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Ever wish to ride upon the wings of an angel? Ever wish to be friends with a whimsical gnome? Ever wish to be a part of a world where magic rules in the place of law? Of course you have. These wishes are better known as fantasies or dreams as dreams help us to live a more fanciful life as our lives might not be that of which we had hoped. Fantasies Thoughts we can only dare to dream as the dream may never come true but for one boy it has Burris Samson is a magical boy of eleven, going on twenty. A boy put in the position to decide the fate of a parallel world of wizardry, creatures of fantasys belief and so far, has done what most men, kings and warriors fear to dare. Burris Samson accepts the challenges of an alternate world without prize but will come to discover more than he bargained for. Deaths wish of a love returned. A lost desire to know the man of whom he thought had abandoned he and his mother long before his birth. A journey he heavies, not just for the world whom appointed him but a journey of self, which he still fights alongside the magical friends he has made throughout his fantastical dream.
Mark Irlanda Unknown worlds of mystical enchantment, magical beings, and mythical creatures bring forth fantasy to enlighten the distraught heart and confused mind of a ten year old boy, Burris Samson Debowski. Whose dreams have haunted him since the time of his father's disappearance, haunting immensely more with the death of his loving mother. Dreams of which become reality as he becomes something more than ever dreamed in a world parallel to his. A world of dark spells, cold wars between wizards, dragons and kings. Wars that only he can put an end to as the hero. As the savior. Burris fought through hardships and emotional loss, has always persevered with everything he does as tragedy plays itself over and over in his life. He gets good grades, has a loving grandmother and a loyal best friend. Why and how can this be? Are the constant questions burning, forever wondering if these tragedies are his life at all, always feeling a beckoning, a new life awaiting, and old life returning in flashes and dreams or a parallel life presently happening? A new life, has always been Burris' wish and he got what he wished for. A life of new friends and wondrous magic in a world where he is a legend.
A spellbinding collection of wizardry! For centuries, people have been mesmerized by the spectacular tales of wizards. In this book, you will uncover the mystery behind these sorcerers with folklore, mythology, and poetry from every tradition in the world. From the legendary Telchines, who were entrusted with the upbringing of Olympian gods to the great, wise Gandalf in J.R.R. Tolkien's The Lord of the Rings trilogy, the dazzling stories surrounding these magicians are sure to captivate anyone who has ever dreamed of mastering the arcane arts of wizardry. Whether you're interested in exploring the rich history behind these enchanting figures or want to learn more about their magical abilities, you will gain a better understanding of their impact on civilizations as you accompany these powerful conjurors on their spellbinding journeys. Complete with detailed illustrations, this book reveals the incredible power and age-old wisdom of some of the most extraordinary wizards to ever exist.
The conclusion to the bestselling Heroes of Phlan series: The son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr The holy hammer of the Church of Tyr was captured by the evil god Bane and his dark minion, Hammerwarder, two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a young paladin just before his birth: Kern Desanea, the son of Phlan’s two great heroes and spellcasters, Shal and Tarl. Now, the young warrior must fulfill his destiny, find the Warhammer, and return it to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey—a journey that will lead him to the ultimate pool.
An official guide to the most iconic legends and legendary creatures from the world of Magic: The Gathering The world of Magic: The Gathering is home to many fantastical characters and creatures, but perhaps none so intriguing as its legends. Legendary dragons, demons, angels, goblins, vampires, merfolk, wizards, and more roam the multiverse. These characters harken back to Magic’s early history, having been introduced in one of the first Magic card sets (1994’s Legends); new legends continue to tell epic stories in lore and on the battlefield through the present day. Magic: The Gathering: Legends showcases high-quality reproductions of the legendary card art from across the game's history—in many instances for the first time outside of the card frame—along with accompanying histories written by Jay Annelli. This collection also offers exclusive insight into the art and mythology behind some of Magic: The Gathering’s most powerful, popular, and enduring legends, including Niv-Mizzet, Emmara Tandris, Marit Lage, Sisay, Atraxa, the Eldrazi titans, Edgar Markov, Queen Marchesa, Zurgo, Pia Nalaar, Zacama, King Algenus Kenrith, Snapdax, and many, many more.
Shobu Kirifuda is serious about becoming a Kaijudo master, so he enters a junior Duel Masters tournament. Then, during a special exhibition match, a wold champion duelist seems to be imitating all of Shobu's moves, which causes the girls to swoon.