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Treachery and deceit run rampant throughout a devastated land, spawning dark alliances in the terrible war ignited by the enmity of two families. But unbeknownst to all, there are others who truly control the beleaguered kingdom's destiny—combatants emerging from eons of restless sleep to renew the bloody terror of a battle older than time.
The cataclysm began more than a century earlier, when the King of Ayr died before naming an heir to the throne, and damned his realm to chaos. The cold-blooded conspiracies of the Renne and the Wills—each family desirous of the prize of rule—would sunder the one kingdom, and spawn generations of hatred and discord. Now Toren Renne, leader of his great and troubled house, dreams of peace—a valiant desire that has spawned hostility among his kinsmen, and vicious internal plots against his life. In the opposing domain, Elise Wills's desire for freedom is to be crushed, as an unwanted marriage to an ambitious and sinister lord looms large. As always, these machinations of nobles are affecting the everyday lives of the common folk—and feeding a bonfire of animosity that has now trapped an unsuspecting young Valeman Tam and two fortune-hunting friends from the North in its high, killing flames. But the closer Toren comes to achieving his great goal of uniting two enemy houses, the more treachery flowers. Nobles and mystics alike conspire to keep the realm divided, knowing that only in times of strife can their power grow. And perhaps the source of an unending misery lies before an old king's passing, beyond the scope of history, somewhere lost in a fog of myth and magic roiling about an ancient enchanter named Wyrr—who bequeathed to his children terrible gifts that would poison their lives...and their deaths. It is a cursed past and malevolent sorcery that truly hold the land, its people, and its would-be rulers bound. And before the already savaged kingdom can become one again, all Ayr will drown in a sea of blood.
Over 1 million sold in series! It’s 1852 and cousins Patrick and Beth sail to Fiji on the HMS Calliope under the command of Captain James E. Home. They arrive at the islands to find that the Christian Fijians are at war with the non-Christian Fijians. Missionary James Calvert is trying to make peace and suggests that the captain allow peace negotiations on board the British vessel. Patrick and Beth learn about sacrificial living when they observe Calvert’s determination to live on Fiji despite the dangers and impoverished conditions and that he is willing to risk his life to live as Jesus would.
From Lexington and Gettysburg to Normandy and Iraq, the wars of the United States have defined the nation. But after the guns fall silent, the army searches the lessons of past conflicts in order to prepare for the next clash of arms. In the echo of battle, the army develops the strategies, weapons, doctrine, and commanders that it hopes will guarantee a future victory. In the face of radically new ways of waging war, Brian Linn surveys the past assumptions--and errors--that underlie the army's many visions of warfare up to the present day. He explores the army's forgotten heritage of deterrence, its long experience with counter-guerrilla operations, and its successive efforts to transform itself. Distinguishing three martial traditions--each with its own concept of warfare, its own strategic views, and its own excuses for failure--he locates the visionaries who prepared the army for its battlefield triumphs and the reactionaries whose mistakes contributed to its defeats. Discussing commanders as diverse as Dwight D. Eisenhower, George S. Patton, and Colin Powell, and technologies from coastal artillery to the Abrams tank, he shows how leadership and weaponry have continually altered the army's approach to conflict. And he demonstrates the army's habit of preparing for wars that seldom occur, while ignoring those it must actually fight. Based on exhaustive research and interviews, The Echo of Battle provides an unprecedented reinterpretation of how the U.S. Army has waged war in the past and how it is meeting the new challenges of tomorrow.
Today, war is considered a last resort for resolving disagreements. But a day of staged slaughter on the battlefield was once seen as a legitimate means of settling political disputes. James Whitman argues that pitched battle was essentially a trial with a lawful verdict. And when this contained form of battle ceased to exist, the law of victory gave way to the rule of unbridled force. The Verdict of Battle explains why the ritualized violence of the past was more effective than modern warfare in bringing carnage to an end, and why humanitarian laws that cling to a notion of war as evil have led to longer, more barbaric conflicts. Belief that sovereigns could, by rights, wage war for profit made the eighteenth century battle’s golden age. A pitched battle was understood as a kind of legal proceeding in which both sides agreed to be bound by the result. To the victor went the spoils, including the fate of kingdoms. But with the nineteenth-century decline of monarchical legitimacy and the rise of republican sentiment, the public no longer accepted the verdict of pitched battles. Ideology rather than politics became war’s just cause. And because modern humanitarian law provided no means for declaring a victor or dispensing spoils at the end of battle, the violence of war dragged on. The most dangerous wars, Whitman asserts in this iconoclastic tour de force, are the lawless wars we wage today to remake the world in the name of higher moral imperatives.
In the second volume of his epic trilogy about the liberation of Europe in World War II, Pulitzer Prize-winning author Atkinson tells the harrowing story of the campaigns in Sicily and Italy.
Cliffhanger chapter endings, an action-packed plot, and tons of humor will get your 8- to 12-year-old gamer excited about reading. Pete Kartson is trying to sleep in an empty house for the first time in his life, and it's not going well. At 4 a.m., someone started a dance party outside his window. Shortly after that, a shotgun-toting panda broke into his bedroom. Finally, his house exploded. If Pete ever wants his quiet island life back, he's going to have to fight for it. Unfortunately, a few costumed weirdos aren't Pete's biggest problem. A danger is lurking, and it's closing in fast. The Raven is coming.The Legend of Battle Island is the first in a series of funny, action-packed battle royale adventures. It's a great way to convince reluctant readers to set down the controller for a few minutes and pick up a book. The Legend of Battle Island is perfect for fans of video game books for kids like the Trapped in a Video Game series and Cube Kid books.
Presents an illustrated retelling of the birth of the Greek god Zeus and his war against his father, Cronus, and the Titans.
In the 1960s Brooklyn’s Bedford-Stuyvesant neighborhood was labeled America’s largest ghetto. But its brownstones housed a coterie of black professionals intent on bringing order and hope to the community. In telling their story Michael Woodsworth reinterprets the War on Poverty by revealing its roots in local activism and policy experiments.
Mal, Evie, Jay, and Carlos may have once been the baddest of the bad, but their wicked ways are (mostly) behind them—and now graduation is almost here! But before the seniors can don their custom-designed caps and gowns, courtesy of Evie, they've got an epic plan to put into action. There are tons of villain kids on the Isle of the Lost who are eager for their chance to come to Auradon Prep—even Celia, Dr. Facilier's trickster daughter, wants in on the deal!—and Mal's crew is using their upcoming visit to the Isle to help make it happen. But Auradon's biggest threat is still at large... Trapped on the other side of the barrier, Uma is more desperate than ever to get her long-awaited revenge against Mal. When she discovers an underground lair belonging to Hades, god of the underworld, Uma realizes she's found the perfect partner in crime. Together, they can defeat Mal, bring down the barrier, and escape the Isle for good. Mal and Uma have a score to settle, and they'll come face to face in an explosive underwater battle that could determine the fates of Auradon and the Isle of the Lost once and for all. Praise for The Isle of the Lost "Disney lovers and fairy-tale fans alike will need to get their hands on this book." — School Library Journal Praise for Return to the Isle of the Lost "Packed with plenty of humor and adventure, this sequel spinoff is destined to please. With a second movie in the works and a bevy of loyal readers, it certainly won't stay on shelves for long." — Booklist