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Raef, a lonely merman, spends his days watching the dashing Lord Haverford from afar and dreaming of love. When Haverford is robbed by a pirate, Raef vows to reclaim the stolen goods, hoping his victory will buy him the happiness he yearns for with Haverford. But Jon Kemp does not match what Raef knows about pirates, and the simple quest Raef anticipated turns out to be an epic journey. For while Jon might be a nobler man than Raef believed, he's still a pirate. Love and loyalty are not on Jon's agenda, and he certainly has no plans to love someone not entirely human ...
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Is she a present from the gods, or a warning to stay punished beneath the waves where the mermen belong? Welcome to the underwater world of Atlantes! A paranormal merman (mermaid) romance series by NYT and USAT Bestselling Author Michelle M. Pillow Lucius, King of the Mermen, and ruler of the city of Atlantes, shoulders the guilt for his people’s shapeshifter curse. After being trapped under the sea for two millennia unable to breathe surface air, they might have finally found a cure. Has the time come for his people to swim to the surface and breathe air? The king ready to be the first to test the new theory, but things do not go as expected when a captivating beauty falls into his lap—and his ocean. Is Olivette a present from the gods, or a warning to stay punished beneath the waves where his people belong? Lords of the Abyss series: The Mighty Hunter Commanding the Tides Captive of the Deep Surrender to the Sea Making Waves The Merman King Genres: Paranormal Romance, Merman, Mermaid, Shapeshifter Romance, Shifter, Atlantis, Underwater, Fantasy, Alpha Male, Romance, paranormal, fated mates, nobility, royalty, action and adventure, romantic comedy, fantasy, sci-fi, Science Fiction & Fantasy, Thriller & Suspense
"Beautiful, soul-shattering, and utterly delicious." ~ Ilsa Madden-Mills, Wall Street Journal, New York Times, and USA Today bestselling author Bennett Sharp is on the run. Wanted for piracy, she fears neither God nor death nor man. Except Priest Farrell. The unfaithful, stormy-eyed libertine hunts her with terrifying possessiveness. Nothing will stop him from coming for her. Not his unforgivable betrayal. Not when she's captured by the ice-cold pirate hunter, Lord Ashley Cutler. She must escape Ashley's prison and Priest's deceit. But can she walk away from their twisted desires? Two gorgeous captains stand on opposite sides of the law. When they collide in a battle to protect her, the lines blur between enemies and lovers. Passion heats, secrets unravel, and hearts entangle until they break. Can love prevail in the sea of ruin? Contains: pirates, Caribbean, British literature, dark historical romance, American colonies, American history, Golden Age of Piracy, action and adventure, alpha male, anti-hero, dark romance
A ghost story with a difference from the WORLD FANTASY and multiple BRITISH FANTASY AWARD-winning author of SOME KIND OF FAIRY TALE It is the summer of 1976, the hottest since records began and a young man leaves behind his student days and learns how to grow up. A first job in a holiday camp beckons. But with political and racial tensions simmering under the cloudless summer skies there is not much fun to be had. And soon there is a terrible price to be paid for his new found freedom and independence. A price that will come back to haunt him, even in the bright sunlight of summer. As with SOME KIND OF FAIRY TALE, Graham Joyce has crafted a deceptively simple tale of great power. With beautiful prose, wonderful characters and a perfect evocation of time and place this is a novel that transcends the boundaries between the everyday and the supernatural while celebrating the power of both.
Make contact with the hottest alien anthology in the universe! Claimed Among the Stars will rocket you to reading bliss with more action, adventure, and pleasure than one planet can contain. Curl up with this collection of wild and wonderful heavenly bodies and venture to the unknown worlds that only your favorite sci-fi romance authors could create. Hearts in zero gravity are free to fall, and destiny awaits unsuspecting heroines far across the galaxy. Whether you love a trip that’s nice and easy or dark and steamy, this collaboration of more than fifty bestselling authors is guaranteed to please. Embrace the heat, the sweet, the dark, and the depraved, and grab your copy of Claimed Among the Stars today! A word of warning: this anthology is only available for a limited time, so grab your copies now before they blast off forever. The proceeds of Claimed Among the Stars will benefit The National Women’s Coalition Against Violence and Exploitation, which serves women and children in the United States and abroad. This anthology contains exclusive, never before published stories by: Kate Rudolph Zoey Draven Tasha Black Tana Stone Nancey Cummings Honey Phillips Octavia Kore Ella Maven Tamsin Ley Iona Strom V. K. Ludwig Hope Hart Alana Khan Victoria Aveline SJ Sanders Alison Aimes Jade Waltz Ava Ross V. T. Bonds Kyra Snow Annabelle Rex Amarra Skye Liz Paffel Elizabeth Stephens Olivia Riley Veronica Scott Elin Wyn Hattie Jacks Samantha Rose A. G. Wilde Alexis B. Osborne Ella Blake Stephanie West Jessica Grayson Ivy Knox Lynnea Lee Kate Stevens Julie K. Cohen Hannah Haze Sarah Johns C. Y. Croc Leslie Chase Tina Moss Ana B. Starr L. Starfyre Lilly Griffin V.C. Lancaster Loretta Johns R. L. Olvitt Julie L. Vance Kassie Keegan
To Have and to Hold (1899) is a novel by American author Mary Johnston. It was the bestselling novel in the United States in the following year (1900). To Have and to Hold is the story of an English soldier, Ralph Percy, turned Virginian explorer iIPn colonial Jamestown. Ralph buys a wife for himself - a girl named Jocelyn Leigh - little knowing that she is the escaping ward of King James I, fleeing a forced marriage to Lord Carnal. Jocelyn hardly loves Ralph - indeed, she seems to abhor him. Carnal, Jocelyn's husband-to-be, eventually comes to Jamestown, unaware that Ralph Percy and Jocelyn Leigh are man and wife. Lord Carnal attempts to kidnap Jocelyn several times and eventually follows Ralph, Jocelyn, and their two companions - Jeremy Sparrow, the Separatist minister, and Diccon, Ralph's servant - as they escape from the King's orders to arrest Ralph and carry Jocelyn back to England. The boat they are in, however, crashes on a desert island, but they are accosted by pirates, who, after a short struggle, agree to take Ralph as their captain, after he pretends to be the pirate "Kirby". The pirates gleefully play on with Ralph's masquerade, until he refuses to allow them to rape and pillage those aboard Spanish ships. The play is up when the pirates see an English ship off the coast of Florida. Ralph refuses to fire upon it, knowing it carries the new Virginian governor, Sir Francis Wyatt, but the pirates open fire, and Jeremy Sparrow, before the English ship can be destroyed, purposefully crashes the ship into a reef. The pirates are all killed, but the Englishmen (and woman) are rescued by the Governor's ship.
Every powerful wizard and warrior on the continent of Otaria is pursuing a mystersious ancient artifact that holds the key to ultimate power, but only one can possess it and will determine the fate of the entire world. Original.
When the king commands former war hero Captain Jay Ghair to find him the perfect royal sex slave, Jay's quiet new life as a librarian is shattered. Jay discovers the boy he's looking for in Alix, a lowly miner and wannabe court scientist, whom Jay can't help but secretly adore. However, teaching the rebellious Alix to be a docile slave is difficult. Alix will behave for just one man, and it isn't the king. It's Jay. Standing by while the king's treatment of Alix becomes cruel is torturous for Jay. He longs to return to his library, yet he can't bear to leave Alix, or his people, unprotected. To rescue Alix--and save the realm from the increasingly tyrannical king--Jay must confront the demons of his military past and take up the sword again. But his most important battle must be won through returning Alix's love and learning to master this bad slave who submits only for him.
England, 1588. When a fairy betrothal ritual goes wrong, village lad Tam is bonded to Herne the Hunter. Warrior, legend, and Greenwood spirit, Herne once led the terrifying Wild Hunt, an army of the undead who rode as harbingers of doom. When his passions are stirred and his blood is up, Herne sports the antlers of a mighty stag. Herne could be the dominant lover Tam secretly craves, but Herne's past makes Tam fear the brooding warrior will enslave or kill him. While Herne admires Tam's toughness and humor, he has rejected love-as he has sworn off leading the Wild Hunt-and wishes only for solitude. To break their betrothal, they must travel into the Greenwood, a realm of magic and bondage where their desires for each other grow dangerously irresistible, and the Wild Hunt bays for their blood. As the threat rises, Herne's mastery and compassion realize Tam's darkest sexual fantasies. Soon he's no longer fighting for his freedom, wishing to be bound to the beast forever. But can Herne's tortured heart be reawakened? And if so, will their love destroy them both, or prove Herne the Hunter's greatest weapon?