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As magic fades from the world, 15-year-old Jennifer Strange is having trouble keeping her magician employment agency business afloat, until she begins having visions that foretell the death of the last dragon and the coming of Big Magic.
In the good old days, magic was indispensable—it could both save a kingdom and clear a clogged drain. But now magic is fading: drain cleaner is cheaper than a spell, and magic carpets are used for pizza delivery. Fifteen-year-old foundling Jennifer Strange runs Kazam, an employment agency for magicians—but it’s hard to stay in business when magic is drying up. And then the visions start, predicting the death of the world’s last dragon at the hands of an unnamed Dragonslayer. If the visions are true, everything will change for Kazam—and for Jennifer. Because something is coming. Something known as . . . Big Magic.
International bestselling author Fforde invites fans to return to the witty, wizardly world of the Chronicles of Kazam with the fabulous follow-up to "The Last Dragonslayer."
The final instalment of the Last Dragonslayer Chronicles, demonstrating that with a small band of committed followers, a large tin of resolve and steely determination, almost anything can be achieved . . . Sixteen-year-old Jennifer Strange and her sidekick and fellow Orphan Tiger Prawns have been driven to the tip of the UnUnited Kingdoms - Cornwall - by the invasion of the Trolls. Their one defence is a six-foot-wide trench full of buttons, something which the Trolls find unaccountably terrifying (it's their clickiness). Worse than being eaten by Trolls is the prospect of the Mighty Shandar requisitioning the Quarkbeast and using him to achieve supreme power and domination - an ambition that has been four hundred years in the planning and which will ultimately leave the Earth a cold cinder, devoid of all life. Nothing has ever looked so bleak, but Jennifer, assisted by a renegade vegan Troll, a bunch of misfit sorcerers, the Princess (or is she now the ruler?) of the UnUnited (or are they now United?) Kingdoms, and Tiger, must find a way to vanquish the most powerful wizard the world has ever seen, and along the way discover the truth about her parents, herself, and what is in the locked glovebox of her VW Beetle . . .
The Mighty Shandar, the most powerful wizard the world has ever seen, returns to the Ununited Kingdoms. Clearly, he didn't solve the Dragon Problem, and must return his fee: eighteen dray-weights of gold. But the Mighty Shandar doesn't do refunds, and vows to eliminate the dragons - unless sixteen-year-old Jennifer Strange and her sidekicks from the Kazam house of enchantment can bring him the legendary jewel, The Eye of Zoltar. The only thing that stands in their way is a perilous journey with a 50% Fatality Index - through the Cambrian Empire to the Leviathan Graveyard, at the top of the deadly Cadair Idris mountain. And it's a quest that sees Jennifer fighting not just for her life, but for everything she knows and loves . . .
Listen! For I sing of Owen Thorskard: valiant of heart, hopeless at algebra, last in a long line of legendary dragon slayers. Though he had few years and was not built for football, he stood between the town of Trondheim and creatures that threatened its survival. There have always been dragons. As far back as history is told, men and women have fought them, loyally defending their villages. Dragon slaying was a proud tradition. But dragons and humans have one thing in common: an insatiable appetite for fossil fuels. From the moment Henry Ford hired his first dragon slayer, no small town was safe. Dragon slayers flocked to cities, leaving more remote areas unprotected. Such was Trondheim's fate until Owen Thorskard arrived. At sixteen, with dragons advancing and his grades plummeting, Owen faced impossible odds—armed only with a sword, his legacy, and the classmate who agreed to be his bard. Listen! I am Siobhan McQuaid. I alone know the story of Owen, the story that changes everything. Listen!
"Successfully mixes swords, sorcery, and skullduggery with complex characters. Dumas fans will especially appreciate the faux-French setting. This is pure adventure fun with plenty for epic fantasy readers to enjoy.”—Publishers Weekly With the dragons believed dead, the kingdom had no more need for dragonslayers. Drunk, disgraced, and all but forgotten, Guillot has long since left his days of heroism behind him. As forgotten places are disturbed in the quest for power, and things long dormant awaken, the kingdom finds itself in need of a dragonslayer once again, and Guillot is the only one left... "Charming [and] entertaining. Recommended for fans of dragons and medieval settings.”—Library Journal The Dragonslayer Trilogy: 1. Dragonslayer 2. Knight of the Silver Circle 3. Servant of the Crown At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Exciting Conclusion to the Dragonslayer Trilogy Long laid plans finally bear fruit, but will it prove as sweet as hoped for? With the king on his deathbed, the power Amaury has sought for so long is finally in his grasp. As opposition gathers from unexpected places, dragonkind fights for survival and a long-awaited reckoning grows close. Soléne masters her magic, but questions the demands the world will make of her. Unable to say no when the call of duty comes, Gill realizes that the life he had given up on has not given up on him. Once a servant of the crown, ever a servant of the crown... The Dragonslayer Trilogy: 1. Dragonslayer 2. Knight of the Silver Circle 3. Servant of the Crown At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Annie Nobody thought she was, well, nobody, living in a nowhere town where nothing goes her way. Day 1 at her newest foster home proves to be dreadful, too . . . and things get even worse when she's chased by something big and scary that definitely wants to eat her. Luckily for Annie, not everything is what it seems, and she gets swept up--literally--by a sassy dwarf on a hovercraft snowmobile and taken to Aurora, a hidden, magical town on the coast of Maine. There, she finds a new best friend in Jamie Hephastion Alexander--who thought he was a normal kid (but just might be a troll)--and Annie discovers that she's not exactly who she thought she was, either. She's a Time Stopper, meant to protect the enchanted. Together, Annie and Jamie discover a whole new world of magic, power, and an incredible cast of creatures and characters. But where there's great power, there are also those who want to misuse it, and Aurora is under siege. It's up to the kids to protect their new home, even if it means diving headfirst into magical danger. Awards for Need An Indiebound Next Pick A YALSA BBYA Nominee
Nearra does not know who she is or where she lives, but she does know one thing: someone wants her dead. Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory. A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.