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The Language of Comics provides a history of comics from the end of the nineteenth century to the present and explores the 'semiotics of comics'.
A diverse study of how words and pictures interact in comics to make messages
A new theoretical framework that critiques many of the assumptions of comics studies
Drawings and sequential images are an integral part of human expression dating back at least as far as cave paintings, and in contemporary society appear most prominently in comics. Despite this fundamental part of human identity, little work has explored the comprehension and cognitive underpinnings of visual narratives-until now. This work presents a provocative theory: that drawings and sequential images are structured the same as language. Building on contemporary theories from linguistics and cognitive psychology, it argues that comics are written in a visual language of sequential images that combines with text. Like spoken and signed languages, visual narratives use a lexicon of systematic patterns stored in memory, strategies for combining these patterns into meaningful units, and a hierarchic grammar governing the combination of sequential images into coherent expressions. Filled with examples and illustrations, this book details each of these levels of structure, explains how cross-cultural differences arise in diverse visual languages of the world, and describes what the newest neuroscience research reveals about the brain's comprehension of visual narratives. From this emerges the foundation for a new line of research within the linguistic and cognitive sciences, raising intriguing questions about the connections between language and the diversity of humans' expressive behaviours in the mind and brain.
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Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Drawings and sequential images are so pervasive in contemporary society that we may take their understanding for granted. But how transparent are they really, and how universally are they understood? Combining recent advances from linguistics, cognitive science, and clinical psychology, this book argues that visual narratives involve greater complexity and require a lot more decoding than widely thought. Although increasingly used beyond the sphere of entertainment as materials in humanitarian, educational, and experimental contexts, Neil Cohn demonstrates that their universal comprehension cannot be assumed. Instead, understanding a visual language requires a fluency that is contingent on exposure and practice with a graphic system. Bringing together a rich but scattered literature on how people comprehend, and learn to comprehend, a sequence of images, this book coalesces research from a diverse range of fields into a broader interdisciplinary view of visual narrative to ask: Who Understands Comics?
This study explores how the definition of the medium, as well as its language, readership, genre conventions, and marketing and distribution strategies, have kept comic books within the realm of popular culture. Since comics have been studied mostly in relation to mass media and its influence on society, there is a void in the analysis of the critical issues related to comics as a distinct genre and art form. By focusing on comics as narratives and investigating their formal and structural aspects, as well as the unique reading process they demand, this study presents a unique contribution to the current literature on comics, and helps clarify concepts and definitions useful in studying the medium. (Ph.D. dissertation, University of Alberta, 1995; revised with new preface, bibliography, and index)
"Written as a satire on the comic devices cartoonists use, [this] book quickly became a textbook for art students. Walker researched cartoons around the world to collect this international set of cartoon symbols. The names he invented for them now appear in dictionaries."--Page 4 of cover
This is the story of strip cartoons since comics began, of the artists who created the characters, and of the characters who took charge of their creators. Here you'll find the true tale of Jane and Flook, of Popeye, Pip, Squeak and Wilfred, and L'il Abner, of Tarzan and Captain America and Peanuts, and of all the characters who live in cages but rule the world ... or the better half of it. In this sumptuous, new and supercharged edition of a now classic book George Perry has updated the original text and Alan Aldridge has provided further evidence of his graphic brilliance and keen eye for social history. This is the book that recalls the old-time childhood magic, yet succinctly defines the new, sharp, cool power the comics exert on today's adult world.