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Originally published in hardcover in 2014 by Philomel Books.
Discover for yourself why reviewers are comparing The Nethergrim to Lord of the Rings, Narnia, and Ranger's Apprentice! The next great epic fantasy is here . . . For the lords of the north, land is power. The Nethergrim, now awoken and free to wreak its evil upon the world, offers the promise of victory to those ruthless enough to accept its foul bargain. One ambitious lord, eager for the chance to conquer and rule, succumbs to temptation and helps to free the Skeleth—eerie, otherworldly beings said to be unstoppable in battle. The Skeleth merge with the bodies of their victims, ruling their minds and turning them into remorseless killers. Worse yet, to kill the man inside the Skeleth only frees it to seize a new host, starting a cycle of violence that has no end. Such chilling tales are not enough to stop young Edmund, innkeeper’s son and would-be wizard, from seeking for a way to turn back the oncoming tide of destruction. Along with his best friends—Katherine the trainer of war-horses and Tom the runaway slave—Edmund searches for a magical weakness in the Skeleth, something that might allow him to break their never-ending curse. The three friends join with the legendary hero Tristan in a battle of courage, wisdom, wits, and sacrifice to stop the Skeleth from ravaging their homeland and all they hold dear. This adventurous tale that marries earthly greed to otherworldly evil is perfect for fans who enjoy the epic worlds of John Flanagan's Ranger’s Apprentice, Robert Jordan's The Wheel of Time, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's Game of Thrones. Discover for yourself why so many are making the comparisons! Praise for The Skeleth "[A] solid contender for the teen answer to Game of Thrones." —Kirkus Reviews "Jobin is a fine writer . . . Recommend this to fans of Rick Riordan’s Percy Jackson or Brandon Mull’s Fablehaven series." —VOYA "With this sequel, Jobin has expanded this fantasy adventure into a series of epic proportions. . . [T]he kind of series that hooks both new and veteran readers." —Booklist "The book ends on a cliff-hanger that will have readers anticipating the next volume. Fans of the first title will enjoy this new adventure; purchase this growing series where middle school YA readers are ravenous for epic fantasy." —School Library Journal
The epic conclusion to The Nethergrim fantasy series! Edmund battles evil with spells, Katherine battles with swords, and Tom with humility and wisdom. Together they've repelled the great wizard Vithric and defeated the otherworldly Skeleth, but nothing has prepared them for the ultimate test--a final, all-out fight against the Nethergrim itself. As the fabric of their world begins to crumble, the salvation of the kingdom hinges on their success. In the great tradition of classic series like John Flanagan's Ranger's Apprentice, Robert Jordan's The Wheel of Time, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's Game of Thrones, Matthew Jobin crafts a magnificent, action-packed fantasy world that feels culled from the pages of history. The Nethergrim was selected for New York Public Library's Best Books for Teens 2014 Texas Library Association's 2015 Lone Star Reading List Finalist for the 2015 Monica Hughes Science Fiction and Fantasy Award Finalist for the 2015 NCIBA Middle Grade Award Praise for The Nethergrim series: "The kind of series that hooks both new and veteran readers." -- Booklist "[A] solid contender for the teen answer to Game of Thrones."--Kirkus "The Nethergrim reminded me of a cross between The Lord of the Rings and Harry Potter... I would really like to see this one on the big screen."-- Brodart's Library Services "Jobin is a fine writer . . . Recommend this to fans of Rick Riordan's Percy Jackson or Brandon Mull's Fablehaven series."--VOYA
Welcome to the tyrannical city of Jewel, where impatience is a sin and boldness is a crime. Goldie Roth has lived in Jewel all her life. Like every child in the city, she wears a silver guardchain and is forced to obey the dreaded Blessed Guardians. She has never done anything by herself and won’t be allowed out on the streets unchained until Separation Day. When Separation Day is canceled, Goldie, who has always been both impatient and bold, runs away, risking not only her own life but also the lives of those she has left behind. In the chaos that follows, she is lured to the mysterious Museum of Dunt, where she meets the boy Toadspit and discovers terrible secrets. Only the cunning mind of a thief can understand the museum’s strange, shifting rooms. Fortunately, Goldie has a talent for thieving. Which is just as well, because the leader of the Blessed Guardians has his own plans for the museum—plans that threaten the lives of everyone Goldie loves. And it will take a daring thief to stop him. . . . Museum of Thieves is a thrilling tale of destiny and danger, and of a courageous girl who has never been allowed to grow up—until now.
