Download Free The Lost Library Of Cormanthyr Book in PDF and EPUB Free Download. You can read online The Lost Library Of Cormanthyr and write the review.

Indiana Jones meets Dungeons & Dragons in this action-packed series opener about the secrets of the lost, ancient Forgotten Realms world Is the Library of Cormanthyr just a myth? Or does it still stand . . . somewhere in the most ancient corners of Faerûn? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.
Guided by the goddess of beauty, an ugly nobleman ventures to the Utter East in search of a cure for his facial deformities Atreus of Erlkazar has always been hidden from his powerful family's enemies, concealed behind the hideous mask of his own face. The result of a wayward spell that distorted his features, Atreus’ ugliness is a curse he has borne since he was just a child—and one he has spent his entire life trying to break. He is driven to find a way past his own flesh, into a soul torn between destiny and love. In an ironic twist of fate, he becomes an acolyte of Sune, the goddess of beauty. Under her command, he embarks on an impossible mission to the mysterious country of Langdarma, where the magical waters of the Fountain of Infinite Grace await him. Deep in these ancient valleys of the enigmatic Utter East, Atreus will finally look into . . . the faces of deception.
When his teacher, Ansoain, is murdered and her son, Galimer, is taken hostage, Druhallen, a young apprentice magician, and his companions brave the perilous ruins of Dekanter to find a missing artifact, avenge Ansoain's death, and rescue her son. Original.
A group of adventurers stumbles across a buried city guarded by a powerful undead force. Secrets, thrills, and daring heroics punctuate this action-packed story that shares the setting of the adventure game product "Empires of the Shining Sea".
Mayhem erupts in Ravens Bluff—and it’s up to one rogue to stop it—in this first of four standalone novels, each set in a mighty city of Faerûn Jack Ravenwild is a charming ne'er-do-well with as much ambition as he has skill. But for the first time ever, his designs have far exceeded his talents—plunging him into a dangerous and complex web of intrigue that may put an end to his days of skulduggery and adventure. When a beautiful woman named Alana commissions Jack to find a lost book, he readily accepts, intent on winning her heart. But in his quest to retrieve the book, Jack uncovers Alana's true intentions—and becomes entrapped in other dangerous pursuits. Suddenly, Jack finds himself caught in the middle of a search for lost dwarven treasure and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving Ravens Bluff, a city he doesn't even know he loves.
Sent on a mission into the jungles of Chult, a band of adventurers finds that the fate of a lost colony is not the only secret the island is hiding Tethyrian colonists sent to the jungle island of Chult have vanished—and only their celebrated leader has returned. But the story he tells of disease and monsters rings false to his enemies, piquing the interest of many who seek the truth. Enter Captain Harp and his crew aboard the Crane, who are sent to discover what really happened to the Lost Colony and what the Hero of Tethyr is hiding. Welcome to the jungle, a place where giant ants and lizard creatures run rampant. The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons & Dragons game, The Fanged Crown is an easy way for unfamiliar readers to enter the world of Forgotten Realms. With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. The Fanged Crown and the rest of the Wilds series may be read in any order.
Accompany a colorful cast of new characters as they battle to the death—and beyond—against a nefarious wizard and an evil unlike any they have seen before Zaranda Star never intended to bring the incessant Tethyrian Civil War to a head. All she planned to do was take a caravan of goods into the war-torn capital—but then the ambitious would-be king, Baron Hardly, confiscated her shipment. Little does he know, Zaranda is a retired warrior and wizard—and she isn't one to turn the other cheek. Marshaling a motley company of an adolescent mage named Scab and an orcish paladin, Zaranda declares her own private war. But she alone must reckon with the machinations of the mysterious wizard Nyadnar—and the unearthly evil that lurks deep within the city of Zazesspur.
In the final installment in the Netheril Trilogy, Sunbright Steelshanks returns home to find much has changed since his departure The Netherese Empire is at risk of collapse as a forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge and claim a lost love. Against this backdrop of war and chaos, Sunbright—weary of his banishment—returns to his home and the accusations from which he escaped. However, much has changed since Sunbright’s departure, and his people are suffering greatly. Equipped with skills learned on his adventures, Sunbright must discover whether he can forgive his early enemies and rise to a role of leadership for the good of his homeland—all while evading the wrath of the gods.
As a Harper agent scours the jungle in search of a magical ring, he finds that dinosaurs, a lost civilization, and an evil cult all stand in his way For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make its wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however—especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal. The Ring of Winter is the fifth book in a series of loosely-connected novels about the Harpers.
The sea war rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has found a gateway into the protected waters of the Sea of Fallen Stars, and now no coast is safe from his marauding armies of the deep.