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Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei finally strikes out on his own, but what is life going to be like for a modern magician in an old-fashioned Adventurer's Guild? And what of Reiji, Mizuki, and Titania? How will any of them handle their first encounter with a real demon?
Suimei and two of his best friends find themselves mysteriously summoned to another world. There’s a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved—the works! Too bad Suimei isn’t interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he’s in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei finally has his base set up, new housemate and all, and is primed to devote himself to his research in trying to find a way back home. But things are never that simple for our hard-luck anti-hero from another world. There's still a shadow on the loose in the city and an unfinished duel with a real hero to settle, but to make matters worse, someone new seems to have taken an interest in Suimei and his affairs. Meanwhile, Reiji and the others continue their own quest to save the world, which may take an unexpected turn.
A hardworking salaryman by day immerses himself on weekends in the pen-and-paper roleplaying game Dungeons & Braves, where he plays his favorite character: a max level wizard. When his real life abruptly ends, he is given a second chance as Geo Margilus, his magic user from the game. The powers, wealth, and enchanted loot that he gathered across endless hours of imaginary adventures are now made real. The catch? He's transported to the world of Sedia, a fantasy realm where evil abounds, and ravenous daemons threaten mankind.
If a girl teases you, that means she likes you! Unfortunately, Akiteru knows from experience that isn’t the case. Because every girl he interacts with shows him nothing but scorn, and he’s not scored a single date from it! Luckily, he’s more concerned with securing a spot for him and his game-development buddies at his uncle’s business. But when his uncle throws him a condition that involves playing the part of his daughter’s boyfriend, Akiteru has no choice but to take it. What will his best friend’s sister Iroha, who bullies him relentlessly, think of the news?
In a city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead: the hearty skeletal warrior, Blood; the graceful mummified priestess, Mary; and the crotchety spectral sorcerer, Gus. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway dead man's land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin. "I promised you. It's gonna take a while, but I'll tell you everything. This is the story of the deaths of many heroes. It's the story of how we died, and it's the reason you grew up here."
Once upon a time, in the not too distant past, a holy maiden was summoned. Not just any holy maiden—one hailing from modern Japan. But this story is not her story. This is the tale of the humble accountant, Kondou, who accompanied her and his trials and woes as he accounts in a new world... But no tale is complete without a love interest. And who better to play that role than the handsome knight captain Aresh? Will he begin a personal quest to save said bean counter—who toils around the clock—or is Kondou doomed to be married to his work evermore...?!
W E L C O M E T O T H E N E X T W O R L D ​Seventeen years ago, Takafumi’s uncle fell into a coma, but now he’s back like a man risen from his grave. Soon, Takafumi discovers two bizarre things: His uncle treasures video games above all else, and, while comatose, he was actually transported to another world as some heroic guardian! Now, not only does Takafumi have to room with an uncle who is literally magical, he also has to catch the guy up on two decades of history—smartphones, high-speed internet, modern anime tropes…and the traumatic outcome of the ’90s console war!
After dying in a traffic accident, I find myself standing near an unfamiliar lake. My body won't move, I can't hear my voice, and when I try to shout in confusion, words that I never expected come out! "Get one free with a winner." I-it seems I've turned into a vending machine...! I can only do what actual vending machines can. It's impossible to move by myself, and there's no way for me to have any meaningful conversation-how am I going to survive some fantasy world's dungeon like this?!