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What if a document existed confirming Sir Francis Bacon wrote the works attributed to Shakespeare? What if that same document included the name of the secret son of Queen Elizabeth I? What if it also included information leading to an answer about the mysteries surrounding Oak Island, Nova Scotia? What if this document also included the secret of Sir Francis Bacon's true parents, and the names of some of his aliases? And what if these messages had been hidden in plain sight for 400 years? As amazing as it sounds, the plaque adorning Shakespeare's Funerary Monument in Holy Trinity Church in Stratford-upon-Avon is that document. In a narrative that sounds like one of the "National Treasure" movies, follow the clues to where they lead as they are uncovered by author, Jacob Roberts. He lays bare the methods used by Sir Francis Bacon to create an intricate cipher system, and the methods the author used to decrypt the messages. See how he followed the clues within the messages themselves, and how these clues led to a famous map containing its own secrets, including directions leading to that mysterious island in the North Atlantic, Oak Island, Nova Scotia. See the keys of the Fra. Rosi Crosse laid bare, as well as two submissions of the author's theories submitted to the "Brotherhood of the Dig," the team of searchers on Oak Island.
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Five hundred years before “Jabberwocky” and Tender Buttons, writers were already preoccupied with the question of nonsense. But even as the prevalence in medieval texts of gibberish, babble, birdsong, and allusions to bare voice has come into view in recent years, an impression persists that these phenomena are exceptions that prove the rule of the period’s theologically motivated commitment to the kernel of meaning over and against the shell of the mere letter. This book shows that, to the contrary, the foundational object of study of medieval linguistic thought was voxnon-significativa, the utterance insofar as it means nothing whatsoever, and that this fact was not lost on medieval writers of various kinds. In a series of close and unorthodox readings of works by Priscian, Boethius, Augustine, Walter Burley, Geoffrey Chaucer, and the anonymous authors of the Cloud of Unknowing and St. Erkenwald, it inquires into the way that a number of fourteenth-century writers recognized possibilities inherent in the accounts of language transmitted to them from antiquity and transformed those accounts into new ideas, forms, and practices of non-signification. Retrieving a premodern hermeneutics of obscurity in order to provide materials for an archeology of the category of the literary, Medieval Nonsense shows how these medieval linguistic textbooks, mystical treatises, and poems were engineered in such a way as to arrest the faculty of interpretation and force it to focus on the extinguishing of sense that occurs in the encounter with language itself.
The Companion to Ignatius of Loyola aims at placing Loyola’s life, his writings, and spirituality in a broader context of important late medieval and early modern movements and processes that have been appreciated too little by historians who explored Ignatius more as the colossal icon of the so-called Counterreformation than as a man influenced by the dramatic and revolutionary period in which he lived. One book will be never able to cover all aspects of such rich and controversial a figure as Ignatius of Loyola but the fifteen chapters of this volume indicate important directions of current scholarship that reassesses the previous scholarship and suggests new angles of studies on this pivotal figure of early modern period. An interview with editor Robert A. Maryks about this Companion is available on YouTube.
Firm leaders are dying, being taken out by an unknown enemy. The epidemic created by greedy corporations has grown out of control and the world is now a zombie utopia. Ally Lane wakes up aboard a cargo ship dazed and confused. She has survived the explosion of the Betty Loo only to discover she's in more danger than ever. The captain has a hold full of zombies and the doctor on board is out for himself. The reality of what is happening hits her when she sees a map of the infected areas. Armed with the truth, Ally must find a way to let as many people know what is really going on. She runs into a snag when the captain betrays her, turning her over to an enemy from a past she'd rather not remember. Mark Richards, the man responsible for who she is, takes her to his compound. She ignores his attempts at talking, the anger inside bubbling over when she realizes he is the one responsible for the death of all her friends and her fiancé, Marcus, on the Betty Loo. She fights her way free, only to find herself in the middle of hell. Charlie Myers, a former friend turned enemy from her past shows up and with the help of him and his men they escape. Ally doesn’t know who to trust, but has to play the game long enough to stay alive, figure out what's happening, and get a message out to those left. Joseph Erdman is the head of the Israeli Firm, but abandons his post when the undead close in. He heads for America and the one person who can help him, Ally. In a remote location, several forces collide and Ally must side with former enemies and turn her back on friends in order to save what's left of the world. Joseph has a plan, but he doesn’t share all of the details. While Ally and a team of mercenaries try to get him to the Old House so he can claim the Presidency and give people guidance in the time of crisis, another foe is heading directly for them. Ally finds the Old House and another structure where men in uniforms are taking a stand. Joseph has gone missing and her opportunities to broadcast the truth are gone. She knows nuclear weapons were part of the plan and decides to get to them first.
