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"Heralds Mags and Amily must continue to protect the realm of Valdemar while raising their children and preparing them to follow in their footsteps... The oldest, Peregrine, has the Gift of animal Mindspeech-- he can talk to animals and persuade them to act as he wishes. Perry's dream is to follow in his father's footsteps as a Herald Spy, but has yet to be Chosen by his horse companion ... Mags proposes that Perry join a group of traveling players and musicians, to get experience away from home and out in the world. Perry joins the troupe, and he starts collecting information for his father. And the patterns he finds are unsettling"--
In this new series, set in the bestselling world of Valdemar, Heralds Mags and Amily must continue to protect the realm of Valdemar while raising their children and preparing them to follow in their footsteps. Mags, Herald Spy of Valdemar, and his wife, Amily, the King’s Own Herald, are happily married with three kids. The oldest, Peregrine, has the Gift of Animal Mindspeech—he can talk to animals and persuade them to act as he wishes. Perry's dream is to follow in his father's footsteps as a Herald Spy, but he has yet to be Chosen by a Companion. Mags is more than happy to teach Perry all he knows. He regularly trains his children, including Perry, with tests and exercises, preparing them for the complicated and dangerous lives they will likely lead. Perry has already held positions in the Royal Palace as a runner and in the kitchen, useful places where he can learn to listen and collect information. But there is growing rural unrest in a community on the border of Valdemar. A report filled with tales of strange disappearances and missing peddlers is sent to Haven by a Herald from the Pelagirs. To let Perry experience life away from home and out in the world, Mags proposes that his son accompany him on an expedition to discover what is really going on. During their travels, Perry’s Animal Mindspeech allows him to communicate with the local wildlife of the Pelagirs, whose connection to the land aids in their investigation. But the details he gleans from the creatures only deepen the mystery. As Perry, Mags, and their animal companions draw closer to the heart of the danger, they must discover the truth behind the disappearances at the border—before those disappearances turn deadly.
In this second installment of the Family Spies series, set in the bestselling world of Valdemar, the children of Heralds Mags and Amily must follow in their parents' footsteps to protect the realm. Mags, Herald Spy of Valdemar, and his wife, Amily, the King’s Own Herald, are happily married with three kids. Their daughter, Abidela, dreams of building on her parents' legacy by joining her father's network of spies, hoping to offset her seeming lack of a Gift. But when Abi senses the imminent collapse of a bridge only moments before it happens, she saves countless lives, including that of her best friend, Princess Katiana. The experience, though harrowing, uncovers her unique Gift—an ability to sense the physical strains in objects. Intrigued by the potential of her Gift, the Artificers seek to claim her as their own—but only the Healers can train her. Through training with both of them, Abi discovers unique facets of her Gift, including a synesthetic connection to objects that allows her to “see” as well as feel the strains. Her Gift may also grant her a distinct advantage as a spy—there won’t be a building in the entire kingdom of Valdemar with a secret room that she doesn’t know about. With the help of her mentors, she must hone her gift to uncover the hidden secrets in the depths of Valdemar.
In this third novel of the Family Spies series, set in the bestselling world of Valdemar, Heralds Mags and Amily's youngest child must follow in his parents' footsteps to protect both his family and the realm. Thirteen year old Prince Kyril and Mags and Amily's fourteen-year-old son Tory "share" the Gift of Farsight--although neither of them are Chosen. They are self-trained, though currently, their shared Gift only allows them to see what is happening with their immediate family members. After much debate, the Herald's Collegium has decided to test and train them anyway. That's when the surprises start. They do not share a single Gift; they have two complementary Gifts working together in a way that the Heralds have never seen before. Tory is the Farseer--Kee's Gift is to extend his range beyond a few dozen feet. Their Gifts become crucial when Mags gets a desperate message from his cousin Bey, the head of the enigmatic assassin-tribe, the Sleepgivers. Bey's eldest daughter has been kidnapped, but he doesn't know why or by whom. He's calling in the debt Mags owes him to find his daughter before it's too late. Tory is certain that if anyone can find her, he can. But that will mean traveling out of Valdemar into an unknown, dangerous country. And it will mean taking a Royal Prince with him.
