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Better than a police academy course, all 80 of these simple stories show one how to find the culprit while everyone else is confused. As readers explore these fascinating whodunits, they enter a bizarre, glamorous, and dangerous world of mobsters, millionaires, and heiresses--and detectives. 102 illustrations.
Solve crimes like a detective; find clues where nobody else would think of looking, trap suspects with their own words - 80 simple stories will show you how to find the culprit while everybody else is completely confused. As you explore these fascinating whodunits, you'll enter a bizarre, glamorous, and dangerous world of mobsters, millionaires and heiresses. Includes a section of solutions to each mystery.
"Rules, strategies, history. Master Chickenfoot, One-arm Joe, Seven-toed Pete, and many other games."--Cover.
Get smart--give your brain a super-sized workout that's fun, challenging, and mind-expanding! You'll really have to keep your wits about you as you tackle six big sections filled with puzzles and tricks of every sort, from the visual to the verbal. Try critical thinking and lateral thinking questions, where you'll have to "work outside the box," forget your assumptions, and look at the problem from a fresh viewpoint. Whodunits have all the pleasures of a mystery--but you're the detective trying to figure it out! Be "number one" at math conundrums, and open your eyes and look sharp when you tackle the picture puzzles and optical illusions. Give this a shot and find out if you can be a "toothpick architect"! Build a house using 11 toothpicks as shown in the diagram. See if you can make the house face the opposite direction by moving only one toothpick. Answer: Move one of the toothpicks in the roof.
Contains hundreds of interesting trivia questions and answers on a variety of subjects.
An illustrated collection of hundreds of difficult tongue twisters, arranged alphabetically.
Pick a card, any card--but DON'T pick any other card book! This one's beyond compare, the biggest and the best, with 352 pages of fabulous sleights and tricks that will amaze your friends. "Force" your volunteers to choose the right card; make false cuts and shuffles; do double lifts; sneak a peek; and much more. With a little practice, ideas for presentation, and great hints on making magic with your deck, you'll put on a show-stopping performance every time. 352 pages, 156 b/w illus., 4 3/16 x 5 1/4.
Ghosts, specters, and spooksoh my! These scary, creepy, spine-chilling, and thrilling tales will turn Halloween into a real fright nightbut theyre also great any time a kid craves a little hair-raising amusement. With more than 350 pages, there are plenty of otherwordly shivers to please any daring and wide-eyed young reader.
It's a little book with hundreds of pages of amazing fun--in fact, some of the most incredible and detailed mazes you'll ever see. Will you go astray in the middle of the "serpents' circle"--or will you work your way out? Or, as you look into the swirling black-and-white funnel, can you find the lines that lead from top to bottom? If you get lost along the way, the answers are your map out.
This extraordinary reference covers witches, shamen, voodoo priests and priestesses, and oracles; provides the low-down on pentagrams, exorcisms, coven rituals, and conjuring spirits; and tells how to cast spells for protection, invisibility, and illness prevention. Illustrations.