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Three vigilantes are trapped like rats in this action-packed Western series opener by the authors of the New York Times–bestselling Smoke Jensen series. Fate brought them together. It may also send them straight to hell. With Apaches on the prod, ex-cavalry sergeant Sean Keegan, bounty hunter Jed Breen, and ex-Texas Ranger Matt McCulloch take shelter in a West Texas way station—along with a hot-as-a-pistol female bound for the gallows, a spiteful newspaper editor, and a coward with $50,000 who promises them five grand if they’ll deliver his blood-soaked stash to his wife. Turns out, Indians might be the least of the problems for the trio, soon to be known as the Jackals. The loot’s stolen property of the vengeful Hawkin gang, and these prairie rats are merciless, stone-cold killers. And the brother of the man the woman killed wants to butcher her himself rather than watch her swing. McCulloch, Keegan, and Breen are ready for a showdown—but the Jackals may not live to spend that $5,000. Perfect for fans of The Hateful Eight.
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...
#1 "New York Times" bestselling author Frederick Forsyth's unforgettable novel of a conspiracy, a killer, and the one man who can stop him... He is known only as "The Jackal"--a cold, calculating assassin without emotion, or loyalty, or equal. He's just received a contract from an enigmatic employer to eliminate one of the most heavily guarded men in the world--Charles De Gaulle, president of France. It is only a twist of fate that allows the authorities to discover the plot. They know next to nothing--only that the assassin is on the move. To track him, they dispatch their finest detective, Claude Lebel, on a manhunt that will push him to his limit, in a race to stop an assassin's bullet from reaching its target.
In 1888 Oswell Danford is living a hard but satisfying life as a rancher in Virginia when he receives an unexpected telegram. A wedding invitation should be cause to celebrate but not when it means he'll have to face past deeds that he's deeply ashamed of. Now he and his brother, along with their ex-compatriot, an inveterate gambler from New York, will have to travel to Montana Territory to settle an old score they'd nearly forgotten. They will join the expectant congregation at the church for the marriage of their former brother-in-arms. But while everyone else will be wishing a blissful future for the happy couple they will be praying the darkness from their past doesn't devour the entire town. A Congregation of Jackals is an unrelenting tale of betrayal and revenge told with a precision and brutality that will leave you breathless and haunted. Fans of Zahler's breakout hits Bone Tomahawk and Wraiths of the Broken Land will be floored by this, originally the first installment of his western horror trilogy.
A chillingly prophetic profile of the most dangerous men in the world, written before the September 11 attacks.
You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing? – Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past – ancient but far from dormant – and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.
We've all seen them—the broken-down car by the side of the road, mutely signaling for help from passing drivers … the stubborn tail-gater who follows too close, for too long … the wild driver who weaves through lanes on a crowded highway—the driver who causes accidents but is never a victim of one … These are the jackals, hunters who follow the nation's highways and byways, preying on the weak and unsuspecting. The jackals are human enough - except for a strangeness about their eyes, and the way their laughter lingers in the night air—but they have no mercy. Jim Scott's been hunting jackals for some time now. They took someone he loved, once, and he's never forgiven them. And he's never loved again. Love makes you vulnerable. But love isn't predictable, and when beautiful, battered Rachel turns up on Jim Scott's doorstep with a tale that can only mean she barely escaped a hunting pack, Jim finds that the barricades he built around his heart are not impregnable. The jackals have come in force for their final showdown with Jim Scott. But Jim no longer fights alone—he leads a group of jackal-killers, each determined to exterminate the hunters or die trying.