In this new series, set in the bestselling world of Valdemar, Heralds Mags and Amily must continue to protect the realm of Valdemar while raising their children and preparing them to follow in their footsteps. Mags, Herald Spy of Valdemar, and his wife, Amily, the King’s Own Herald, are happily married with three kids. The oldest, Peregrine, has the Gift of Animal Mindspeech—he can talk to animals and persuade them to act as he wishes. Perry's dream is to follow in his father's footsteps as a Herald Spy, but he has yet to be Chosen by a Companion. Mags is more than happy to teach Perry all he knows. He regularly trains his children, including Perry, with tests and exercises, preparing them for the complicated and dangerous lives they will likely lead. Perry has already held positions in the Royal Palace as a runner and in the kitchen, useful places where he can learn to listen and collect information. But there is growing rural unrest in a community on the border of Valdemar. A report filled with tales of strange disappearances and missing peddlers is sent to Haven by a Herald from the Pelagirs. To let Perry experience life away from home and out in the world, Mags proposes that his son accompany him on an expedition to discover what is really going on. During their travels, Perry’s Animal Mindspeech allows him to communicate with the local wildlife of the Pelagirs, whose connection to the land aids in their investigation. But the details he gleans from the creatures only deepen the mystery. As Perry, Mags, and their animal companions draw closer to the heart of the danger, they must discover the truth behind the disappearances at the border—before those disappearances turn deadly.
In author-illustrator Nathan Hale’s Donner Dinner Party, discover the shocking and true story of the ill-fated expedition in this Hazardous Tale from the New York Times bestselling graphic novel series. “These books are, quite simply, brilliant. . . . Thrilling, bloody, action-packed stories from American history.” —New York Times In the spring of 1846, a group of families left Illinois and began the long journey toward a new life in California. To save time, they took an ill-advised shortcut—with disastrous consequences. Their story would not take them to California but into history. Bad weather, bad choices, and just plain bad luck forced the pioneers to spend a long, cold winter in the mountains, slowly starving. What they did to stay alive and the lengths that others went to in order to rescue them make this one of the most tragic and infamous stories of the American frontier. Nathan Hale’s Hazardous Tales take young readers into American history with graphic novels that bring the dangerous, bloody, exciting history of America to life. The Revolutionary War and the Civil War, World War I and World War II, the Donner Party, the Marquis de Lafayette, Harriet Tubman, the Alamo, and more all come to life in a way that will excite young readers of history. Nathan Hale’s Hazardous Tales! Read them all—if you dare! One Dead Spy: A Revolutionary War Tale (#1) Big Bad Ironclad!: A Civil War Tale (#2) Donner Dinner Party: A Pioneer Tale (#3) Treaties, Trenches, Mud, and Blood: A World War I Tale (#4) The Underground Abductor: An Abolitionist Tale about Harriet Tubman (#5) Alamo All-Stars: A Texas Tale (#6) Raid of No Return: A World War II Tale of the Doolittle Raid (#7) Lafayette!: A Revolutionary War Tale (#8) Major Impossible: A Grand Canyon Tale (#9) Blades of Freedom: A Tale of Haiti, Napoleon, and the Louisiana Purchase (#10) Cold War Correspondent: A Korean War Tale (#11) Above the Trenches: A WWI Flying Ace Tale (#12)
Evelyn typically satisfies her longing for adventure with the help of a pencil and a sheet of paper. But when she makes a new friend, Tony, she's happy to abandon her art for a real-life search for spies. Young adult.
For years, Lady Julia Barrowby has acted the part of an old man's ornamental bride, never revealing that she has secretly helped the ailing Lord Barrowby in his work with the Royal Four. Now that her husband has died, Julia believes his place in the Four is hers by right. But convincing the remaining members will not be easy, especially with Marcus Ramsay, Lord Dryden, distracting her at every turn. Somehow, the mysterious Marcus seems to see into her very soul, effortlessly satisfying all her secret, forbidden longings... Marcus stood next in line to be chosen for the Four, and he is not willing to be displaced by a woman, no matter how intriguing or beautiful she may be. Under orders to investigate Julia, Marcus discovers her diary, overflowing with years of loneliness and yearning. Fulfilling Julia's fantasies is the perfect way to get closer to her, but seducing this fascinating creature is fast becoming more than a means to an end—it is his soul's deepest desire...
Mags travels to the Bastion, the fortress where his parents were murdered, in search of his parents' identity and a possible explanation for being pursued by Valdemar's enemies.
Married life for Mags and Amily is smooth sailing. Professional life is something else entirely. Genteel blackmail amongst the highborn and wealthy is a way of life, even in the relatively staid and well-behaved Court at Haven, but someone is breaking the unspoken rules.