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A romantic fairy tale...with teeth When newly-unemployed music teacher Alannys Gale lands in Ravanmark, it seems to be the answer to her prayers. Ravanmark is a fantasy world where music is magic, the gods are the Greek Muses, an ancient sword of fabled power awaits a legendary hero...and the man of her dreams awaits her. It's like a beautiful fairy tale. But it keeps trying to kill her. The Music Mage is the first book in Sandra Miller's Ravanmark Saga, a vast fantasy romance series. If you like magic, adventure, fairy tales, and royal intrigue, then you'll love this epic series with its unique magic system, detailed world, and compelling characters. Fall in love with Ravanmark today!
'A glorious tapestry of magic and murderous gods' - BuzzFeed News 'Fans of A Darker Shade of Magic and All of Us Villains will want to pick this up' - BookRiot 'A delightful, complex, intimate yet explosive debut adult fantasy' - Strange Horizons DARKNESS FALLS. GODS RISE. The Four Realms - Life, Death, Light, and Darkness - all converge on the City of Dusk. For each realm there is a god, and for each god there is an heir. But the gods have withdrawn their favour from the once vibrant and thriving metropolis. And without it, all the realms are dying. Unwilling to stand by and watch the destruction, the four heirs - Angelica, an elementalist with her eyes set on the throne; Risha, a necromancer fighting to keep the peace; Nikolas, a soldier who struggles to see the light; and Taesia, a shadow-wielding rogue with a reckless heart - will become reluctant allies in the quest to save their city. But their rebellion will cost them dearly. Set in a world of bone palaces and shadow magic, of vengeful gods and defiant chosen ones, The City of Dusk is Tara Sim's crackling adult fantasy debut.
BOOK ONE IN THE GROUNDBREAKING SERIES, THE WARS OF LIGHT AND SHADOW A powerful, layered weaving of myth, prose and pure imagination – Curse of the Mistwraith opens an epic fantasy series perfect for fans of The Dark Tower and Earthsea.
The city states of the Lowlands have lived in peace for decades, bastions of civilization, prosperity and sophistication, protected by treaties, trade and a belief in the reasonable nature of their neighbors. But meanwhile, in far-off corners, the Wasp Empire has been devouring city after city with its highly trained armies, its machines, it killing Art . . . And now its hunger for conquest and war has become insatiable. Only the aging Stenwold Maker, spymaster, artificer and statesman, can see that the long days of peace are over. It falls upon his shoulders to open the eyes of his people, before a black-and-gold tide sweeps down over the Lowlands and burns away everything in its path. But first he must stop himself from becoming the Empire's latest victim.
When the prince of Enlad declares the wizards have forgotten their spells, Ged sets out to test the ancient prophecies of Earthsea.
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
A young man is transformed into a barbarian fighter in this adventurous series from “one of the leading masters of epic fantasy” (Publishers Weekly). In this complete collection of the high fantasy Seventh Sword series by Aurora Award–winning author Dave Duncan, Wallie Smith must face a new destiny and save an unfamiliar world from evil forces. The Reluctant Swordsman: Wallie goes to the hospital and wakes up in the body of a barbarian swordsman, accompanied by a voluptuous slave girl and an eccentric priest babbling about the Goddess. When he learns the Goddess needs a swordsman, he reluctantly agrees to set off on her quest. The Coming of Wisdom: Wallie is staring death in the face when the Goddess gives him a new body and the fabled Sapphire Sword in return for being her champion. But Wallie and his weapon quickly find themselves outmatched in a world of high-stakes magic. The Destiny of the Sword: Wallie is entrusted by the presiding goddess with a mission to bring together all the swordsmen to finally defeat the sorcerers and their terrible technology. And while he’s not quite convinced he should oblige, goddesses can be very persuasive . . . The Death of Nnanji: For fifteen years the truce has held, but now sorcerers have started killing swordsmen again and swordsmen traitors are aiding them. Wallie, known now as Shonshu, must ride out to fight the war he hoped would never come, and his failure or success will determine the fate of the world for the next thousand years.
