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Dad's taking Holly on one of his travel-writing trips - to Malaysia! Holly can't wait to explore all the new sights, sounds and smells Asia has to offer. But Dad has other things in mind . . . Instead of exploring the jungles, he's busy making the most of the free spa and sticking Holly in the dreaded Adventure Club. If Holly wants a real adventure, she's going to have to find it herself. The third in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
Holly's dad is an explorer, having amazing adventures all over the world, while Holly is stuck at home with her mum, her baby brother and the dog. Now Dad's on a new expedition and he'll miss her tenth birthday. She's not happy - until she finds out that he's planned a special treasure hunt, just for her. She has ten days to complete ten tasks - some silly, some tricky and some downright terrifying. Maybe life at home isn't quite so boring after all. The first story in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Five days, five tasks, no technology. How will Holly survive in the woods?
Now a Netflix Original Film! #1 New York Times bestseller An ill-timed storm on Christmas Eve buries the residents of Gracetown under multiple feet of snow and causes quite a bit of chaos. One brave soul ventures out into the storm from her stranded train, setting off a chain of events that will change quite a few lives. Over the next three days one girl takes a risky shortcut with an adorable stranger, three friends set out to win a race to the Waffle House (and the hash brown spoils), and the fate of a teacup pig falls into the hands of a lovesick barista. A trio of today’s bestselling authors—John Green, Maureen Johnson, and Lauren Myracle—brings all the magic of the holidays to life in three hilarious and charming interconnected tales of love, romance, and kisses that will steal your breath away. “A comedy as delicious as any whipped up by the Bard.” —Washington Post Book World
Beautiful and full of adventure, Escape to the River Sea is Emma Carroll's compelling novel inspired by Eva Ibbotson's bestselling, classic masterpiece, Journey to the River Sea. 'A joyously animal-packed adventure.' – Hilary McKay, Costa Award-winning author of The Skylark's War In 1946, Rosa Sweetman, a young Kindertransport girl, is longing for her family to claim her. The war in Europe is over and she is the only child left at Westwood, a rambling country estate in the north of England, where she'd taken refuge seven years earlier. The arrival of a friend of the family, Yara Fielding, starts an adventure that will take Rosa deep into the lush beauty of the Amazon rainforest in search of jaguars, ancient giant sloths and somewhere to belong. What she finds is Yara’s lively, welcoming family on the banks of the river and, together, they face a danger greater than she could ever have imagined. Featuring places and characters known and loved by fans of Journey to the River Sea (including, among others, Maia, Finn, Miss Minton and Clovis) this spectacular story tells of the next generation and the growing threats to the Amazon rainforest that continue to this day.
The bible of B-movies is back--and better than ever! From Abby to Zontar, this book covers more than 9,000 amazing movies--from the turn of the century right up to today's Golden Age of Video--all described with Michael Weldon's dry wit. More than 450 rare and wonderful illustrations round out thie treasure trove of cinematic lore--an essential reference for every bad film fan.
Breaking the tenets of Special Forces means one thing. Death. Thorrn has his life mapped out – be the best swordsman in the king’s army and become Captain one day. What doesn’t fit in with his plans is some short, unimpressive waif claiming to be his soul companion, the platonic other half of his spirit. But when the king demands that he hand Evyn over, Thorrn is confronted with a choice: protect Evyn and keep her secret from the magical community who would drain her for the power resonating inside her, or turn her over to save his career, family name, and reputation. When a powerful mage moves against the kingdom, Thorrn and Evyn will have to summon all their courage and find allies from unexpected corners – including different worlds and times. For alongside the realms of Oberrot and Earth are the multiverses, and one of them should surely be able to help… A swordsman, an apothecarist, a shy librarian (“I’m beginning to think being underestimated is kind of my superpower”), and a powerful mage. Only they can save the kingdom. A page-turning new adventure awaits, from a fresh voice in fantasy. Contains twinned souls with a twist, enemies to inseparable friends, coming of age, learning to accept yourself and others, some epic swordfights, and a smattering of romance. “The plot is gripping, but it's a solid combination between a solid plot and a downright fabulous character development, as well as an absolutely beautiful narrative, that turns this debut into an addictive, practically unputdownable read.” - The Magic Book Corner “An action-packed adventure...The storyline is ambitious in its scope and really is one for fans of fantasy and science fiction, with multiple tropes all utilised to great effect as Thorrn and Evyn’s path unfolds.” - LoveBooks.co.uk “I found myself laughing and, at times, having tears in my eyes.” - Reedsy Discovery Reviewer “James has created a unique, new twist on soulmates that was refreshing and genius! James’ world building is exceptional as it sucks you right in and is executed perfectly.” - J.A. Culican, USA Today Bestselling Author
The ultimate family activity guide for busy daring dads in need of a little inspiration to spend quality time with their kids, by double Olympic gold medallist rower, adventurer and father of three, Alex Gregory.