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Alison wants to win the 5th grade chess championship and figures Marvin's magic invention DISAST can help her.
In a dystopian austerity-ravaged London, disgraced former police officer Brook fights as an indentured boxer. Does he dare to trust privileged barrister Nathaniel, who thinks he can free him?
A former motorcycle gang member turned bar owner is attracted a single mother and her children.
Fifth grader and professional model Amy wishes she could be more assertive with her domineering mother. A calendar with magical powers promises to change her life—and it does, but not in the way Amy expects! “The fast-paced action, believable magic elements, and touches of humor make this an appealing book.” —Booklist
This volume describes and lists series published for young people from early elementary grades through high school. Fiction series from 1976 through 1990 (and new titles in existing series through 1991) are included, as well as nonfiction series, which are limited to in-print titles only.
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Adventures in Raceland One of the things Keegan and Kyle McKay like best about their town is that it's home to the world famous Sunnyvale International Speedway where the world's best race car drivers come to race the coolest cars ever made! In fact right now, two blazing fast race cars are coming around the last turn and heading straight at the McKay boys at over 200 mph! These racers are locked in an epic seesaw battle for the worldwide championship. They're both running flat out and are screaming toward the finish line. It's going to go right down to the wire! The McKay boys really love cars, especially racecars, and they dream of racing someday. The one day, while they were messing around in the hallway at Hot Rod High. Keegan bumped into a wall in just the right place, and a door they didn't even know was there swung slowly open and everything changed... Welcome to Raceland...
The Mormon faith may seem so different from aspirations to transcend the human through technological means that it is hard to imagine how these two concerns could even exist alongside one another, let alone serve together as the joint impetus for a social movement. Machines for Making Gods investigates the tensions between science and religion through which an imaginative group of young Mormons and ex-Mormons have found new ways of understanding the world. The Mormon Transhumanist Association (MTA) believes that God intended humanity to achieve Mormonism’s promise of theosis through imminent technological advances. Drawing on a nineteenth-century Mormon tradition of religious speculation to reimagine Mormon eschatological hopes as near-future technological possibilities, they envision such current and possible advances as cryonic preservation, computer simulation, and quantum archeology as paving the way for the resurrection of the dead, the creation of worlds without end, and promise of undergoing theosis—of becoming a god. Addressing the role of speculation in the anthropology of religion, Machines for Making Gods undoes debates about secular transhumanism’s relation to religion by highlighting the differences an explicitly religious transhumanism makes. Charting the conflicts and resonances between secular transhumanism and Mormonism, Bialecki shows how religious speculation has opened up imaginative horizons to give birth to new forms of Mormonism, including a particular progressive branch of the faith and even such formations as queer polygamy. The book also reveals how the MTA’s speculative account of God and technology together has helped to forestall some of the social pressure that comes with apostasy in much of the Mormon Intermountain West. A fascinating ethnography of a group with much to say about crucial junctures of modern culture, Machines for Making Gods illustrates how the scientific imagination can be better understood when viewed through anthropological accounts of myth.