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Never leave a bug behind-- collect all the Battle Bugs books! Never leave a bug behind!Bug Island is under attack! The lizard army is invading and the Battle Bugs are losing. Their only hope against the intruders is a strange creature they've never seen before--a human being named Max.Max doesn't know how he ended up on Bug Island--but he does know the Battle Bugs need his help!
Never leave a bug behind-- collect all the Battle Bugs books! Back to Bug Island!General Komodo and his army are on the attack. Komodo has assembled a fleet of fearsome horned lizards for a mountain assault. The Battle Bugs have to come up with an airtight plan-or risk losing everything.Max's return to Bug Island is dangerous--but the Battle Bugs need his help !
Never leave a bug behind-- collect all the Battle Bugs books! It's mission time again for Max Darwin. General Komodo has unleashed his new secret weapon -- birds! The leader of the reptiles has forged an alliance with a flock of insect-hungry flycatchers. Faced with peril from the air, Max must team up with Buzz to drive off this new menace. But while the bugs have their eyes on the skies, they are vulnerable to an amphibious attack by a squad of poison dart frogs!
Never leave a bug behind -- Collect all the Battle Bugs books! Look out below!Gliding lizards have taken Bug Island by storm, and the Battle Bugs need Max's help. Fortunately, Max has the perfect plan up his sleeve.To fight the lizards, the bugs will have to take to the air. Max has to organize the butterfly squadrons before their homeland is completely overrun!
Never leave a bug behind -- Collect all the Battle Bugs books! Max Darwin is called back to Bug Island urgently. Lizards have been spotted making landfall on the banks of the Roaring Rapids river. Max soon realizes that the lizards are just a small nuisance compared to the giant that's been ferrying them across from Reptile Island. Admiral Longtooth, a huge saltwater crocodile, is determined to show the bugs that the battle may be over, but they'll never win the war.
Never leave a bug behind-- collect all the Battle Bugs books! Sneak attack!An eerie glow from his insect encyclopedia alerts Max Darwin to return to Bug Island. Commander Barton needs Max's help to build a defensive watchtower fortress. In no time, however, chameleons and geckos lay siege to the cliffs around the new camp. The lizards want to destroy the fortress--and take over Bug Island once and for all!
Now with all new content by John Ringo! WITH FRIENDS LIKE THESE . . . With the Earth in the path of the rapacious Posleen, the peaceful and friendly races of the Galactic Federation offer their resources to help the backward Terrans¾for a price. Humanity now has three worlds to defend. As Earth's armies rush into battle and special operations units scout alien worlds, the humans begin to learn a valuable lesson: You can protect yourself from your enemies, but may the Lord save you from your allies. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Never leave a bug behind -- Collect all the Battle Bug books! Secret weapon!When Max receives an especially urgent message from the Battle Bugs, he knows an epic fight is brewing.An old foe has returned and is more fearsome than ever. The reptile army is gathering strength-and only Max can stop it.
The first book in Mercedes Lackey's classic Mage Wars trilogy featuring the gryphons, set in the beloved fantasy world of Valdemar It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight, and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm—a verdant plain long coveted by the evil mage Maar. Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own—cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence.