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In an alternate 1950s, mechanically gifted fifteen-year-old Aoife Grayson, whose family has a history of going mad at sixteen, must leave the totalitarian city of Lovecraft and venture into the world of magic to solve the mystery of her brother's disappearance and the mysteries surrounding her father and the Land of Thorn.
Everything Aoife thought she knew about the world was a lie. There is no Necrovirus. And Aoife isn't going to succomb to madness because of a latent strain--she will lose her faculties because she is allergic to iron. Aoife isn't human. She is a changeling--half human and half from the land of Thorn. And time is running out for her. When Aoife destroyed the Lovecraft engine, she released the monsters from the Thorn Lands into the Iron Lands and now she must find a way to seal the gates and reverse the destruction she's ravaged on the world that's about to poison her.
New York Times bestselling author David Mack's Dark Arts series continues as the wizards of World War II become the sorcerers of the Cold War in this globe-spanning spy-thriller sequel to The Midnight Front. Dragon Award Finalist—Best Alternate History Den of Geek—Best New Fantasy Books for Februaray 2019 1954: Cade Martin, hero of the Midnight Front during the war, has been going rogue without warning or explanation, and his mysterious absences are making his MI-6 handlers suspicious. In the United States, Briet Segfrunsdóttir serves as the master karcist of the Pentagon’s top-secret magickal warfare program. And in South America, Anja Kernova hunts fugitive Nazi sorcerers with the help of a powerful magickal tome known as the Iron Codex. In an ever-more dangerous world, a chance encounter sparks an international race to find Anja and steal the Iron Codex. The Vatican, Russians, Jewish Kabbalists, and shadowy players working all angles covet the Codex for the power it promises whoever wields it. As the dominoes start to fall, and one betrayal follows another, Anja goes on the run, hunted by friend and foe alike. The showdown brings our heroes to Bikini Atoll in March 1954: the Castle Bravo nuclear test. But unknown to all of them, a secret magick cabal schemes to turn America and its western allies toward fascism—even if it takes decades... The Dark Arts novels The Midnight Front The Iron Codex
Aoife Grayson must face death to win back Dean—the love who was ripped from the Iron Lands of the living when he was shot in the arctic north. But getting to the Deadlands is something that Aoife can't do on her own. And if she can find a way there, Tremaine would surely never allow it. He has sworn to keep her in the Thorn Lands, the fairie home of her mother, Nerissa. But Aoife is determined to find her way out. And she has no trouble if that means she has to kill Tremain and his queen to do it.
New York Times bestselling author David Mack's Dark Arts series continues as the wizards of World War II become the sorcerers of the Cold War in this globe-spanning spy-thriller sequel to The Midnight Front. Dragon Award Finalist—Best Alternate History Den of Geek—Best New Fantasy Books for Februaray 2019 1954: Cade Martin, hero of the Midnight Front during the war, has been going rogue without warning or explanation, and his mysterious absences are making his MI-6 handlers suspicious. In the United States, Briet Segfrunsdóttir serves as the master karcist of the Pentagon’s top-secret magickal warfare program. And in South America, Anja Kernova hunts fugitive Nazi sorcerers with the help of a powerful magickal tome known as the Iron Codex. In an ever-more dangerous world, a chance encounter sparks an international race to find Anja and steal the Iron Codex. The Vatican, Russians, Jewish Kabbalists, and shadowy players working all angles covet the Codex for the power it promises whoever wields it. As the dominoes start to fall, and one betrayal follows another, Anja goes on the run, hunted by friend and foe alike. The showdown brings our heroes to Bikini Atoll in March 1954: the Castle Bravo nuclear test. But unknown to all of them, a secret magick cabal schemes to turn America and its western allies toward fascism—even if it takes decades... The Dark Arts novels The Midnight Front The Iron Codex At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"The first is a man who needs you and will use you. He will weaken you dangerously. The second is a man you betrayed, though you believe otherwise. He wishes to kill you and can do so easily. The third is a ship that is more than a ship. She grieves and broods. She will carry you to your grave." These three warnings greet Merlin on his return to Alba, the future England, to the deserted fortress of Taurovinda---the Hill of the White Bull. He is not the only one making the journey: Urtha, High King of the Cornovidi, is coming home to reclaim his stronghold, and Jason is sailing in on the Argo to seek his younger son, hiding somewhere in the kingdom. But Urtha's fortress has been taken by warriors from Ghostland; they claim it as their own. There will be war against the Otherworld. In this sequel to Celtika, Robert Holdstock weaves myth and history into a fabulous tale of honor, death, and magic. At its center, moving along his never-ending path, is Merlin himself, an enchanter in the prime of his life, reckless, curious, powerful, yet a stranger to his own past---a past that is catching up with him. