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Mazes have been a part of civilization for at least 4,000 years, and there are more being built now than ever before. What is it about these magical life-size puzzles that continues to intrigue us? The idea of the maze taps into so many subconscious notions: the game, the quest, the spiritual journey. Perhaps this is the key to their enduring appeal. This beautifully illustrated book will delight lovers of mazes, acting as a guide, directory, and puzzle book combined. Specially commissioned illustrations by Thibaud Hérem represent 60 real and imagined mazes from around the world, with a bird's eye view of each maze so that readers can make their own journey. Each maze is also accompanied by a fascinating and witty short history.
Book one in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built! When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run. The Maze Runner and Maze Runner: The Scorch Trials, and Maze Runner: The Death Cure all are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday “[A] nail-biting must-read.” —Seventeen “Breathless, cinematic action.” —Publishers Weekly “Heart pounding to the very last moment.” —Kirkus Reviews “Exclamation-worthy.” —Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret News
Veteran author Chris Lampton demystifies the programming techniques behind sophisticated maze games such as Wolf3D and gives step-by-step instructions for programmers to create their own 3-D mazes. The centerpiece of this package is a full-fledged maze game, written by the author with professional game programmer Kevin Gliner. Enclosed disk contains tools for designing new mazes.
Professor Fellows presents a map of Ruskin's mind as it shifts from conditions of mastery to madness. In his study, he examines and transcribes the ways in which Ruskin observed his dislocation of imagination and shows how, in the very process of disintegration; he was enabled by his peculiar genius to transform the effects on his language and conceptualization into new forms of articulation under pain. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
“A sweet, alphabetical handbook to all things green.” —The New York Post Do you know a folly from a ha-ha? Can an allée be pleached? Does a skep belong on a plinth? Answers to these questions—plus a gazebo-ful of information, stories, and visual delights—await in this charming exploration of the stuff gardens are made of. Garden historian Suzanne Staubach covers everything from arbors to water features, reveling in the anecdotes that accompany each element. Filled with revelations and fanciful illustrations by Julia Yellow, A Garden Miscellany promises new discoveries with each reading—a book to be returned to again and again.