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The Anomalies' storage facility is under siege, and the clock is ticking for Teddy. She has to make her final choice. Will she run away and save herself, or put everything at risk for the greater good?
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
The inside story of how one of America's most beloved companies--Apple Computer--took off like a high-tech rocket--only to come crashing to Earth twenty years later. No company in modern times has been as successful at capturing the public's imagination as Apple Computer. From its humble beginnings in a suburban garage, Apple sparked the personal computer revolution, and its products and founders--Steve Jobs and Steve Wozniak--quickly became part of the American myth. But something happened to Apple as it stumbled toward a premature middle age. For ten years, it lived off its past glory and its extraordinary products. Then, almost overnight, it collapsed in a two-year free fall. How did Apple lose its way? Why did the world still care so deeply about a company that had lost its leadership position? Michael S. Malone, from the unique vantage point of having grown up with the company's founders, and having covered Apple and Silicon Valley for years, sets out to tell the gripping behind-the-scenes story--a story that is even zanier than the business world thought. In essence, Malone claims, with only a couple of incredible inventions (the Apple II and Macintosh), and backed by an arrogance matched only by its corporate ineptitude, Apple managed to create a multibillion-dollar house of cards. And, like a faulty program repeating itself in an infinite loop, Apple could never learn from its mistakes. The miracle was not that Apple went into free fall, but that it held up for so long. Within the pages of Infinite Loop, we discover a bruising portrait of the megalomaniacal Steve Jobs and an incompetent John Sculley, as well as the kind of political backstabbings, stupidmistakes, and overweening egos more typical of a soap opera than a corporate history. Infinite Loop is almost as wild and unpredictable, as exhilarating and gut-wrenching, as the story of Apple itself.
A fully updated tutorial on the basics of the Python programming language for science students Python is a computer programming language that is rapidly gaining popularity throughout the sciences. This fully updated edition of A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed. This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including: Basic Python programming and scripting Numerical arrays Two- and three-dimensional graphics Monte Carlo simulations Numerical methods, including solving ordinary differential equations Image processing Animation Numerous code samples and exercises—with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more. This current edition brings the discussion of the Python language, Spyder development environment, and Anaconda distribution up to date. In addition, a new appendix introduces Jupyter notebooks.
Argues that the key to understanding ourselves and consciousness is the "strange loop," a special kind of abstract feedback loop that inhabits the brain.
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Beginning with a general discussion of bordism, Professors Madsen and Milgram present the homotopy theory of the surgery classifying spaces and the classifying spaces for the various required bundle theories. The next part covers more recent work on the maps between these spaces and the properties of the PL and Top characteristic classes, and includes integrality theorems for topological and PL manifolds. Later chapters treat the integral cohomology of BPL and Btop. The authors conclude with a discussion of the PL and topological cobordism rings and a construction of the torsion-free generators.
Used from Broadway to Britain’s West End, QLab software is the tool of choice for many of the world’s most prominent sound, projection, and integrated media designers. QLab 3 Show Control: Projects for Live Performances & Installations is a project-based book on QLab software covering sound, video, and show control. With information on both sound and video system basics and the more advanced functions of QLab such as MIDI show control, new OSC capabilities, networking, video effects, and microphone integration, each chapter’s specific projects will allow you to learn the software’s capabilities at your own pace. Tutorials and additional resources are featured at www.focalpress.com/cw/hopgood.
What is this book about? This hands-on guide teaches you how to build custom ASP.NET Web sites from the ground up. An expert team of authors uses their extensive ASP.NET programming experience to give you hands-on instruction in the best way to create Web sites with ASP.NET and C#. This completely updated edition features new examples, and all code is written and tested for ASP.NET version 1.1. What does this book cover? Here are some details on what you'll discover in this book: Fast ASP.NET site construction using Microsoft’s new, free Web Matrix tool How to install and configure ASP.NET Basic programming principles for C#, such as variables, control structures, and procedural programming Techniques for applying these principles as you develop ASP.NET pages The minimum amount of object-oriented programming necessary to work successfully and efficiently with ASP.NET Key differences between ASP.NET 1.0 and 1.1, how to use the examples in this book with either version, and how to move from 1.0 to 1.1 Techniques for extending your ASP.NET sites to incorporate related tools and technologies, such as using ADO.NET for data source access, Web Services for inter-site communication, and Server Controls to facilitate code maintenance and reuse How you can make your ASP.NET site production-ready through proper debugging, optimization, and security Who is this book for? This book is for beginners who have no previous experience with ASP, C#, XML, object-oriented programming, or the .NET framework. A little knowledge of HTML is useful, but not essential. All the concepts you need to create dynamic ASP.NET Web sites are presented and explained in full.
This book has a perfect blend of theory as well as practicals and it has been presented in a manner that helps the readers to learn the concepts through practice and programming.