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"There " Andy whispered sharply, pointing to the area where the bear was thought to be sleeping. "Look at the brush." Indeed, Tom could see the movement of alders, an insistent swaying, as if an unseen hand had grasped a branch and was trying to shake something out of the tree. The bear heaved forward and stepped into the clearing. Tom held his breath as he watched the bear finally detach itself from the brush, revealing its true enormity. Four men embark on a bear hunt on Kodiak Island's remote south end. Old Ivory, an elusive and colossal bear, is their ultimate goal. Each hunter has a unique perception of the undertaking: a chance for redemption, a test of manhood, realization of a lifelong aspiration, or a spiritual quest for cultural preservation. Kodiak's rugged terrain, harsh weather, and the canniness of the animal they pursue test their stamina and resolve and ultimately compel them to examine their individual values.
Don't Sweat. Don't Laugh. Don't draw attention to yourself. And most of all, whatever you do, do not fall in love with one of them. Gene is different from everyone else around him. He can't run with lightning speed, sunlight doesn't hurt him and he doesn't have an unquenchable lust for blood. Gene is a human, and he knows the rules. Keep the truth a secret. It's the only way to stay alive in a world of night—a world where humans are considered a delicacy and hunted for their blood. When he's chosen for a once in a lifetime opportunity to hunt the last remaining humans, Gene's carefully constructed life begins to crumble around him. He's thrust into the path of a girl who makes him feel things he never thought possible—and into a ruthless pack of hunters whose suspicions about his true nature are growing. Now that Gene has finally found something worth fighting for, his need to survive is stronger than ever—but is it worth the cost of his humanity?
First published in 1908 this is a guide to the various hunts run throughout the United States and Canada. An exhaustive guide packed full of information on a huge amount of independent hunts, including the Berkshire, Blackstone Valley, Brandywine, Chevy Chase, Essex, Green River, Lima, London, Middleburg, Missouri, Monmouth, Okie's, Norfolk, Oak Ridge, Piedmont, Portsmouth, Westchester, Radnor and many more. Full of fascinating historical details on this often overlooked area of countryside sports. Including a specially commissioned introduction of the Foxhound.
It’s hard to resist a scavenger hunt. Give kids a list of things to find, and they naturally want to turn it into a game and start checking things off. Add in an outdoor and nature twist, and the game is elevated to a whole new level—and what an amazing opportunity to engage kids and families with nature in a whole new way. The Ultimate Book of Scavenger Hunts will help turn every outdoor outing into a scavenger hunt, with plenty of things for your family to look for, discover, and learn about. Geared towards families with kids ages 4-10, the hunts are geared to just about any location—from city to farm to beach to mountains. The book includes a leveled difficulty rating system so you can find both easy and difficult items within each hunt (1 being easy, 2 medium, 3 hard). Each hunt comes complete with factoids and information about the items on the list, and each item is accompanied by a colorful spot illustration so that the hunter can easily identify what they are looking for.
This next case is way out of her jurisdiction...
Get caught up in the action with Andrew Fukuda's The Hunt Trilogy: The Hunt, The Prey and The Trap. Together for the first time in one collection. Don't Sweat. Don't Laugh. Don't draw attention to yourself. And most of all, whatever you do, do not fall in love with one of them. The Hunt Gene has a deadly secret; he's different from everyone else around him. He can't run with lightning speed, sunlight doesn't hurt him and he doesn't have an unquenchable lust for blood. Gene is a human, and he knows the rules. Keep the truth a secret. It's the only way to stay alive in a world of night—a world where humans are considered a delicacy and hunted for their blood. The Prey With death only a heartbeat away, Gene and the remaining humans must find a way to survive long enough to escape the hungry predators chasing them through the night. But they're not the only things following Gene. He's haunted by Ashley June who he left behind, and his burgeoning feelings for Sissy, the human girl at his side. The Trap After barely escaping the Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on their destruction. Bound on a train heading into the unknown with the surviving Mission girls, Gene, Sissy, David, and Epap must stick together and use everything they have to protect each other and their only hope: the cure that will turn the blood-thirsty creatures around them into humans again.
Paintings and stories of Theodore Roosevelt's hunts on three continents.
The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. THE WHEEL OF TIME Book One: The Eye of the World Book Two: The Great Hunt Book Three: The Dragon Reborn Book Four: The Shadow Rising Book Five: The Fires of Heaven Book Six: Lord of Chaos Book Seven: A Crown of Swords Book Eight: The Path of Daggers Book Nine: Winter's Heart Book Ten: Crossroads of Twilight
This comprehensive resource explores the intersection of religion, politics, and the supernatural that spawned the notorious witch hunts in Europe and the New World. Witch Hunts in the Western World: Persecution and Punishment from the Inquisition through the Salem Trials traces the evolution of western attitudes towards magic, demons, and religious nonconformity from the Roman Empire through the Age of Enlightenment, placing these chilling events into a wider social and historical context. Witch hunts are discussed in eight narrative chapters by region, highlighting the cultural differences of the people who incited them as well as the key reforms, social upheavals, and intellectual debates that shaped European thought. Vivid accounts of trials and excerpts from the writings of both witch hunters and defenders throughout the Holy Roman Empire, France, the British Isles and colonies, Southern Europe, Scandinavia, and Eastern Europe bring to life one of the most intriguing and shocking periods in Western history. This in-depth and comprehensive resource explores the intersection of religion, politics, and the supernatural that spawned the notorious witch hunts in Europe and the New World. Witch Hunts in the Western World traces the evolution of western attitudes towards magic, demons, and religious nonconformity from the Roman Empire through the Age of Enlightenment, placing these chilling events into a wider social and historical context. Witch hunts are discussed in fascinating detail by region, highlighting the cultural differences of the people who incited them as well as the key reforms, social upheavals, and intellectual debates that shaped European thought. Vivid accounts of trials and excerpts from the writings of both witch hunters and defenders throughout the Holy Roman Empire, France, the British Isles and colonies, Southern Europe, Scandinavia, and Eastern Europe bring to life one of the most intriguing and shocking periods in Western history. Accessible narrative chapters make this a fascinating volume for general readers while offering a wealth of historic information for students and scholars. Features include a complete glossary of terms, timeline of major events, recommended reading selections, index, and black and white illustrations.