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Let the Games Begin Ray White is thriving at the elite Arnold Academy of Magic as the newly-revealed Iceblade Sorcerer. The mutual comradery he has with his classmates and teachers prove especially vital as the school prepares to complete against other academies in the Magicus Chevaliers. Ray opts to stay in the background on the Steering Committee, and does everything possible to help his friend, Amelia, a front-runner in the tournament. They develop a strategy for Ray to infiltrate their rival school, Diome Academy, where he discovers shocking secrets. How will they shake up the competition at the Magicus Chevaliers?
It's fall of their first year in high school, which means it's already time to start thinking about careers. Ogami-san learns that Yaginuma-kun wants to go to college outside of the prefecture, and is bewildered by the potential prospect of a long-distance relationship. On top of that, a formidable enemy appears: Yaginuma-kun's mother! Will she and Ogami-san be able to get along?!
The Arnold Academy of Magic is a school for the elite...and Ray White is just your ordinary guy. In fact, he doesn't seem particularly skilled with magic at all, and is a bit of a klutz. Which is why he has nothing to do with the rumor that one of the great magicians, the Iceblade Sorcerer, is a member of the incoming class...right?
The Arnold Academy of Sorcery is a school for the elite...and Ray White is just your ordinary guy. In fact, he doesn't seem particularly skilled with magic at all, and is a bit of a clutz. Which is why he has nothing to do with the rumor that one of the great magicians, the Ice Sword Sorcerer, is a member of the incoming class...right? Ray White has just entered the elite Arnold Academy of Sorcery, but nobody knows he's the Iceblade Sorcerer, the strongest of the Seven Great Sorcerers! While taking on his first challenge at the Academy, the Kafka Forest practical training, Ray and his new friends deepen their bonds as they tackle various obstacles. But when Ray senses a change in the forest and he comes face-to-face with a mysterious assassin, will he be able to keep his secret identity hidden much longer...?
THE MYSTERIOUS MR. CAMPBELL Ray emerges bruised but victorious from his battle with Ms. Gray after her shocking reveal as an agent of a shadowy organization. Now fully recovered, Ray is summoned to the headmistress's office, where she introduces him to his new homeroom teacher. However, Ray's gut tells him that not everything is as it seems with Mr. Campbell--an impression that only intensifies when Ray finds himself cornered at a welcome party…
Trapped in Despair The ultimate duel at the Magicus Chevaliers begins between rivals Amelia of Arnold Academy and Ariane Algren of Diome Academy. Amelia is physically prepared for battle but emotionally smothered by ghosts of the past. In the meantime, Ray gets captured by cronies of the Grim Reaper. The Iceblade Sorcerer unleashes his full arsenal of attacks, but the enemies, driven by dark pasts, fight back with malicious weapons. Can Ray and Amelia unleash their powers from within to escape their traps?
The Glutton is defeated, but the battle to save Rebecca leaves Ray powerless and vulnerable. The loss is especially devastating to Evan Bernstein, who failed to acquire Rebecca's Mystic Eye. Fueled by anger and wounded pride, Evan vows revenge against a former ally Liselotte Eden, one of the Seven Great Sorcerers. The destructive clash of egos sparks a deeper dive into the War of the Far East and the history of Ray's traumatic origins. Can the Iceblade Sorcerer overcome this painful past to protect the people who are his irreplaceable treasures?
MONSTER TWIST Shinichi vows to destroy Goto, one of the deadliest of the alien parasites that have invaded Earth–and people’s bodies. But at the moment of truth, Shinichi discovers something unexpected in his heart: sympathy for the monster. Soon Shinichi, who harbors his own alien parasite, will come to a stunning realization about the dark side of human nature–and his own soul. This is the final volume of Parasyte. Includes special extras after the story!
A new series from Shinobu Ohtaka, creator of "Magi"! The setting is Japan's Warring States period, and the country has been conquered by demons. Two boys, Musashi and Kojiro, have made it their dream to form the strongest band of bushi and eradicate the demons. A one-of-a-kind Japanese fantasy! At the Daitou Mine, the mysterious swordsman Shirou Inukai is attacking Kojiro and Tsugumi. Inukai has a single objective: "to steal katanas." Musashi has come running back after escaping the trap he fell into, but the three of them seem helpless against Inukai's strange power...However, the obsidian power slumbering within Musashi has awakened, and the Kanemaki Band's counterattack starts now!
WITHIN THE KING’S GRASP As Canute plots to become ruler of the entire Danish world, Thorfinn’s only ambition is to see a harvest profitable enough to buy his own life back. But the fates of prince and slave will come together once again, as Canute plans to seize Ketil Farm from its kindhearted master. What sinister tricks does the have up his sleeve, and could they dash Thorfinn’s hopes for freedom? Meanwhile, Einar’s infatuation with Arnheid takes an unexpected turn when her former husband – an escaped slave – barges onto the farm, insisting she run away with him… "A fascinating, violent, and moving story [that’s] firmly among other timeless classics… Seriously, I don’t know how many different ways I can say this manga is worth reading." -Kotaku