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In the online game Glory, Ye Xiu is regarded as a textbook and a top-tier pro-player. However, due to a myriad reasons, he is kicked from the team. After leaving the professional scene, he finds work in an Internet Cafe as a manager. When Glory launches its tenth server, he who possesses ten years of gaming experience once again throws himself into the game. Bringing with him the memories of his past and an incomplete, self-made weapon, his return along the road to the summit begins! After fighting and scheming, who snatched away my glory? Under the tossing of the wind and rain, my dreams shall still appear as though they had never been shattered. In all its splendor, the path shall never be lost. Before the gazes of millions, this is where I return! The first E-Sports Animation in the world - The King's Avatar - Season 1 has been released
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.
Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.
This book reveals that much of Christianity and its beliefs had originated in ancient Egypt rather than the Middle East. The author presents us with how, where and why many spiritual Egyptian beliefs were adopted into Christian form and accepted as "history", as opposed to being carried over in their original mythological form. Kuhn states, "The gospels are not and never were histories. They are now proven to have been cryptic dramas of the spiritual evolution of humanity and of the history of the human soul in its earthly tabernacle of flesh." For Christianity to be expressed in the way it was first intended, as experienced during the first two centuries of its existence, one must first acknowledge its pagan roots. This is too much of a leap for most people, but they have not read this book. The author reveals how things were altered in the third century by the existing priesthood and why.
Impeccably researched, and written like a thriller, Edmund Richardson's The King's Shadow is the extraordinary untold and wild journey of Charles Masson - think Butch Cassidy and the Sundance Kid meets Indiana Jones - and his search for the Lost City of Alexandria in the "Wild East" during the age of empires, kings, and spies. For centuries the city of Alexandria Beneath the Mountains was a meeting point of East and West. Then it vanished. In 1833 it was discovered in Afghanistan by the unlikeliest person imaginable: Charles Masson, deserter, pilgrim, doctor, archaeologist, spy, one of the most respected scholars in Asia, and the greatest of nineteenth-century travelers. On the way into one of history's most extraordinary stories, he would take tea with kings, travel with holy men and become the master of a hundred disguises; he would see things no westerner had glimpsed before and few have glimpsed since. He would spy for the East India Company and be suspected of spying for Russia at the same time, for this was the era of the Great Game, when imperial powers confronted each other in these staggeringly beautiful lands. Masson discovered tens of thousands of pieces of Afghan history, including the 2,000-year-old Bimaran golden casket, which has upon it the earliest known face of the Buddha. He would be offered his own kingdom; he would change the world, and the world would destroy him. This is a wild journey through nineteenth-century India and Afghanistan, with impeccably researched storytelling that shows us a world of espionage and dreamers, ne'er-do-wells and opportunists, extreme violence both personal and military, and boundless hope. At the edge of empire, amid the deserts and the mountains, it is the story of an obsession passed down the centuries.
What do you do when you wake up and find yourself inside the very game that you love? What do you do when you realize you that you have not only become an NPC - you have even been thrown back in time to before the game even launched! What will happen when our protagonist's two realities coincide? Han Xiao was a professional power leveler before his transmigration. Using his past life's knowledge, Han Xiao sweeps through the universe as he prepares for the arrival of the players. This is definitely not your typical transmigration novel.
The sea is the birthplace of legends. Nia, a young mermyd of the Bluefin clan, has had one wish all her life -- to be an Avatar in her beloved home of Atlantis. The ten Avatars rule the beautiful and peaceful undersea city alongside the ancient Farworlders, whose magic keeps their world alive. To be an Avatar is an honor and a great responsibility, and Nia dreams of taking her place among the noble ten. Now, at sixteen, Nia has a chance to see her dream come true. Atlantis is choosing its next Avatar, and Nia knows she is supremely qualified. But there is something Nia doesn't know -- if she gets her heart's desire, it could mean the end of her treasured world of Atlantis forever.
In the online game Glory, Ye Xiu is regarded as a textbook and a top-tier pro-player. However, due to a myriad reasons, he is kicked from the team. After leaving the professional scene, he finds work in an Internet Cafe as a manager. When Glory launches its tenth server, he who possesses ten years of gaming experience once again throws himself into the game. Bringing with him the memories of his past and an incomplete, self-made weapon, his return along the road to the summit begins! After fighting and scheming, who snatched away my glory? Under the tossing of the wind and rain, my dreams shall still appear as though they had never been shattered. In all its splendor, the path shall never be lost. Before the gazes of millions, this is where I return!
In the online game Glory, Ye Xiu is regarded as a textbook and a top-tier pro-player. However, due to a myriad reasons, he is kicked from the team. After leaving the professional scene, he finds work in an Internet Cafe as a manager. When Glory launches its tenth server, he who possesses ten years of gaming experience once again throws himself into the game. Bringing with him the memories of his past and an incomplete, self-made weapon, his return along the road to the summit begins! After fighting and scheming, who snatched away my glory? Under the tossing of the wind and rain, my dreams shall still appear as though they had never been shattered. In all its splendor, the path shall never be lost. Before the gazes of millions, this is where I return!