Finalist for the 2011 Pulitzer Prize in General Nonfiction: “Nicholas Carr has written a Silent Spring for the literary mind.”—Michael Agger, Slate “Is Google making us stupid?” When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net’s bounties, are we sacrificing our ability to read and think deeply? Now, Carr expands his argument into the most compelling exploration of the Internet’s intellectual and cultural consequences yet published. As he describes how human thought has been shaped through the centuries by “tools of the mind”—from the alphabet to maps, to the printing press, the clock, and the computer—Carr interweaves a fascinating account of recent discoveries in neuroscience by such pioneers as Michael Merzenich and Eric Kandel. Our brains, the historical and scientific evidence reveals, change in response to our experiences. The technologies we use to find, store, and share information can literally reroute our neural pathways. Building on the insights of thinkers from Plato to McLuhan, Carr makes a convincing case that every information technology carries an intellectual ethic—a set of assumptions about the nature of knowledge and intelligence. He explains how the printed book served to focus our attention, promoting deep and creative thought. In stark contrast, the Internet encourages the rapid, distracted sampling of small bits of information from many sources. Its ethic is that of the industrialist, an ethic of speed and efficiency, of optimized production and consumption—and now the Net is remaking us in its own image. We are becoming ever more adept at scanning and skimming, but what we are losing is our capacity for concentration, contemplation, and reflection. Part intellectual history, part popular science, and part cultural criticism, The Shallows sparkles with memorable vignettes—Friedrich Nietzsche wrestling with a typewriter, Sigmund Freud dissecting the brains of sea creatures, Nathaniel Hawthorne contemplating the thunderous approach of a steam locomotive—even as it plumbs profound questions about the state of our modern psyche. This is a book that will forever alter the way we think about media and our minds.
Violin prodigy Etta Spencer had big plans for her future, but a tragic accident has put her once-bright career at risk. Closely tied to her musical skill, however, is a mysterious power she doesn't even know she has. When her two talents collide during a stressful performance, Etta is drawn back hundreds of years through time. Etta wakes,confused and terrified, in 1776, in the midst a fierce sea battle. Nicholas Carter, the handsome young prize master of a privateering ship, has been hired to retrieve Etta and deliver her unharmed to the Ironwoods, a powerful family in the Colonies—the very same one that orchestrated her jump back, and one Nicholas himself has mysteries ties to. But discovering she can time travel is nothing compared to the shock of discovering the true reason the Ironwoods have snared her in their web. Another traveler has stolen an object of untold value from them, and, if Etta can find it, they will return her to her own time. Out of options, Etta and Nicholas embark on a perilous journey across centuries and continents, piecing together clues left behind by the mysterious traveler. But as they draw closer to each other and the end of their search, the true nature of the object, and the dangerous game the Ironwoods are playing, comes to light—threatening to separate her not only from Nicholas, but her path home... forever.
Vince Elgin is an orphan, having lost his mother and his father in a fire when he was young, but beyond that, his life hasn't been much of a fairy tale. With only a senile grandfather he barely knows to call family, Vince was interned in a group home, where he spun fantastical stories and dreamed that his father, whose body was never found, might one day return for him. But it's been a long time since the fire, a long time since Vince has told himself a story worth believing in. That's when a letter arrives, telling Vince his grandfather has passed away. Vince cannot explain it, but he's convinced that if his father is somehow still alive, he'll find him at the funeral. He strikes out for the small town of Dyerville carrying only one thing with him: his grandfather's journal. The journal tells a tale that could not possibly be true: the story of his grandfather's young life with witches, giants, magical books, and evil spirits. But as Vince reads on and gets closer to Dyerville, fact and fiction begin to intertwine, and Vince finds that his very real adventure may have more in common with his grandfather's than he ever could have known. M. P. Kozlowsky, author of Juniper Berry, has crafted a powerfully imaginative novel of the spaces in life where fantasy and reality intersect, and a touching story of the things we give up to recover the things we've lost.
Thirteen-year-old Sunny runs away from her current foster parent in search of her twin sister, from whom she was separated ten years earlier. On the way, she'll face a tornado, bullies, and a stray dog- and the fact that her sister may not be who Sunny hoped she would be.
Fans of Neil Gaiman’s The Graveyard Book will embrace this darkly funny novel! Crow isn't like the other kids. He stinks. He’s got maggots. His body parts fall off at inopportune moments. (His mom always sews them back on, though.) And he hasn’t been able to sleep in years. Not since waking up from death. But worse than the maggots is how lonely Crow feels. When Melody Plympton moves in next door, Crow can’t resist the chance to finally make a friend. With Melody around he may even have a shot at getting his life back from the mysterious wish-granting creature living in the park. But first there are tests to pass. And it will mean risking the only friend he’s had in years. Debut author Laurel Gale’s story about friendship fulfilled may be the most moving—and most macabre—yet. Praise for Dead Boy “A stinky, creepy tale for anyone who’s ever felt like an outsider.” —Kirkus Reviews “Gale takes readers on a dark and surprisingly funny journey. . . . A great recommendation to middle grade fans of dark humor.” —School Library Journal
A 2018 TEXAS LONE STAR READING LIST PICK! "A rare jewel. A new classic in the fantasy genre." —Eoin Colfer, author of the bestselling Artemis Fowl series Henry H. Neff’s new high-stakes middle grade fantasy follows two unlikely allies as they confront a conspiracy that will shake the world of Impyrium to its core. For over three thousand years, the Faeregine dynasty has ruled Impyrium. But the family’s magic has been fading, and with it their power over the empire. Whether it’s treachery from a rival house, the demon Lirlanders, or rebel forces, many believe the Faeregines are ripe to fall. Hazel, the youngest member of the royal family, is happy to leave ruling to her sisters so that she can study her magic. But the empress has other plans for her granddaughter, dark and dangerous plans to exploit Hazel’s talents and rekindle the Faeregine mystique. Hob, a commoner from the remote provinces, has been sent to the city to serve the Faeregines—and to spy on them. One wants to protect the dynasty. The other wants to destroy it. But when Hazel and Hob form an improbable friendship, their bond may save the realm as they know it…or end it for good.