Download Free The Making Of The Valley Book in PDF and EPUB Free Download. You can read online The Making Of The Valley and write the review.

In the first book-length scholarly study of the San Fernando Valley--home to one-third of the population of Los Angeles--Laura R. Barraclough combines ambitious historical sweep with an on-theground investigation of contemporary life in this iconic western suburb. She is particularly intrigued by the Valley's many rural elements, such as dirt roads, tack-and-feed stores, horse-keeping districts, citrus groves, and movie ranches. Far from natural or undeveloped spaces, these rural characteristics are, she shows, the result of deliberate urbanplanning decisions that have shaped the Valley over the course of more than a hundred years. The Valley's entwined history of urban development and rural preservation has real ramifications today for patterns of racial and class inequality and especially for the evolving meaning of whiteness. Immersing herself in meetings of homeowners' associations, equestrian organizations, and redistricting committees, Barraclough uncovers the racial biases embedded in rhetoric about "open space" and "western heritage." The Valley's urban cowboys enjoy exclusive, semirural landscapes alongside the opportunities afforded by one of the world's largest cities. Despite this enviable position, they have at their disposal powerful articulations of both white victimization and, with little contradiction, color-blind politics.
Definitive account of how the PC came to transform the world today- and will shape the century ahead.
In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution. A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years. This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source vs. proprietary software.
An impassioned consideration of the place of poetry--and the poet--in an ever-changing world
"A blissful treasure trove of gossipy insider details that Dolls fans will swiftly devour." --Kirkus Reviews The unbelievable-but-true, inside story of Jacqueline Susann's pop culture icon Valley of the Dolls--the landmark novel and publishing phenomenon, the infamous smash hit film ("the best worst movie ever made"), and Dolls's thriving legacy today Since its publication in 1966, Jacqueline Susann's Valley of the Dolls has reigned as one of the most influential and beloved pieces of commercial fiction. Selling over thirty-one million copies worldwide, it revolutionized overnight the way books got sold, thanks to the tireless and canny self-promoting Susann. It also generated endless speculation about the author's real-life models for its larger-than-life characters. Turned in 1967 into an international box-office sensation and morphing into a much-beloved cult film, its influence endures today in everything from films and TV shows to fashion and cosmetics tributes and tie-ins. Susann's compulsive readable exposé of three female friends finding success in New York City and Hollywood was a scandalous eye-opener for its candid treatment of sex, naked ambition, ageism, and pill-popping, and the big screen version was one of the most-seen and talked-about movies of the time. Dolls! Dolls! Dolls! digs deep into the creation of that hugely successful film--a journey nearly as cut-throat, sexually-charged, tragic, and revelatory as Susann's novel itself--and uncovers how the movie has become a cherished, widely imitated camp classic, thanks to its over-the-top performances, endlessly quotable absurd dialogue, outré costumes and hairdos, despite the high aspirations, money, and talent lavished on it. Screenwriter-journalist-film historian Stephen Rebello has conducted archival research and new interviews to draw back the velvet curtain on the behind-the-scenes intrigue, feuds and machinations that marked the film's production. In doing so, he unveils a rich, detailed history of fast-changing, late 1960s Hollywood, on screen and off.
*Named one of Wall Street Journal's Best Books of 2015 *Selected as a Military Times's Best Book of the Year “You’re going up the Valley.” Black didn’t know its name, but he knew it lay deeper and higher than any other place Americans had ventured. You had to travel through a network of interlinked valleys, past all the other remote American outposts, just to get to its mouth. Everything about the place was myth and rumor, but one fact was clear: There were many valleys in the mountains of Afghanistan, and most were hard places where people died hard deaths. But there was only one Valley. It was the farthest, and the hardest, and the worst. When Black, a deskbound admin officer, is sent up the Valley to investigate a warning shot fired by a near-forgotten platoon, he can only see it as the final bureaucratic insult in a short and unhappy Army career. What he doesn’t know is that his investigation puts at risk the centuries-old arrangements that keep this violent land in fragile balance, and will launch a shattering personal odyssey of obsession and discovery as Black reckons with the platoon’s dark secrets, accumulated over endless hours fighting and dying in defense of an indefensible piece of land. The Valley is a riveting tour de force that changes our understanding of the men who fight our wars and announces John Renehan as one of the great American storytellers of our time.
More than four million people a year visit Valley Forge, one of America's most celebrated historic sites. Here, amid the rolling hills of southeastern Pennsylvania, visitors can pass through the house which served as Washington's Headquarters during the famous winter encampment of 1777-1778. Others picnic and jog in the huge park, complete with monuments, recreated log huts, and modern visitor center, all built to pay tribute to the Valley Forge story. In this lively book, Lorett Treese shows how Valley Forge evolved into the tourist mecca that it is today. In the process, she uses Valley Forge as a means for understanding how Americans view their own past. Treese explores the origins of popular images associated with Valley Forge, such as George Washington kneeling in the snow to seek divine assistance. She places Valley Forge in the context of the historic preservation movement as the site became Pennsylvania's first state park in 1893. She studies its "Era of Monuments" and the movement to "restore" Valley Forge in the spirit of Rockefeller's enormously popular colonial Williamsburg. Treese describes a Valley Forge fraught with controversy over the appropriate appearance and use of a place so revered. One such controversy, the "hot dog war," a brief but intense battle over concession stands, was spawned by Americans' changing perceptions of how a national park was to be used. The volatile Vietnam era prompted the state park commission to establish its "Subcommittee on Sex, Hippies, and Whiskey Swillers" to investigate park regulation infractions. Even today, people differ over exactly what happened at Valley Forge during the winter of 1777-1778. The modern visitor sees the remains of over a century of commemoration, competition, and contention. The result, Treese shows, is a historic site that may reveal more about succeeding history than about Washington's army. This book will give its readers a new way to look at Valley Forge--and all historic sites.
With over 50,000,000 paid downloads, Monument Valley is one of the most successful and best mobile games of all time. It's also one of the great indie games. In this book you can get an exclusive behind the scenes look at the making of Monument Valley, put together by award-winning games journalist Chris Stead. Artist and lead designer at developer ustwo Games, Ken Wong, talks through its development. You will see rare pre-release images, learn about the challenges and inspirations that help craft the Monument Valley experience, and pick up some great video games trivia. You will also learn about the Forgotten Shores expansion, and Monument Valley 2, the exciting sequel. The interview, feature and book are written by award-winning games journalist Chris Stead. It results in the top Monument Valley guide you can find. Monument Valley by ustwo Games is available now on mobiles and consoles through online retailers. Monument Valley 2 is available on iPhone and iPad devices at the time of this writing, with more formats to follow in 2017 and 2018. Both are examples of great unity game development. Below you will find a list of the book's chapters. And if you love your video games, make sure you check out Old Mate Media's Nintendo Switch Guide and other titles. Visit www.oldmatemedia.com/shop for more details.
early literacy leveled readers