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While playing in his lab, the Bobbseys overhear Professor Osgood say that his mice have escaped and that his monster mouse may have fallen into the wrong hands.
The Liberty Dog Show is being haunted by two monster mutts with glowing red eyes, and the Mystery Inc. gang are called in to investigate--but the gang suspects that these ghost dogs are too well trained to be real ghosts.
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Fifteen curiosities are discussed. Includes the Loch Ness monster, Bigfoot, the mystery of Easter Island, Edgar Cayce, and dowsing.
Monster proves he’s not that great in the great outdoors in this heartwarming tale of camping and friendship by New York Times bestselling author Deborah Underwood. It takes a little convincing, but with the promise of food, Monster decides to join Mouse on a camping trip. Things quickly go awry when Mouse takes off to explore, because, well, Monster gets hungry. He starts with just a little snack—the lantern. And the sleeping bags are hard to resist. Then the tent . . . Stranded in the wild with no supplies, what are a monster and a mouse to do? Join these friends on an unforgettable camping trip, perfect for reading snuggled in a sleeping bag or curled on a couch.
“Sam the Library Mouse is back in this gentle story about facing fears and learning new things” (School Library Journal). One night in the library, Sam meets fellow mouse Sarah. Sam learns that Sarah is quite the explorer. She loves to scurry to the tops of shelves and explore the darkest corners of the building. Sam never climbs far up—he’s too afraid! He prefers to research subjects—such as exploration—and write about them. Sarah doesn’t know much about writing or research, but could reading and research help her learn more about the places she wishes to visit? Together this duo shows that, with teamwork, anything is possible. “The gorgeous, bright gouache illustrations are meticulously detailed and expressive. The story is an excellent way to introduce research to the youngest patrons, which, according to Sam, is “how you find out about things.” This visually appealing offering fits beautifully into the library curriculum.” —School Library Journal
Solve kid-sized dilemmas and mysteries with the Science Solves It! series. These fun books for kids ages 5–8 blend clever stories with real-life science. Why did the dog turn green? Can you control a hiccup? Is that a UFO? Find the answers to these questions and more as kid characters dive into physical, life, and earth sciences. It's gross! It's aliiiive! After a moldy mix-up, Jeff has to do the unthinkable—and fast! Books in this perfect STEM series will help kids think like scientists and get ahead in the classroom. Activities and experiments are included in every book! (Level Two; Science topic: Mold)
When Captain Mouse sets sail on a bright, sunny day with a birthday present for her brother, little does she know the sea-going perils she will have to face! Her cheerful, optimistic nature refuses to be downcast by storms, caves, rocks and shipwrecks. Resourceful and inventive, she's able to save the day - with just a little help from her friends!
On a snowy day, Mouse is swept outside where he plays in the snow, ice skates on a frozen puddle, and makes sure his friends the birds get something to eat. Illustrations.