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Book Bundle for The Hounds of Annwn: Books 1 thru 5. To Carry the Horn: Book 1 of The Hounds of Annwn. AN ENTIRE KINGDOM BUILT AROUND A SUPERNATURAL NEED FOR JUSTICE, ENFORCED BY THE WILD HUNT AND THE HOUNDS OF HELL. What would you do if you blundered into a strange world, where all around you was the familiar landscape of the Blue Ridge Mountains of Virginia, but the inhabitants were the long-lived fae, and you the only human? George Talbot Traherne stumbles across the murdered huntsman of the Wild Hunt, and is drafted into finding out who did it. Oh, and assigned the task of taking the huntsman's place with the Hounds of Hell, whether he wants the job or not. The antlered god Cernunnos is the sponsor of this kingdom, and he requires its king to conduct the annual hunt for justice in pursuit of an evil criminal, or else lose his right to the kingship, and possibly end up hunted himself. Success is far from guaranteed, and no human has held the post. George discovers his own blood links to the fae king, and he's determined to try. But Cernunnos himself has a personal role to play, and George will have to sort out just why he's the one who's been chosen for the task. And whether he has any chance of surviving the job. Find out what it's like to live in a world where you can help the Right to prevail, even if it might cost you everything. To Carry the Horn is the first book of The Hounds of Annwn. The Ways of Winter: Book 2 of The Hounds of Annwn. TRAPPED BEHIND ENEMY LINES, CAN HE FIND THE STRENGTH TO DEFEND ALL THAT HE VALUES MOST, OR EVEN JUST TO SURVIVE? It’s the dead of winter and George Talbot Traherne, the new human huntsman for the Wild Hunt, is in trouble. The damage in Gwyn ap Nudd's domain reveals the deadly powers of a dangerous foe who has mastered an unstoppable weapon and threatens the fae dominions in both the new and the old worlds. Secure in his unbreachable stronghold, the enemy holds hostages and has no compunction about using them in deadly experiments with newly discovered way-technology. Only George has a chance to reach him in time to prevent the loss of thousands of lives, even if it costs him everything. Welcome to the portrait of a paladin in-the-making, Can he carry out a rescue without the deaths of all involved? Will his patron, the antlered god Cernunnos, help him, or just write him off as a dead loss? He has a family to protect and a world to save, and little time to do it in. King of the May: Book 3 of The Hounds of Annwn. MORE VALUABLE AS A WEAPON THAN A KINGMAKER, HE MUST MAKE HIS OWN CHOICES TO SECURE THE FUTURE. George Talbot Traherne, the human huntsman for the Wild Hunt, had hoped to settle into a quiet life with his new family, but it was not to be. Gwyn ap Nudd, Prince of Annwn, has plans to secure his domain in the new world from the overbearing interference of his father Lludd, the King of Britain. The security of George's family is bound to that of his overlord, and he vows to help. But when he and his companions stand against Lludd and his allies at court, disaster overturns all their plans and even threatens the Hounds of Annwn themselves. George and his patron, the antlered god Cernunnos, must survive a subtle attack that undermines them both. Other gods and gods-to-be have taken an interest, but the fae are divided in their allegiances and fear the threat of deadly new powers in their unchanging lives. George and his companions must save themselves if they are to persuade their potential allies to help. But how can they do so, attacked on so many fronts at once? Will he put his family into greater jeopardy by trying to defend them? Bound into the Blood: Book 4 of The Hounds of Annwn. DISTURBING THE FAMILY SECRETS COULD BRING RUIN TO EVERYTHING HE’S WORKED SO HARD TO BUILD. George Talbot Traherne, the human