The glittering tradition of sword-and-sorcery sweeps into the sands of ancient Arabia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new talent Howard Andrew Jones In 8th century Baghdad, a stranger pleads with the vizier to safeguard the bejeweled tablet he carries, but he is murdered before he can explain. Charged with solving the puzzle, the scholar Dabir soon realizes that the tablet may unlock secrets hidden within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Captain Asim are sent after it, and into a life and death chase through the ancient Middle East. Stopping the thieves—a cunning Greek spy and a fire wizard of the Magi—requires a desperate journey into the desert, but first Dabir and Asim must find the lost ruins of Ubar and contend with a mythic, sorcerous being that has traded wisdom for the souls of men since the dawn of time. But against all these hazards there is one more that may be too great even for Dabir to overcome... Advance Praise for THE DESERT OF SOULS: "The Desert of Souls is filled with adventure, magic, compelling characters and twists that are twisty. This is seriously cool stuff." -- Steven Brust, New York Times bestselling author of the Vlad Taltos series "A grand and wonderful adventure filled with exotic magic and colorful places — like a cross between Sinbad and Indiana Jones." -- Kevin J. Anderson, New York Times bestselling author of The Map of All Things "Like the genie of the lamp, Howard Jones has granted this reader's wish for a fresh, exciting take on the venerable genre of sword-and-sorcery!" -- Richard A. Knaak, New York Times and USA Today bestselling author of Legends of the Dragonrealm "Howard Andrew Jones spins an exciting and suspenseful tale in his historical fantasy debut. A rich, detailed tapestry -- part Arthur Conan Doyle, part Robert E. Howard, and part Omar Khayyam, woven in the magical thread of One Thousand And One Nights." -- E.E. Knight, Author of the bestselling Vampire Earth "An entertaining and enjoyable journey into a world of djinns and magic far darker than expected, yet one that ends with hope, both for the characters... and that there will be yet another book." -- L. E. Modesitt, Jr, author of the Recluse Saga, the Imager Portfolio, and the Corean Chronicles "A modern iteration of old school storytelling. Highly recommended to anyone in search of a fun run through strange lands and times." -- Glen Cook, author of The Black Company Series "Howard Jones wields magic like a subtle blade and action like a mighty cleaver in his scimitars and sorcery tale, weaving together Arabian myth, history, and some honest-to-gosh surprises to create a unique story that you'll not soon forget." -- Monte Cook, author of The Dungeon Masters Guide, 3rd Edition "A rousing tale of swords against sorcery. Howard Jones writes with wit and flair. His world is involving, authentic and skilfully evoked. The best fantasy novel I have read all year." -- William King, Author of the Space Wolf trilogy and creator of Gotrek and Felix "A whirlwind tale of deserts, djinn and doors to other worlds, told in a voice perfectly pitched for the style and setting." -- Nathan Long, author of Bloodborn and Shamanslayer "An Arabian Nights adventure as written by Robert E Howard. It is exciting, inventive, and most of all fun." -- Dave Drake, author of The Legion of Fire
Traditional swords & sorcery fantasy with an authentic middle-eastern spin. The Crescent Moon Kingdoms, land of djenn and ghuls, holy warriors and heretics, Khalifs and killers, is at boiling point. A power struggle between the iron-fisted Khalif and the mysterious master thief known as the Falcon Prince is reaching its climax. In the midst of this brewing rebellion, a series of brutal supernatural murders strikes at the heart of the Kingdoms. Only a handful of reluctant heroes can learn the truth, and stop the killing. Doctor Adoulla Makhslood just wants a quiet cup of tea. Three score and more years old, he has grown weary of hunting monsters and saving lives, and is more than ready to retire from his dangerous and demanding vocation. But when an old flame's family is murdered, Adoulla is drawn back to the hunter's path. Raseed bas Raseed, Adoulla's young assistant, a hidebound holy warrior whose prowess is matched only by his piety, is eager to deliver God's justice. Zamia Badawi has been gifted with the near-mythical power of the Lion-Shape, but shunned by her people for daring to take up a man's title. She lives only to avenge her father's death. Until she learns that Adoulla and his allies also hunt her father's killer. Until she meets Raseed. When they learn that the murders and the Falcon Prince's brewing revolution are connected, the companions must race against time to save the life of a vicious despot. In so doing they discover a plot for the Throne of the Crescent Moon that threatens to turn the city, and the world itself, into a blood-soaked ruin.
A Darker Shade of Magic, from #1 New York Times bestselling author V.E. Schwab Kell is one of the last Antari—magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black. Kell was raised in Arnes—Red London—and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see. Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences, which Kell is now seeing firsthand. After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure. Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they'll first need to stay alive. "A Darker Shade of Magic has all the hallmarks of a classic work of fantasy. Schwab has given us a gem of a tale...This is a book to treasure."—Deborah Harkeness, New York Times bestselling author of the All Souls trilogy Shades of Magic series 1. A Darker Shade of Magic 2. A Gathering of Shadows 3. A Conjuring of Light At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.