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One brave woman's struggle against magical forces. Queen Johanna's position in Saardam is fragile. The Barons and Kings of the countries in the hinterland are not happy that she helped the royal family to survive and is now about to ensure the next generation. They vow to teach this little upstart country a lesson for once and for all. Of course it is not so much about petty rivalry, but about access to the sea port that connects the hinterland with the lucrative ocean trade. Johanna knows that if it came to a fight Saardam could never survive, so she has invited all the heads of state and other important people for talks to invest in the city's shattered infrastructure for the benefit of all. As a congregation of royal families gathers such as the lowlands have never seen, the magicians travelling with the esteemed guests prepare the final and most insidious attempt to get control of the upstart little country and its usurper, commoner queen: through her baby daughter. Dark epic fantasy. For readers who enjoy writers such as Robin Hobb, Karen Miller, Trudi Canavan, Morgan Rice, Lindsay Buroker and Glenda Larke.
Continued from book 2 Johanna, Roald, Nellie and Loesie have come to Florisheim finding many of their kinsmen there. The survivors from the burning of Saardam who have come here are the nobles who were never great supporters the old king, and it is likely that they won’t support his son either, even if he was normal. They support his marriage to Johanna even less and Johanna’s position as the new king’s wife would be improved immensely if she produced an heir, but so far that’s not happening. Florisheim is alive with evil magic, and that magic is starting to affect the Saarlanders who are unused to it. They suffer apparitions of ghosts, people driven to injure themselves, or taken prisoner to work in a mysterious hole in the ground. Johanna knows that they have to get out of that evil place, but where can they go when the violence covers the entire known world? Dark epic fantasy. For readers who enjoy writers such as Robin Hobb, Karen Miller, Trudi Canavan, Morgan Rice, Lindsay Buroker and Glenda Larke.
A teenage girl's classmates begin disappearing only to haunt her dreams, ships full of ghostly passengers in need of release test those who are tasked to give them peace, psychopomps whose job is guiding the spirits of the dead to the other side meet in a support group, and more fill these pages. Featuring work by Pete Aldin, Andrew Bourelle, Stephanie A. Cain, Beth Cato, M.L.D. Curelas, Sara Cleto and Brittany Warman, Amanda C. Davis, Roddy Fosburg, Joseph Halden, Lynn Hardaker, L.S. Johnson, Michael M. Jones, Jeanne Kramer-Smyth, Samantha Kymmell-Harvey, C.S. MacCath, Jonathan C. Parrish, Alexandra Seidel, Samantha L. Strong, Michael B. Tager, Rachel M. Thompson, Laura VanArendonk Baugh, Sarah Van Goethem, Xan van Rooyen, Lilah Wild, Suzanne J. Willis and BD Wilson. These twenty-six ghost stories, each with a unique perspective and style, explore hauntings and specters in ways both new and familiar.
Johanna sees the past when she touches anything made of wood. A basket made of twigs tells her that an attack on the port city of Saardam is imminent. As daughter of a rich merchant, she belongs to a class where it is forbidden to speak of magic, she can't warn anyone. Worse, it seems that the attack is in response to something done by the royal family.
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. An essential guide to the foremost continent of the Scarred Lands.
This is the story of one man's incredible journey into the unknown-and how he changed both this world and the next.
A murder investigation exposes a labyrinth of intrigue that threatens to turn Ravnica upside down in this epic Magic: The Gathering novel Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.
A new age dawns in the Multiverse—and the balance of power shifts—in this Magic: The Gathering novel that brings readers to the heart of a Planeswalker struggle Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change when Liliana—a dark temptress with demons of her own—comes into his life, bringing with her more possibilities and more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows.