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Watch out! Jake is at it again. As a result of his toddler temper, another stuffed animal soars through the air during one of his nightly tantrums. It lands in that mysterious space behind his dresser. Join Jake as he gazes into a magical portal rarely spied by the human eye. Will his toys ever return? Will Jake take control of his tantrums?
When Charlie-in-the-Box gets swept out to sea two days before Christmas, King Moonracer puts together a band of misfit toys to rescue him.
In Juliana Horatia Ewing's 'The Land of Lost Toys', readers are transported to a whimsical world filled with discarded toys seeking a new purpose. Ewing's imaginative storytelling and gentle moral undertones make this book a charming read for both children and adults alike. Set in late 19th-century England, the book's literary style reflects the Victorian-era fascination with childhood innocence and the power of imagination. Through a series of interconnected stories, Ewing explores themes of friendship, resilience, and the transformative power of love. The Land of Lost Toys is a delightful blend of fantasy and moral instruction, making it a timeless classic in children's literature.
A beautiful and heartbreaking novel from an award-winning author about a girl who gets swept up into an adventure involving forgotten toys, perfect for fans of Lauren Wolk and Kelly Barnhill. "A delicate, funny, poignant exploration of grief, love and memory that has the welcoming warmth of an instant classic."--The Guardian Emily and her sister, Holly, were as close as sisters could be. They did everything together. But Holly died three months ago, and Emily's world is shattered. Amid a sea of changes--her best friend is acting distant, she's just started at a new school, and she's been cast as the lead in the school play--Emily is surprised to find that she misses Holly's teddy bear, Bluey, almost as much as she misses Holly herself. But Bluey was buried with Holly, and there's no getting either of them back. Then one night, Emily dreams of talking toys, who tell her they have come from the toy world with a message from Bluey. Emily is convinced she can be reunited with him. But there's something strange about the barrier between the toy world and the real world. Not just strange, but dangerous--magic is spilling out, and it's wreaking havoc on Emily's world. Now she must decide whether finding Bluey is worth risking the lives of those she loves. "Deeply moving and highly imaginative."--The Daily Mail "Written from the heart and can't fail to make yours sing."--The Times, Book of the Week "One of the wittiest books of the year."--The Sunday Times "Suffused with longing and dappled with humor, this novel explores the limits of grief and the lasting power of storytelling."--Wall Street Journal "From whimsical comicality to impending danger...a standalone title, in which the topic of loss is dealt with deftly. For readers willing to let their imagination soar, this fantasy may be just what they are looking for, especially if they have experienced grief."--School Library Journal "An imaginative, magical story ideal for kids experiencing loss."--Kirkus Reviews "Wise in the ways of loss as Emily discovers that the route through grief lies not in escaping to Smockeroon but in engaging with the hard world, in the passage of time, in friendship, memory, and, above all, storytelling."--The Horn Book, Starred Review "A refreshing take on the classic theme of toys coming to life, with the residents of Smockeroon amusingly sassy and self involved. There is still plenty of warmth...while the magical elements cushion the heftier themes...A pleasing blend of sentiment and humor."--Bulletin "Saunders combines the hard reality of loss and the soft comfort of fantasy surprisingly well, offering unexpected humor in Smockeroon as well as sharp insights into human characters."--Booklist
A 12-year-old boy, mourning the death of his mother, takes refuge in the myths and fairytales she always loved--and finds that his reality and a fantasy world start to meld.
Selected by The New York Times Book Review as a Notable Book of the Year A revelatory tale of science, adventure, and modern myth. When the writer Donovan Hohn heard of the mysterious loss of thousands of bath toys at sea, he figured he would interview a few oceanographers, talk to a few beachcombers, and read up on Arctic science and geography. But questions can be like ocean currents: wade in too far, and they carry you away. Hohn's accidental odyssey pulls him into the secretive world of shipping conglomerates, the daring work of Arctic researchers, the lunatic risks of maverick sailors, and the shadowy world of Chinese toy factories. Moby-Duck is a journey into the heart of the sea and an adventure through science, myth, the global economy, and some of the worst weather imaginable. With each new discovery, Hohn learns of another loose thread, and with each successive chase, he comes closer to understanding where his castaway quarry comes from and where it goes. In the grand tradition of Tony Horwitz and David Quammen, Moby-Duck is a compulsively readable narrative of whimsy and curiosity.
The adventures of a red button as it goes rolling through the countryside.
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Caillou has so many toys and he leaves them all around the house. He cannot wait to have some of Mommy’s delicious chocolate pudding, but first he must put away all of his toys. Luckily, Daddy has a neat new idea to help Caillou keep his toys tidy.