huntsman for the Wild Hunt, is preparing for the birth of his child by exploring the family papers about his parents and their deaths. When his improved relationship with his patron, the antlered god Cernunnos, is jeopardized by an unexpected opposition, he finds he must choose between loyalty to family and loyalty to a god. He discovers he doesn’t know either of them as well as he thought he did. His search for answers takes him to the human world with unsuitable companions. How will he keep a rock-wight safe from detection, or even teach her the rules of the road? And what will he awaken in the process, bringing disaster back to his family on his own doorstep? What if his loyalty is misplaced? What will be the price of his mistakes? Tales of Annwn: A story collection from The Hounds of Annwn. The Call – A very young Rhian discovers her beast-sense and, with it, the call of a lost hound. It’s not safe in the woods where cries for help can attract unwelcome attention, but two youngsters discover their courage in the teeth of necessity. Under the Bough – Angharad hasn’t lived with anyone for hundreds of years, but now she is ready to tie the knot with George Talbot Traherne, the human who has entered the fae otherworld to serve as huntsman for the Wild Hunt. As soon as she can make up her mind, anyway. George has been swept away by his new job and the people he has met, and by none more so than Angharad. But how can she value the short life of a human? And what will happen to her after he’s gone? Night Hunt – When George Talbot Traherne goes night hunting for fox in Virginia, he learns about unworthy men from the old-timers drinking moonshine around the fire and makes his own choices. Who could have anticipated that the same impulse that won him his old bluetick coonhound would lead him to his new wife and the hounds of Annwn? Every choice has a cost, he realizes, but never a regret. Cariad – Luhedoc is off with his adopted nephew Benitoe to fetch horses for the Golden Cockerel Inn. He’s been reunited with his beloved Maëlys at last, but how can he fit into her capable life as an innkeeper? What use is he to her now, after all these years? Luhedoc needs to relearn an important lesson about confidence. The Empty Hills – George Talbot Traherne arranges a small tour of the local human world for his fae family and friends, hoping to share some of the sense of wonder he discovered when he encountered the fae otherworld. He’s worried about discovery by other humans, but things don’t turn out quite the way he expects.
AN ENTIRE KINGDOM BUILT AROUND A SUPERNATURAL NEED FOR JUSTICE, ENFORCED BY THE WILD HUNT AND THE HOUNDS OF HELL. What would you do if you blundered into a strange world, where all around you was the familiar landscape of the Blue Ridge Mountains of Virginia, but the inhabitants were the long-lived fae, and you the only human? George Talbot Traherne stumbles across the murdered huntsman of the Wild Hunt, and is drafted into finding out who did it. Oh, and assigned the task of taking the huntsman's place with the Hounds of Hell, whether he wants the job or not. The antlered god Cernunnos is the sponsor of this kingdom, and he requires its king to conduct the annual hunt for justice in pursuit of an evil criminal, or else lose his right to the kingship, and possibly end up hunted himself. Success is far from guaranteed, and no human has held the post. George discovers his own blood links to the fae king, and he's determined to try. But Cernunnos himself has a personal role to play, and George will have to sort out just why he's the one who's been chosen for the task. And whether he has any chance of surviving the job. Find out what it's like to live in a world where you can help the Right to prevail, even if it might cost you everything. To Carry the Horn is the first book of The Hounds of Annwn.
