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Five years ago, a cataclysmic event obliterated everything within a fifty mile radius of the Los Spinoza Convention Center—including the attendees of Long Con, the world's biggest (and longest) comic convention. But unknown to the outside world, the con-goers not only survived, they kept the convention going. When proof of their survival surfaces, reporter Victor Lai is sent to investigate—after all, he was covering the con that fateful day and escaped mere minutes before everything went kablooie... abandoning his nerdy pal Dez in the process. So clearly he's the perfect person for the job, and he won't get trapped inside like some kinda idiot. Right?
The world is over, but the con has just begun. Five years ago, a cataclysmic event obliterated everything within a fifty mile radius of the Los Spinoza Convention Center—right in the middle of Long Con, the world's biggest (and longest) pop culture convention. Underdog reporter Victor Lai barely escaped with his life, but his nerdy friend Dez Delaney—publicist for an indie darling comics publisher—wasn't so lucky.
Two of Gotham City's edgiest heroes, Red Hood and Grifter, cross paths with Batman himself in this collection of stories from the new anthology series Batman: Urban Legends. Two top comics writers, Matthew Rosenberg and Chip Zdarsky, enter the world of Gotham City with new tales of Batman, Red Hood, and Grifter in the first volume collecting stories from the thrilling new anthology series Batman: Urban Legends. First, writer Chip Zdarsky and artist Eddy Barrows chronicle Red Hood's investigation of a new drug in Gotham City called Cheerdrops. But this night will NOT go as planned--and as a result, he will end up back in Batman's crosshairs! Then, writer Matthew Rosenberg joins forces with artist Ryan Benjamin for a new tale of Cole Cash--better known as Grifter. Picking up story points from recent Batman issues, readers will learn why Cole is in Gotham to begin with. Plus, discover the truth about the mysterious organization known as HALO, and witness round two of Batman versus Grifter. This title collects stories from Batman: Urban Legends #1-6.
Red Hood: Meet Cheer, the villain behind the insidious Cheerdrops altering the citizens of Gotham. When confronted with a man responsible for taking the lives of so many, including Tyler, the kid Jason Todd swore to protect, will Red Hood be able to stop himself from taking vengeance for a whole city? Grifter: Through four chapters of blood, bullets, and Batman, the true reason for Cole Cash emerging in Gotham City reveals itself at last…but it’s not what you think! Tim Drake: Tim is determined to find his friend Bernard, who was taken by a Chaos Monster before his very eyes. But this case is different from any Tim has taken on before, and the cracks are starting to show. Batgirls: Cassandra Cain and Stephanie Brown are just two teenagers breaking into Wayne Manor so they can play some video games. But when Oracle gives them a mission, the Batgirls suit up and head to an abandoned arcade to investigate.Red Hood: Meet Cheer, the villain behind the insidious Cheerdrops altering the citizens of Gotham. When confronted with a man responsible for taking the lives of so many, including Tyler, the kid Jason Todd swore to protect, will Red Hood be able to stop himself from taking vengeance for a whole city? Grifter: Through four chapters of blood, bullets, and Batman, the true reason for Cole Cash emerging in Gotham City reveals itself at last…but it’s not what you think! Tim Drake: Tim is determined to find his friend Bernard, who was taken by a Chaos Monster before his very eyes. But this case is different from any Tim has taken on before, and the cracks are starting to show. Batgirls: Cassandra Cain and Stephanie Brown are just two teenagers breaking into Wayne Manor so they can play some video games. But when Oracle gives them a mission, the Batgirls suit up and head to an abandoned arcade to investigate.
* Will the Power Rangers be able to save Angel Grove from Lord Zedd and his Putty Primes? * With Tommy's life on the line, the rest of the team will have to rely on new allies with their own agenda. * Meanwhile, past and present collide as another player finally reveals themselves and makes their move...