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Order has collapsed in Deepgate. The chained city is now in ruins, and the Deadsands beyond are full of fleeing refugees. Meanwhile, the Spine militia is trying to halt the exodus of panicking citizens through brutal force. Rachel and the young angel Dill are dragged off to the Temple torture chambers . . . but strange things start to happen as a foul red mist rises from the abyss beneath the city. For the god Ulcis's death has left the gates to Hell unguarded, and certain forces in the fathomless darkness beneath Deepgate have noticed an opportunity. Only the offspring of the dread goddess Ayen understand this new danger. Already, Cospinol, god of brine and fog, is coming to save his brother's temple -- and to hunt down Ulcis's murderers. His foul, fog-wreathed skyship has already reached Sandport, bringing along its own version of hell. By now, Rachel just wants to keep her companion alive. Escaping their prison, and with enemies closing in on all sides, she is forced to undertake a perilous journey across the Deadsands towards the distant land of Pandemeria. But there the battlefield at Coreollis is fated to witness a clash of powers -- a contest between men and gods and archons and slaves, all forced into desperate alliances.
In this extraordinary fantasy epic, the #1 New York Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own... For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...
The War of the Silver Marches rages across the Forgotten Realms in this unforgettable final episode in the Companions Codex The reunited Companions of the Hall are separated once more—thrown to the far corners of a war that’s bigger than any of them realized. They fight for the safety of Mithral Hall, but it’s their own souls, and the soul of Faerûn itself, that truly hangs in the balance. In the dreaded depths of the Underdark, Regis and Wulfgar seek shelter in the fabled Silverymoon, from which they can launch a series of daring new raids. The rest of the Companions reside at the besieged Mithral Hall, where new friends arrive on a mission of mercy—if such an emotion can rest in the heart of a dragon. Meanwhile, the orc warlord Hartusk turns his savage horde on Everlund, one of the great cities of the Silver Marches. Though it stretches his forces thin, it’s a move that could help him achieve his goal of becoming the master of the North. But Hartusk’s treacherous drow allies have a different goal. They want nothing except the death of Drizzt Do’Urden—even if it comes at the cost of human, dwarf, elf, and orc lives. The world is cloaked in darkness and blood runs in rivers across the North; orc hordes rage on and cities fall under brutal siege; old friendships are tested and new alliances are forged. But in the end, it may come down to a single dark elf choosing life over death, forgiveness over vengeance, law over chaos . . . peace over war. Vengeance of the Iron Dwarf is the third book in the Companions Codex and the thirtieth book in the Legend of Drizzt series.
In the arid canyonlands of Mexico the race is on for the ultimate end-of-the-world codex—the final 1000-year-old prophesy of the god-king, Quetzalcoatl, who ruled Mexico 1000 years ago. Rita Critchlow and Cooper Jones hunt for that sacred codex in those scorching desert canyons, while 500 years ago, Pacal, a young slave-scholar, sets out on the same deadly quest. He too must find those apocalyptic writings, knowing that his era—the Age of the Aztecs—may well come to an end if he does not find them. For Pacal, the End-Time is at hand. Montezuma has built a vast empire based in what will one day be Mexico City. Now however he faces war, disastrous drought, death-cult priests, who rip the hearts out of thousands of people atop their pyramids . . . and the arrival of red-bearded horse-borne conquistador, bearing preternaturally powerful weapons and catastrophic plagues, sowing pandemic death wherever he goes. America's leaders are also staring into an apocalyptic abyss. Their own time mirrors that of Quetzacoatl's and the Aztec's in shocking detail. Convinced that Quetzalcoatl's codex holds the key to humanity's survival—that he is warning them of a global, planet-killing threat—the two women battle broiling desert canyons and drug-cartel warlords to track it down and decipher it. Moreover, earlier glimpses of his prophesy foreshadow uncanny similarities to those of John's Book of Revelation. Are Quetzalcoatl's and Revelation's prophesies one and the same? Can they crack the 2012 code and save their world from their deadly fate? The countdown is on. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.