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Fighting battles on two different fronts is difficult at the best of times, even more so when one of those battles is against your own emotions. Arlene, Cerys, George, and Finn were unexpectedly thrown into a parallel world of action and adventure. They are victims of their birth, born with a destiny they didn't ask for. They must not only contend with the Fomórie, but also their own emotions. As they struggle to understand their role in the prophecy and develop their abilities, they are also faced with the possibility of betrayal, jealousy and the unknown. Shocking revelations about family history and heritage threaten to determine their fates. With new enemies emerging and dangerous magical forces awakening, the four friends face greater challenges than ever before. Will they be able to fulfil their destiny and prevent the descent of their world into darkness, or will they be consumed by the very struggles they sought to overcome? READERS: Please note. These books are set in Ireland, England, Scotland and Wales. As a result they are written in UK English - spellings of some common words will vary from US spellings - They are not typographical errors.
Gaining knowledge is expected in life - acquiring Wisdom can be a dangerous battle... Wisdom is the fifth book in P.M. Gilbert's Tuatha Legends fantasy series. In this instalment, Cerys Jenkins finds herself pursued by the evil Fomorians who believe she holds the key to locating a powerful magical artefact known as the Cup of Wisdom. Cerys must embark on a perilous quest to find the Cup before the Fomorians can claim it. But Balor's daughter, the evil sorceress Ethniu is relentless in her pursuit of Cerys. Will Cerys be able to summon new depths of courage and power and develop her gifts to help in her battle against Ethniu? Wisdom follows Cerys' harrowing coming-of-age journey from grief to strength in a race against time to protect the magical secrets of her people. With vivid world-building and pulse-pounding action, Wisdom delivers fantasy adventure that will enthral fans of the series. Wisdom is the fifth book in P.M. Gilbert's Tuatha Legends fantasy series. In this instalment, Cerys Jenkins finds herself pursued by the evil Fomorians who believe she holds the key to locating a powerful magical artefact known as the Cup of Wisdom. READERS: Please note. These books are set in Ireland, England, Scotland and Wales. As a result they are written in UK English - spellings of some common words will vary from US spellings - They are not typographical errors.
As the powerful vampire Lilith prepares to quench her thirst for destruction by unleashing her fury in battle, a medieval sorcerer, one of the circle of six charged by the goddess Morrigan, must travel through time to stop her.
The stories of Finn MacCoull and his warriors were once told at every fireside in Scotland and Ireland. After centuries in obscurity, this collection brings the tales soaring to life again. Here you will find Diarmuid, whom no woman can help but fall in love with, and Ossian, a warrior-poet raised in the woods by a wild deer. There is Grainne, ancient ancestor of Iseult and Guinevere, and Finn himself, whose name was once a byword for wisdom, generosity and beauty. Enter a world of feasting and fighting, battles and poetry, riddles and omens; join Finn and the Fianna on their never-ending quest to drink deeper and deeper of the cup of life.
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1994.
“Lash is capable of explaining the mind-bending concepts of Gnosticism and pagan mystery cults with bracing clarity and startling insight. . . . [His] arguments are often lively and entertaining.”—Los Angeles Times Fully revised and with a new preface by the author, this timely update is perfect for readers of The Immortality Key. Since its initial release to wide acclaim in 2006, Not in His Image has transformed the lives of readers around the world by presenting the living presence of the Wisdom Goddess as never before revealed, illustrating that the truth of an impactful Gnostic message cannot be hidden or destroyed. With clarity, author John Lamb Lash explains how a little-known messianic sect propelled itself into a dominant world power, systematically wiping out the great Gnostic spiritual teachers, the Druid priests, and the shamanistic healers of Europe and North Africa. Early Christians burned libraries and destroyed temples in an attempt to silence the ancient truth-tellers and keep their own secrets. Not in His Image delves deeply into ancient Gnostic writings to reconstruct the story early Christians tried to scrub from the pages of history, exploring the richness of the ancient European Pagan spirituality—the Pagan Mysteries, the Great Goddess, Gnosis, the myths of Sophia and Gaia. In the 15th Anniversary Edition, Lash doubles down on his original argument against redemptive ideology and authoritarian deceit. He shows how the Gnostics clearly foresaw the current program of salvation by syringe, and places the Sophianic vision of life centrally in the battle to expose and oppose the evil agenda of transhumanism, making this well-timed update more relevant than ever. “Sometimes a book changes the world. Not in His Image is such a book. It is clear, stimulating, well-researched, and sure to outrage the experts. . . . Get it. Improve not just your own life, but civilization’s chances for survival.”—Roger Payne, author of Among Whales
The White Goddess is perhaps the finest of Robert Graves's works on the psychological and mythological sources of poetry. In this tapestry of poetic and religious scholarship, Graves explores the stories behind the earliest of European deities—the White Goddess of Birth, Love, and Death—who was worshipped under countless titles. He also uncovers the obscure and mysterious power of "pure poetry" and its peculiar and mythic language.
At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!