This book explores the fascinating and complex lives of the honey badger, the African jackals (black-backed and side-striped), African golden wolves, and Eurasian golden jackals. In recent years, interest in these creatures has grown exponentially, through wildlife documentaries and media clips showing the aggressive, fearless, and tenacious behaviour of the honey badger, with jackals often presented in a supporting role. Written by renowned journalist and educator Keith Somerville, this accessible volume includes historical narratives, folklore, and contemporary accounts of human–wildlife relationships and conflicts. It traces the evolution of the species; their foraging and diet; the development of their relationships with humans; and their commensal, kleptocratic, and symbiotic relationships with other carnivores, raptors and birds. It also charts the recent expansion in European jackal numbers and ranges, now including as far west as the Netherlands and as far north as Finland. Blending historical observations by non-scientists, colonial officials, administrators, and early conservationists with contemporary scientific accounts, it presents a new multidisciplinary approach that will interest researchers, scientists, and students in wildlife conservation, human–wildlife relations, zoology, biology, and environmental science.
Real-life SEAL Don Mann brings all of his insight and experience to this installment of the SEAL Team Six series. When a senator's wife and teenage daughter are kidnapped, Thomas Crocker and SEAL Team Six are sent to Mexico's lawless countryside, where federal agents protect violent narcotics kingpins instead of hunting them down. The two women have been taken by the Jackal, a drug lord drunk on power and influence. He also happens to be a self-styled modern Che Guevara, having undergone plastic surgery to disguise his looks and justifying his brutal methods and Machiavellian drug empire with the politics of social revolution. The Jackal is as ruthless as he is colorful, and he must be stopped. Crocker and the SEALs have only a matter of hours to track down and rescue the two innocent civilians held at the mercy of this madman. With dirty cops, dangerous cartels, lavish tropical estates, double-crosses and plenty of bullets, Hunt the Jackal places the team in perilous new territory and demonstrates how elite warriors can adapt to and fight in any situation. With insight into sensitive intelligence so top secret it can only be hinted at in fiction, Mann and Pezzullo have, over several books, used their extensive knowledge to offer a look behind the curtain at the life-or-death black-ops missions executed by a select handful of the bravest soldiers. Now, with Hunt the Jackal, the authors focus their lens even closer to home upon the dangers that lurk just across the U.S. border in a pulse-pounding thriller that ups the ante even as it sheds light on the real-life heroes and villains of the fight against narcoterrorism.
"A history of the twentieth century punctuated by gunshots. . . . An exciting account." --Sunday Telegraph (UK) Exploding telephones, pipe-guns, bullets made of teeth, aspirin explosives, cobra-venom darts, a rifle that shoots around corners, exploding clams, samurai swords, karate chops, poisoned umbrellas, and a fuel-laden light aircraft. Sometimes even a regular gun. These are just some of the methods that have been used over the last ?fty years to speed four thousand VIPs to a premature end. Wolves, Jackals, and Foxes is not an encyclopedia of assassination but rather a gripping history that charts the development of the modern world through the eyes of the assassins that tried to alter it. An experienced investigative reporter, Kris Hollington exposes shocking unknown stories of assassination. Surprising conspiracies and remarkable connections are uncovered throughout. Hollington relates the story of the man who shot Uday Hussein seventeen times, the remarkable career of the CIA's "black sorcerer," reveals how an East German Stasi agent, an American B-movie actress, and a Saudi prince conspired to commit one of the most important assassinations of the twentieth century, uncovers the terrible history of South Africa's brutal assassination squad and exposes for the ?rst time the secret society that ensured racist assassins in the South never paid for their crimes. It also features previously classi?ed information from the Secret Service, including the story of how President Jimmy Carter was saved from a sniper's bullet by a rabid swamp rabbit. This book is the first to study in detail not only the causes and surprising consequences of assassination, but also the crucial seconds of the act itself and the psychology of the killer in an effort to understand why some assassinations succeed where others fail---and what might be done to prevent them. It is also the ?rst book to examine the fascinating facts and ?gures of assassination, revealing everything from the success rate by type of weapon and the escape and survival rates of assassins to the most popular time of year and location for an attack. The definitive book on assassination, Wolves, Jackals, and Foxes shows that sometimes, one murder can change the world.