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Vice-President Richard Nixon - the voraciously ambitious bad boy of the Eisenhower regime - is the dominant narrator in an enormous cast that includes Betty Crocker, Joe McCarthy, the Marx Brothers, Walter Winchell, Uncle Sam, his adversary The Phantom, and Time magazine incarnated as the National Poet Laureate. All of these and thousands more converge in Times Square for the carnivalesque auto-da-fe at which the Rosenbergs are put to death.
A HISTORY OF OLD ENGLISH LITERATURE A History of Old English Literature has been significantly revised to provide an unequivocal response to the renewed historicism in medieval studies. Focusing on the production and reception of Old English texts and on their relation to Anglo-Saxon history and culture, this new edition covers an exceptionally broad array of genres. These range from riddles and cryptograms to allegory, liturgical texts, and romance, as well as lyric poetry and heroic legend. The authors also integrate discussions of Anglo-Latin texts, crucial to understanding the development of Old English literature. This second edition incorporates extensive reference to scholarship that has evolved over the past decade, with new chapters on both Anglo-Saxon manuscripts and on incidental and marginal texts. There is expanded treatment throughout, including increased coverage of legal texts and scientific and scholastic texts. The book concludes with a retrospective outline of the reception of Anglo-Saxon literature and culture in subsequent periods.
Learning in the Age of Digital Reason contains 16 in-depth dialogues between Petar Jandrić and leading scholars and practitioners in diverse fields of history, philosophy, media theory, education, practice, activism, and arts. The book creates a postdisciplinary snapshot of our reality, and the ways we experience that reality, at the moment here and now. It historicises our current views to human learning, and experiments with collective knowledge making and the relationships between theory and practice. It stands firmly at the side of the weak and the oppressed, and aims at critical emancipation. Learning in the Age of Digital Reason is playful and serious. It addresses important issues of our times and avoids the omnipresent (academic) sin of pretentiousness, thus making an important statement: research and education can be sexy. Interlocutors presented in the book (in order of appearance): Larry Cuban, Andrew Feenberg, Michael Adrian Peters, Fred Turner, Richard Barbrook, McKenzie Wark, Henry Giroux, Peter McLaren, Siân Bayne, Howard Rheingold, Astra Taylor, Marcell Mars, Tomislav Medak, Ana Kuzmanić, Paul Levinson, Kathy Rae Huffman, Ana Peraica, Dmitry Vilensky (Chto Delat?), Christine Sinclair, and Hamish Mcleod.
The first novel in over a decade from perhaps the most admired writer in America.
"In The Digital University, Michael Adrian Peters and Petar Jandric offer an insightful overview of the impacts of digital media in the work of the university, as well as a visionary manifesto articulating 'What is to be done.' This book is essential reading for any scholar concerned about the fate of academic life in these strangely dreadful yet nevertheless promising times."-William Cope, University of Illinois, Urbana-Champaign, United States
«Pedagogy of Insurrection» by Peter McLaren has won the American Educational Research Association, Division B Outstanding Book Recognition Award 2016. Peter McLaren, named Outstanding Educator in America by the Association of Educators of Latin America and the Caribbean in 2013 and winner of numerous awards for his scholarship and international political activism, has penned another classic work with Pedagogy of Insurrection. One of the educators that Ana Maria (Nita) Araújo Freire credits as an architect of what has come to be known worldwide as critical pedagogy, and who Paulo Freire named his 'intellectual cousin,' McLaren has consistently produced iconoclastic work that has been heralded by educators worldwide as among some of the most significant commentary on the state of education. He is Honorary President of the Instituto McLaren de Pedagogía Crítica y Educación Popular in Ensenada, México, and Honorary Director of the Center for Critical Pedagogy Research at Northeast Normal University in China.
In this third edition, Peter McLaren engages with some of the latest anthropological thinking and presents the reader with a powerful manifesto for critical ethnography in the 21st century.
In the spring of 1935 Dietrich Bonhoeffer returned from England to direct a small illegal seminary for the Confessing Church. The seminary existed for two years before the Gestapo ordered it closed in August 1937. This volume includes bible studies, sermons, and lectures on homiletics, pastoral care, and catechesis, giving a moving and up-close portrait of the Confessing Church in these crucial years—the same period during which Bonhoeffer wrote his classics, Discipleship and Life Together.
Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!