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This book situates the picturebook genre within the widespread international phenomenon of crossover literature, examining an international corpus of picturebooks — including artists’ books, wordless picturebooks, and celebrity picturebooks — that appeal to readers of all ages. Focusing on contemporary picturebooks, Sandra Beckett shows that the picturebook has traditionally been seen as a children’s genre, but in the eyes of many authors, illustrators, and publishers, it is a narrative form that can address any and all age groups. Innovative graphics and formats as well as the creative, often complex dialogue between text and image provide multiple levels of meaning and invite readers of all ages to consider texts that are primarily marketed as children’s books. The interplay of text and image that distinguishes the picturebook from other forms of fiction and makes it a unique art form also makes it the ultimate crossover genre. Crossover picturebooks are often very complex texts that are challenging for adults as well as children. Many are characterized by difficult "adult" themes, genre blending, metafictive discourse, intertextuality, sophisticated graphics, and complex text-image interplay. Exciting experiments with new formats and techniques, as well as novel interactions with new media and technologies have made the picturebook one of the most vibrant and innovative contemporary literary genres, one that seems to know no boundaries. Crossover Picturebooks is a valuable addition to the study of a genre that is gaining increasing recognition and appreciation, and contributes significantly to the field of children’s literature as a whole.
If you think you can unlock the gates of Hell and just invite yourself in, you must be Dreaming! The epic crossover between two of the most beloved fantasy universes in comics begins here. John "Jack" Locke is ten years dead, but that hasn't stopped him from posting the occasional letter home... from Hell. Now, Mary Locke will do anything to save her brother's soul. Her quest to rescue him from The Pit will require her to outsmart Roderick Burgess (the most evil man in England), puzzle her way through the House of Mystery, and risk the walking nightmare known as The Corinthian in a disintegrating Kingdom of Dreams!
If you think you can unlock the gates of Hell and just invite yourself in, you must be Dreaming! Get ready for the epic IDW/DC crossover, LOCKE & KEY / SANDMAN UNIVERSE: HELL & GONE, with this special primer issue reprinting key moments from the lore of both series, getting you all caught up on the tale to be told. First, in the LOCKE & KEY tale, "Open the Moon," meet Chamberlin Locke, patriarch of the Locke family, whose Moon Key began to unlock the events of this event series. Next, from “Sleep of the Just” in THE SANDMAN #1, journey to a shadowy mansion in Wych Cross, England, 1916, where a terrible ceremony aims to summon the avatar of Death itself… and reels in something far more unexpected! And familiarize yourself with the remarkable power of the Locke family’s strange collection with “Guide to the Known Keys!” Then join IDW and DC Comics for LOCKE & KEY/SANDMAN UNIVERSE: HELL & GONE #1!
Help maximize your existing collection with this browsable volume containing titles that serve double-duty with their appeal to both teens and adults and cover genres spanning crime novels, romance, horror, science fiction, and more. An indispensable reference for libraries, this book takes the guesswork out of crossover readers' advisory by allowing you to easily guide teens who enjoy reading adult books and adults who enjoy reading teen stories. Chapters written by genre experts will help you better understand each genre's appeal to teens and adults as well as list dozens of titles that lend themselves to both groups of readers. The approach will help you maximize your collection while better serving your patrons. The work is divided into two parts: the first part covers adult books for teens, while the second section delves into teen books for adults. Chapters include a definition of the genre, appealing features unique to the category, the factors that make the works suitable for crossover, a listing of relevant titles and annotations, and trends on the horizon. Genres covered include urban fantasy, mainstream, historical fiction, graphic novels, and nonfiction.
Finding expression in comic books, television series and successful blockbuster films, the superhero has become part of everyday life. Exploring the superhero genre, its storytelling practices, its hero-types and its relationship with fans, this anthology fills a gap in research about the comic book superhero of the last 20 years.
Foundations of Genetic Algorithms, Volume 2 provides insight of theoretical work in genetic algorithms. This book provides a general understanding of a canonical genetic algorithm. Organized into six parts encompassing 19 chapters, this volume begins with an overview of genetic algorithms in the broader adaptive systems context. This text then reviews some results in mathematical genetics that use probability distributions to characterize the effects of recombination on multiple loci in the absence of selection. Other chapters examine the static building block hypothesis (SBBH), which is the underlying assumption used to define deception. This book discusses as well the effect of noise on the quality of convergence of genetic algorithms. The final chapter deals with the primary goal in machine learning and artificial intelligence, which is to dynamically and automatically decompose problems into simpler problems to facilitate their solution. This book is a valuable resource for theorists and genetic algorithm researchers.
This volume brings together many contributions from leading research scientists, engineers and practitioners in computer science. Selected by program committee members, the topics describe innovative research and new technologies in the following areas of interest: image processing, computer vision and pattern recognition; computational linguistics and natural language processing; artificial intelligence, machine learning and algorithms; software engineering; computer networks and security; and bioinformatics.
Genre is central to understanding the industrial context and visual form of television. This new edition of the key textbook on television genre brings together leading international scholars to provide an accessible and comprehensive introduction to the debates, issues and concerns of the field. Structured in eleven sections, The Television Genre Book introduces the concept of 'genre' itself and how it has been understood in television studies, and then addresses the main televisual genres in turn: drama, soap opera, comedy, news, documentary, reality television, children's television, animation and popular entertainment. This third edition is illustrated throughout with case studies of classic and contemporary programming from each genre, ranging from The Simpsons to Buffy the Vampire Slayer and from Monty Python's Flying Circus to Who Wants to be a Millionaire?. It also features new case studies on contemporary shows, including The Only Way Is Essex, Homeland, Game of Thrones, Downton Abbey, Planet Earth, Grey's Anatomy and QVC, and new chapters covering topics such as constructed reality, travelogues, telefantasy, stand-up comedy, the panel show, 24-hour news, Netflix and video on demand.