________________ 'Too much to do? Stop and read this' - Guardian 'For a fresh take on an eternal dilemma, Overwhelmed is worth a few hours of any busy woman's life – if only to ensure that she doesn't drop off the bottom of her own “To Do” list' - Mail on Sunday ______________________ In her attempts to juggle work and family life, Brigid Schulte has baked cakes until 2 a.m., frantically (but surreptitiously) sent important emails during school trips and then worked long into the night after her children were in bed. Realising she had become someone who constantly burst in late, trailing shoes and schoolbooks and biscuit crumbs, she began to question, like so many of us, whether it is possible to be anything you want to be, have a family and still have time to breathe. So when Schulte met an eminent sociologist who studies time and he told her she enjoyed thirty hours of leisure each week, she thought her head was going to pop off. What followed was a trip down the rabbit hole of busy-ness, a journey to discover why so many of us find it near-impossible to press the 'pause' button on life and what got us here in the first place. Overwhelmed maps the individual, historical, biological and societal stresses that have ripped working mothers' and fathers' leisure to shreds, and asks how it might be possible for us to put the pieces back together. Seeking insights, answers and inspiration, Schulte explores everything from the wiring of the brain and why workplaces are becoming increasingly demanding, to worldwide differences in family policy, how cultural norms shape our experiences at work, our unequal division of labour at home and why it's so hard for everyone – but women especially – to feel they deserve an elusive moment of peace. ______________________ 'Every parent, every caregiver, every person who feels besieged by permanent busyness, must read this book' - Anne-Marie Slaughter, author of Why Women Still Can't Have It All
"Do you have a sane work-play balance? Had enough of your job and want to change your life? Here’s how to do it" The Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? Well, it’s time to change all that. We’ve reached a remarkable point in the history of work. With the right guidance, it’s now possible for anyone to make a living from doing the things they love. Written by a career maverick who escaped corporate life, Screw Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned their passion into their living – or even a million pound business – you’ll discover10 secrets to transform your working life, starting today. Discover life-changing ideas and practical plans including: · How to win your first playcheque – without quitting your current job · How to beat the doubts and internal blocks that hold you back · How you can play and get rich – even in a recession Whether you want to start a business, create an ideal job, write a book, or change the world, there’s no need to suffer unfulfilling work any more. Ready to play? Unlock exclusive extras at www.screwworkletsplay.com Join the Play Revolution
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.
Workshopping the New Ploy is an indispensible introduction to the ins and outs of the workshop method. Accessible and engaging, the book is written in a nonacademic style suitable for educators and active practitioners alike. After opening with an overview of the basics of playwriting-chiefly focused on narrative structure and script analysis-the text delves into every aspect or the new-play workshopping process. Dive in, and you'll discover-How to select a director and/or dramaturg to run the workshop, Which qualities and characteristics you should consider when assembling a team of actors/readers, Strategies for efficiently conceiving and executing a staged reading of your work, including a well-structured talkback, Techniques for effectively tolerating, evaluating, and incorporating constructive criticism, And finally, but of the utmost importance, the processes to properly and professionally submit your work to theatres, Additionally, essays penned by eminent theatre professionals-playwrights, teachers, dramaturgs, an artistic director, a spoken-word performer, and others-are woven throughout the text to provide you with an insider's view of each step of the workshopping process. Sapio conceives of theatre as a fundamentally transformative experience: "If you don't walk out of the theatre changed in some way," he argues, "someone hasn't done their job. And it's probably the playwright." Don't find yourself at fault-pick up Workshopping the New Ploy, and bring your script to the next level! Book jacket.