For years scholars and others have been trying to out Shakespeare as an ardent Calvinist, a crypto-Catholic, a Puritan-baiter, a secularist, or a devotee of some hybrid faith. In Religion Around Shakespeare, Peter Kaufman sets aside such speculation in favor of considering the historical and religious context surrounding his work. Employing extensive archival research, he aims to assist literary historians who probe the religious discourses, characters, and events that seem to have found places in Shakespeare’s plays and to aid general readers or playgoers developing an interest in the plays’ and playwright’s religious contexts: Catholic, conformist, and reformist. Kaufman argues that sermons preached around Shakespeare and conflicts that left their marks on literature, law, municipal chronicles, and vestry minutes enlivened the world in which (and with which) he worked and can enrich our understanding of the playwright and his plays.
What gamer hasn’t tried Final Fantasy IX ? "Final Fantasy IX is the closest to my ideal view of what Final Fantasy should be." This quote is from Hironobu Sakaguchi, the creator of the Final Fantasy saga. For his last great RPG, Sakaguchi wanted to get back to the roots of his series in order to amaze the players one last time. The Legend of Final Fantasy IX deals with the creation of this episode, sharing a lot of fun trivias. The scenario is also decrypted, as well as the mythological inspirations. For its return to heroic fantasy, the game is dressed as a magical theatrical play, including many colorful characters. The book dives into the influence of classical authors and History on the game, and unrevealed its last secrets. An essential book to (re) discover the universe of the mythical series Final Fantasy ! ABOUT THE AUTHORS - Fascinated by print media since childhood, Mehdi El Kanafi, alongside Nicolas Courcier, wasted no time in launching his first magazine, Console Syndrome, in 2004. After five issues with a distribution limited to Toulouse, France, he and Nicolas Courcier decided to create a publishing house under the same name. One year later, their small business was acquired by Pix’n Love, a major publisher of books on video games. Over the next four years in the world of publishing, Mehdi published more than twenty works on major video game series, and co-wrote several of those works: Zelda, Chronicles of a Legendary Series, Metal Gear Solid: Hideo Kojima’s Magnum Opus, and The Legend of Final Fantasy VII and IX. Since 2015, his publishing endeavors have been focused on analyzing major video game sagas through a new publishing house he co-founded with Nicolas: Third. - Video game journalist for fifteen years, Raphaël Lucas worked for most of the mags that existed before the fall of Mer 7 (formerly Future France and Yellow Media), from Joypad to Joystick, including the official magazines, Consoles More, etc. He started with PC Team and with FJM, the publisher of Gameplay RPGs. Today he writes mainly for Video Games Magazine, a bit for his blog, and he has a few projects in the works relating to other gaming topics. RPG Story Author / BioShock Co-Author: From Rapture to Columbia and The Legend of FinalFantasy IX He also runs the Geekomatick blog - Fabien Mellado
Late 1930s. When World War II was declared, Mavis Batey, previously studying German Romanticism, abandoned her studies to do her duty for her country. At Bletchley Park, Britain’s best kept secret, she became one of the first women codebreakers, a pioneer and a star, breaking codes vital to bringing peace. Mavis Batey, a unique biography, delves into the life of one of Britain’s best female codebreakers, taking the reader through the war and to the arrival of peace, when Mavis turned her attention from breaking codes to the conservation and preservation of gardens. Mavis became an important figure in conservation, becoming President of the Garden History Society, which, under her watch, became an academic society and campaigning force for the protection of landscapes, parks, and gardens of historic interest. She also lobbied Parliament, fighting threats of encroachment and misuse of land. Acts of Parliament were passed, English Heritage was established, and grants were introduced. Historic gardens became officially recognised as essential components of European culture and her National Register of Historic Gardens came to fruition. Mavis’s passion was writing and she wrote many books. Mavis was finally awarded the RHS Veitch Memorial Medal and the MBE for Services to the preservation and conservation of historic landscapes. Mavis never did retire: her final project was to inspire an American Garden Trail for Bletchley Park which she signed off just a few months before her death in November 2013.
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.