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The reader chooses how the story will go when Eric and his companion discover the lair of the evil lich who stole his father's powerful magic spell book.
What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog
New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.
The Unseen Hand of the Gods helped Kanata's group to take out Reniement and Lucifer, two of the vilest villains around. Too bad the higher beings' plot is well underway: they're activating Zero, the Silent Void's life-siphoning curse to obliterate Locklore. Kanata and company rush to stop the curse only to crash into the gods' final trump card--Zoras, a lich with a mastery of magic. The wicked god Naiarotop shows his face at last to herald the ultimate showdown between Kanata and the higher powers governing this world. And what is Lunaere up to?! It all ends here, in the final volume of Disciple of the Lich!
When Kanbara Kanata is whisked away from his mundane life to a world of adventure, he inadvertently offends the all-powerful being who brought him there. As punishment, he is sent to the bottom of the most dangerous dungeon without a single special power or ability! He is sure that he's a goner until he meets a lich girl named Lunaère--an undead powerhouse who hates humans, but grudgingly decides to assist him all the same. With Lunaère's help, Kanata may just grow into someone truly incredible!
Kanata and his friends have settled temporarily in the city of Manaloch after freeing it from the clutches of demons. They're trying to create the Blood Ether of the Gods, a powerful potion that Lunaère used as a vital part of Kanata's training. But their work is interrupted when Kanata makes a surprising discovery: another transplant from Japan, the mysterious Kotone, is looking for him. Is she simply hoping to connect to someone from her home world, or does she have something more sinister in mind...?
After months away, attending to family matters in a distant city, Olaf is grateful to at last be returning home. Rochdale is a small village, and life as a ropemaker is simple and unexciting, but it's a life Olaf deeply treasures—especially his son, Lukas. Instead of a warm welcome, however, he's greeted by screams and nightmares, people who are clearly dead walking around feeding ravenously on the living, and nothing remains of the home he loves so dearly. Fleeing for their lives, Olaf, his son, and their few companions make for the next village over, praying for the nightmare to end. Stopping the Risen Dead is not a simple matter, however. Even the might of holy magic wielded by priests is not enough to do more than hold them back. To end the nightmare once and for all, Olaf will have to travel through dangerous territory to find a nigh-legendary necromancer, who gain their power over death by consuming their masters…
Grede's dirty dealings in Ploroque City are taken care of thanks to Kanata and his crew. It turns out everything was orchestrated by the Unseen Hand of the Gods and their leader, King Veranta, the Ruler of the World, and they're not too happy about Kanata's meddling. With the Hand's grasping digits in hot pursuit, Kanata tries to pull information out of the obstinate dragon Ramiel--only for King Veranta to show up at the worst possible moment! Meanwhile, Lunaère is keeping close tabs on the gang with her ill-gotten Tiamat's Eye. Good luck getting out of this one, Kanata!
Things in Locklore just keep getting more complicated! Kanata meets a dragon-girl on the run from mysterious enemies, and he and his friends agree to help her out. But soon she leads them into dangerous, uncharted territory--the homeland of dragons! Meanwhile, Kanata may have eked out a win and saved the city of Manaloch, but his actions have also drawn attention from the beings he wants to avoid most: the gods who sent him to the world of Locklore in the first place! What lies in store once they find the level 1 character who escaped the inescapable labyrinth?
Adventure Time and Philosophy is a monster-beating, wild ride of philosophical mayhem. The authors have come together to understand and explore one of the deepest and most thoughtful television shows ever to assault human brain waves. Where Adventure Time shows us what the world could be like, this book screws open our cranial lids, mucks about in the mess that is our heads, and attempts to come to some answers about the nature of reality. Adventure Time challenges everything we know about life, meaning, heroism, and even burritos. And it’s time to give the show some serious thought. Adventure Time and Philosophy is a chance to put down your broadsword, put your exhausted monster-slaying feet up, and try to figure out why you spend your time rescuing people in distress and fighting for justice. What is justice anyway? If you don’t happen to have your pocket edition of the Enchiridion on hand, and Billy the Hero *wicked guitar solo* hasn’t been returning your calls, pick up Adventure Time and Philosophy and learn what it means to be a real hero! The authors of the chapters will prove that Adventure Time is much more than a cartoon, it’s a way of life. . . . It’s also the future!-—a post-apocalyptic future 10,000 years after the Great Mushroom War, actually. Who better to have as companions than Finn and Jake when taking on Plato, Nietzsche, and Baudrillard or encountering the Slime Princess, the Ice King, and Marceline the Vampire Queen. In a review of the show in Entertainment Weekly, Darren Franich characterized Adventure Time as a “hybrid sci-fi/fantasy/horror/musical/fairy tale, with echoes of Calvin and Hobbes, Hayao Miyazaki, Final Fantasy, Richard Linklater, Where the Wild Things Are, and the music video you made with your high school garage band.” This book is filled with chapters written by a colorful cast of characters who enlighten us about the profound and life-affirming spiritual subtext and dark comedic elements of an awesomely fantastic show.