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Book one in the #1 New York Times best-selling Descendants series--now in the wickedly fun, action-packed graphic novel! Twenty years ago, all the evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place protected by a force field that makes it impossible for them to leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world. Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress on the far side of the island. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.
There's no place like home. Especially if home is the infamous Isle of the Lost. Mal, Evie, Carlos, and Jay haven't exactly turned their villainous noses up at the comforts of Auradon after spending their childhoods banished on the Isle. After all, meeting princes and starring on the Tourney team aren't nearly as terrible as Mal and her friends once thought they would be. But when they receive a mysterious invitation to return to the Isle, Mal, Evie, Carlos, and Jay can't help feeling comfortable in their old hood—and their old ways. Not everything is how they left it, though, and when they discover a dark mystery at the Ise's core, they'll have to combine all of their talents in order to save the kingdom.
Book two in the #1 New York Times best-selling Descendants series--now in the wickedly fun, action-packed graphic novel! Mal's an expert at intimidating her enemies, but she's broken the habit since leaving her villainous roots behind. So when she and her friends Evie, Carlos, and Jay all receive threatening messages demanding they return home, Mal can't believe it. Sure, she's King Ben's girlfriend now, and she's usually nice to her classmates, but she still didn't think anyone would be silly enough to try to push her around. The thing is, it kind of worked. Especially since she and her friends have a sneaking suspicion that their villainous parents are behind the messages. And when Evie looks into her Magic Mirror, what she sees only confirms their fears. Maleficent's just a tiny lizard after her run-in with Mal at Ben's Coronation, but she's the worst villain in the land for a reason. Could she have found a way to escape? Whatever's going on, Mal, Evie, Carlos, and Jay know they have to sneak back to the Isle and get to the bottom of it. Without its infamous leader, the island's even worse than when they left it, but the comforts of home—even a home as gloomy as the Isle of the Lost—can be hard to resist for recently reformed villains. Will the kids be able to beat the evil bubbling at the Isle's wicked core, or will the plot to destroy Auradon succeed?
Evil tree. Bad Apple? Twenty years ago, all the evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place protected by a force field that makes it impossible for them to leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world. Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress on the far side of the island. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.
Ride with the tide! Deep beneath the waves, King Triton's powerful trident has passed through the magical barrier that surrounds the Isle of the Lost—keeping villains in and magic out. And when Mal's longtime rival Uma, daughter of Ursula, gets wind of this, she can't believe her luck. The tide has dragged in something good for a change, and Uma is determined to get her wicked hands on it. But first, she needs a pirate crew. A storm is brewing back in Auradon, and when Mal, Evie, Carlos, and Jay hear that the trident has been washed away, they realize they'll have to find it before anyone from the Isle does. Luckily, they seem to have a talent for locating missing magical objects. As Uma readies for the high seas alongside Harry, son of Captain Hook, Gil, son of Gaston, and the toughest rogues on the Isle of the Lost, the reformed villains of Auradon devise their own master plan. And with King Ben away on royal business, they won't have to play by all the rules. Using bad for good can't be totally evil, right? The thrilling, perilous race to the trident pits old friends—and current enemies—against each other with the future of Auradon on the line. Both teams might like to make waves, but only one will come out on top of this one.
Mal, Evie, Jay, and Carlos may have once been the baddest of the bad, but their wicked ways are (mostly) behind them—and now graduation is almost here! But before the seniors can don their custom-designed caps and gowns, courtesy of Evie, they've got an epic plan to put into action. There are tons of villain kids on the Isle of the Lost who are eager for their chance to come to Auradon Prep—even Celia, Dr. Facilier's trickster daughter, wants in on the deal!—and Mal's crew is using their upcoming visit to the Isle to help make it happen. But Auradon's biggest threat is still at large... Trapped on the other side of the barrier, Uma is more desperate than ever to get her long-awaited revenge against Mal. When she discovers an underground lair belonging to Hades, god of the underworld, Uma realizes she's found the perfect partner in crime. Together, they can defeat Mal, bring down the barrier, and escape the Isle for good. Mal and Uma have a score to settle, and they'll come face to face in an explosive underwater battle that could determine the fates of Auradon and the Isle of the Lost once and for all. Praise for The Isle of the Lost "Disney lovers and fairy-tale fans alike will need to get their hands on this book." — School Library Journal Praise for Return to the Isle of the Lost "Packed with plenty of humor and adventure, this sequel spinoff is destined to please. With a second movie in the works and a bevy of loyal readers, it certainly won't stay on shelves for long." — Booklist
The #1 New York Times bestselling Wings of Fire series soars to new heights in the fourth graphic novel adaptation! In the shadows, trouble is brewing . . .When Starflight is stolen by his own tribe, he hopes to at least discover some of the long-held NightWing secrets -- what magical powers they really have, who they're allied with in the war, and where they've been living all this time.But the truth about Starflight's tribe is more terrible than he ever imagined: Not only do the NightWings live in a dark, miserable place, but they've imprisoned several innocent RainWings there, too. Stranded and alone, Starflight only wants to get back to his friends. But the fate of two kingdoms now rests in his talons, and with no one to save him, Starflight will have to find a way to be brave . . . before it's too late.
A powerful and gripping debut grimdark fantasy novel, set in a world of criminals, pirates, assassins, and magic... “A man has only three reasons for being anywhere: to right a wrong, to earn a coin, or because he is lost.” Cassius is not lost... The mage Cassius has just arrived on the island of Scipio. Five miles of slum on the edge of fifty miles of jungle, Scipio is a lawless haven for criminals, pirates, and exiles. The city is split in two, each half ruled by a corrupt feudal lord. Both of them answer to a mysterious general who lives deep in the jungle with his army, but they still constantly battle for power. If a man knows how to turn their discord to his advantage, he might also turn a profit... But trained on the Isle of Twelve, Cassius is no ordinary spellcaster, and his goal is not simply money. This is a treacherous island where the native gods are restless and anything can happen…
This chapter book features a hilarious retelling based on two favorite episodes ("I Was a Teenage Abomination" and "Adventures in the Elements") of the hit Disney Channel animated series The Owl House. Like Gravity Falls and Star vs. the Forces of Evil, The Owl House includes quirky humor and stories of magic. Its creator and executive producer, Dana Terrace, was named a Rising Star of Animation 2017 and one of the 10 Animators To Watch in 2017 by Variety.The show features the voices of Emmy® Award-nominated Wendie Malick (American Housewife), Alex Hirsch (Gravity Falls), and Sarah-Nicole Robles (Boss Baby).
Sarah Robinson and her family are shipwrecked on a remote and mysterious island. Their food is running out, and their fear is escalating-there is no sign of rescue. The mysterious girl they found unconscious at the beach is healing, and what she tells them about the strange island and especially about someone called the Keeper has the family on edge. When Sarah's dad and Marco's younger brother go missing, the mystery becomes dangerous. Now, it's a matter of life and death. Now, the family is truly lost.