The only way through Long Con is with a badge, so after a run-in with a murderous cosplay goon squad, Dez, Victor, and Loren set out to procure some. Luckily, there's a sizable black market running out of the old Salad Saloon. Unluckily, murderous cosplay goon squads are more difficult to shake than previously thought. Plus, a flashback reveals the super secret origins of boob windows! p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri; color: #000000; -webkit-text-stroke: #ffffff} span.s1 {font-kerning: none}
Cult graphic novelist Dylan Meconis offers a rich reimagining of history in this beautifully detailed hybrid novel loosely based on the exile of Queen Elizabeth I by her sister, Queen Mary. When her sister seizes the throne, Queen Eleanor of Albion is banished to a tiny island off the coast of her kingdom, where the nuns of the convent spend their days peacefully praying, sewing, and gardening. But the island is also home to Margaret, a mysterious young orphan girl whose life is upturned when the cold, regal stranger arrives. As Margaret grows closer to Eleanor, she grapples with the revelation of the island’s sinister true purpose as well as the truth of her own past. When Eleanor’s life is threatened, Margaret is faced with a perilous choice between helping Eleanor and protecting herself. In a hybrid novel of fictionalized history, Dylan Meconis paints Margaret’s world in soft greens, grays, and reds, transporting readers to a quiet, windswept island at the heart of a treasonous royal plot.
For more than a century, no US adversary or coalition of adversaries - not Nazi Germany, Imperial Japan, or the Soviet Union - has ever reached sixty percent of US GDP. China is the sole exception, and it is fast emerging into a global superpower that could rival, if not eclipse, the United States. What does China want, does it have a grand strategy to achieve it, and what should the United States do about it? In The Long Game, Rush Doshi draws from a rich base of Chinese primary sources, including decades worth of party documents, leaked materials, memoirs by party leaders, and a careful analysis of China's conduct to provide a history of China's grand strategy since the end of the Cold War. Taking readers behind the Party's closed doors, he uncovers Beijing's long, methodical game to displace America from its hegemonic position in both the East Asia regional and global orders through three sequential "strategies of displacement." Beginning in the 1980s, China focused for two decades on "hiding capabilities and biding time." After the 2008 Global Financial Crisis, it became more assertive regionally, following a policy of "actively accomplishing something." Finally, in the aftermath populist elections of 2016, China shifted to an even more aggressive strategy for undermining US hegemony, adopting the phrase "great changes unseen in century." After charting how China's long game has evolved, Doshi offers a comprehensive yet asymmetric plan for an effective US response. Ironically, his proposed approach takes a page from Beijing's own strategic playbook to undermine China's ambitions and strengthen American order without competing dollar-for-dollar, ship-for-ship, or loan-for-loan.
A befuddled immortal awakens to find himself abandoned on an empty Earth.A fractured society grapples with a technology beyond understanding.A woeful couple comes to a reckoning in their labyrinthine home.A familiar pair gallivants about the stars searching for figures from a distant past, lost to the infinitudes of time and expansion.These and other weird tales of paranoia, love, and the terror of endless space can be found in this enthralling collection from a promising new voice in the field of literary science fiction.
The classic 1940 study of con men and con games that Luc Sante in Salon called “a bonanza of wild but credible stories, told concisely with deadpan humor, as sly and rich in atmosphere as anything this side of Mark Twain.” “Of all the grifters, the confidence man is the aristocrat,” wrote David Maurer, a proposition he definitely proved in The Big Con, one of the most colorful, well-researched, and entertaining works of criminology ever written. A professor of linguistics who specialized in underworld argot, Maurer won the trust of hundreds of swindlers, who let him in on not simply their language but their folkways and the astonishingly complex and elaborate schemes whereby unsuspecting marks, hooked by their own greed and dishonesty, were “taken off” – i.e. cheated—of thousands upon thousands of dollars. The Big Con is a treasure trove of American lingo (the write, the rag, the payoff, ropers, shills, the cold poke, the convincer, to put on the send) and indelible characters (Yellow Kid Weil, Barney the Patch, the Seldom Seen Kid, Limehouse Chappie, Larry the Lug). It served as the source for the Oscar-winning film The Sting.