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We've all heard of the Midas touch. You know, the Greek myth about the man who did a number on himself by wishing for everything he touched to turn to gold? Well, you haven't heard everything.
The acclaimed team behind the Eisner Award-winning Adventure Time comic books, New York Times best-selling author Ryan North (Squirrel Girl) and beloved illustrators Shelli Paroline and Braden Lamb (One Day a Dot: The Story of You, The Universe, and Everything), combine forces once again for an original sci-fi space comedy unlike the universe has ever seen! Space captain Joey, navigator Fatima, and scientist (and dinosaur) Cooper are headed to Earth—a planet completely sectioned off, abandoned, and covered in gold—and are confronted by the most powerful weapon in the universe: some ancient dead guy's body?! Now they gotta keep King Midas’ body from being dropped on planets across the universe, and figure out exactly what to do with a gross dead dude with one truly ridiculous superpower.
What if everything you touched turned into gold? Joey and her space crew have found King Midas' body and turned it into the most powerful weapon of all time. With the ability to transform any planet into gold within seconds, the team will find out if they have what it takes to actually put him to use. There will be greed. There will be vengeance. There will be gold. The second volume of Ryan North's (Adventure Time, The Unbeatable Squirrel Girl) debut original print comic book series The Midas Flesh features illustration dynamos Shelli Paroline and Braden Lamb (Adventure Time) and a conclusion that you will never see coming. Collects issues #5-8.
In a timeless story, 16-year-old Marigold "Goldie" Vance lives at a Florida resort with her dad, who manages the place. Her mom, who divorced her dad years ago, works as a live mermaid at a club downtown. Goldie has an insatiable curiosity, which explains her dream to one day become the hotel's in-house detective. When Charles, the current detective, encounters a case he can't crack, he agrees to mentor Goldie in exchange for her help solving the mystery utilizing her smarts, random skills, and connections with the hotel staff and various folks in town.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Sixteen-year-old Marigold "Goldie" Vance has an insatiable curiosity. She lives at a Florida resort with her dad who manages the place, and it's her dream to one day become the hotel's in-house detective. In this second story arc, Goldie investigates the mysterious appearance of a lady astronaut on the beach! Collects issues #5-8.
It's springtime at Sheffield University - the flowers are blooming, the birds are singing, and fast-pals Susan, Esther, and Daisy continue to survive their freshman year of university. Susan is barely dealing with her recent breakup with McGraw, Esther is considering dropping out of school, and Daisy is trying to keep everyone and everything from falling apart! Combined with house- hunting, indie film festivals, and online dating, can the girls make it to second year? Collects issues #13-16.
Written by John Allison (Bad Machinery, Scary Go Round) and illustrated by Max Sarin, Giant Days Volume 5 finishes off freshman year in style, collecting issues #17-20 of the Eisner Award-nominated series. Their freshman year is finally coming to a close and Daisy, Susan, and Esther say goodbye to Catterick Hall forever. Literally forever. It's being bulldozed and re-purposed as a luxury dorm next semester. But as one door closes, another opens and between end of semester hookups, music festivals, and moving into their first home together, their life experiences are just getting started.
Continuing their first semester at university, fast friends Susan, Esther, and Daisy want to find their footing in life. The girls, along with their male hall-mates, Ed and McGraw find that college is more than academics and bad microwavable meals. Add some pub hopping, hookups, breakups and political scandal this might just be the most eventful first semester ever. Giant Days, the comedic slice-of-life series from creator John Allison (Bad Machinery, Scary Go Round) and fantastic newcomer Max Sarin, has graduated to a third volume, collecting issues 9-12 of the Eisner Award-nominated series.
"Sixteen-year-old Marigold "Goldie" Vance has an insatiable curiosity. She lives at a Florida resort with her dad, who manages the place, and it's her dream to one day become the hotel's in-house detective. For now she has to settle for helping out the current hotel detective, Walter. When a mysterious astronaut washes up on the beach, Goldie and her best friend Cheryl are on the case! Where did she come from? Where was she going? And what does she want with ... Cheryl?"--Back cover.