Welsh Gothic, the first study of its kind, introduces readers to the array of Welsh Gothic literature published from 1780 to the present day. Informed by postcolonial and psychoanalytic theory, it argues that many of the fears encoded in Welsh Gothic writing are specific to the history of Welsh people, telling us much about the changing ways in which Welsh people have historically seen themselves and been perceived by others. The first part of the book explores Welsh Gothic writing from its beginnings in the last decades of the eighteenth century to 1997. The second part focuses on figures specific to the Welsh Gothic genre who enter literature from folk lore and local superstition, such as the sin-eater, cŵn Annwn (hellhounds), dark druids and Welsh witches. Contents Prologue: ‘A Long Terror’ PART I: HAUNTED BY HISTORY 1. Cambria Gothica (1780s–1820s) 2. An Underworld of One’s Own (1830s–1900s). 3. Haunted Communities (1900s–1940s). 4. Land of the Living Dead (1940s–1997). PART II: ‘THINGS THAT GO BUMP IN THE CELTIC TWILIGHT’ 5. Witches, Druids and the Hounds of Annwn. 6. The Sin-eater Epilogue: Post-devolution Gothic Notes Select Bibliography Index
“As a study of fiction, femininity and family it is bursting with intelligence and fire”—from the award-winning author of Death of a She Devil (The Telegraph). Your writer, in conjuring this tale of murder, adultery, incest, ghosts, redemption, and remorse, takes you first to a daffodil-filled garden in Highgate, North London, where, just outside the kitchen window, something startling shimmers on the very edges of perception. Fluttering and chattering, these are our kehua—a whole multiplying flock of Maori spirits (all will be explained) goaded into wakefulness by the conversation within. Scarlet—a long-legged, skinny young woman of the new world order—has announced to Beverley, her aged grandmother, that she intends to leave home and husband for the glamorous actor, Jackson Wright, he of the vampire films. Beverley may be well on her way to her ninth decade, but she’s not beyond using this intelligence to stir up a little trouble. How the kehua became attached to a three-year-old white girl is the origin of your writer’s tale. Suffice to say that murder is at the root of it all, that Beverley and her female bloodline carry a weighty spiritual burden and that this is the story of how they learn to live with their ghosts, or maybe how their ghosts learn to live with them. “A haunting book . . . The novel is a spirited triumph: adroit, affecting and bung-full of genuine humour and ideas.” —The Guardian “Weldon crafts this traffic between spirit worlds with characteristic wit, and without sacrificing the intricacies of a family’s struggle to accept its past.” —Financial Times “Wonderfully wicked, highly readable.” —Independent
Although the legends of Arthur have been popular throughout Europe from the Middle Ages onwards, the earliest references to Arthur are to be found in Welsh literature, starting with the Welsh-Latin Historia Brittonum dating from the ninth century. By the twelfth century, Arthur was a renowned figure wherever Welsh and her sister languages were spoken. O. J. Padel now provides an overall survey of medieval Welsh literary references to Arthur and emphasizes the importance of understanding the character and purpose of the texts in which allusions to Arthur occur. Texts from different genres are considered together, and shed new light on the use that different authors make of the multifaceted figure of Arthur – from the folk legend associated with magic and animals to the literary hero, soldier and defender of country and faith. Other figures associated with Arthur, such as Cai, Bedwyr and Gwenhwyfar, are also discussed here.
An illustrated encyclopedia of characters from Greek mythology, prepare to be amazed.
British Goblins - Welsh Folk-lore, Fairy Mythology, Legends and Traditions. British Goblins does a good job at its stated purpose - collecting and loosely categorizing Welsh Folklore of every category, ranging from the reasons behind certain customs and superstitions of daily life, to descriptions and associated stories of various faeries, goblins, and giants, to descriptions of apparitions and the view of the afterlife, to more fantastic things, like dragons, standing stones, and magic wells and stones. Although a somewhat anecdotal approach is taken, the author has in fact preserved a good deal of information that might have otherwise been lost.
Mother knows she is dying. Her children of the soil are destroying everything. Oil ripped from her belly. Plastic choking her seas. The children of the wild hunted to destruction. She needs to find a warrior who will help battle for her survival. She turns to the ancient children of the heavens. Drake York is fading. He knows it and if he is honest with himself, he welcomes it. The time he has left in the world was to be spent in obscurity; studying, writing all he remembers from his long existence. Until he arrives in Annwn. This small university town holds a secret and it called him across the water. Finbarr Wiseman is alone, isolated by the Ajax, who says he loves him. A man who controls his every thought and action. Fin is lonely, scared and exhausted. When Drake arrives at the university Fin's world goes from grey to technicolour and nothing will ever be the same for either of them. Together, with a young sorceress, a professor who used to guard the gates of Hades, and more luck than they deserve, Drake and Fin fight to save Annwn's grove and each other. Trigger Warning: There are a few things that might disturb people sensitive to domestic violence but it's not graphic and the body count is very low.