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If they can stay alive long enough, they can find the way to a new future. Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn. And with the fate of two nations hanging in the balance, it falls to the lowest of the low to put the wheels of history in motion.
An ancient ruin holds its secrets in a death grip in this exciting newDragonlance(R) trilogy! The dwarven realms of Krynn are slumbering, locked in mountain fastness, removed and aloof from the affairs of the world. But the world has a way of finding someone when it needs them. A wealthy aristocratic dwarf from Kayolin is forced to flee his home. A gully dwarf from Thorbardin is lucky to escape his own city with his life. And a brilliant and impetuous descendant of the once-mighty Hylar wonders what failures have steered her people onto a path of self-destruction. Can she change that course before it's too late? Together, these three heroes hold the future of dwarvenkind, and all Krynn, in their hands.
The battle for the kingdom of the dwarves comes to the door of its mad king... Brandon Bluestone has finally cleared his family’s name and rallied the nation of dwarves. Now one great task remains to him: he must open up the greatest of the dwarf nations, Thorbardin, which has been sealed against the outside world by the edict of a mad king. Aided by Gretchan Pax, a mighty priestess, Brandon leads an army to the north gate of Thorbardin. The hill dwarves and mountain dwarves strive to bury longstanding enmity and form an uneasy alliance against the King of Thorbardin and his potent magical minions.
When the leader of the Silvanesti elves dies, his sons fall into conflict. Sithas wishes to withdraw from the other races, while Kith-Kanan and his Wildrunners forge connections and trade with the humans of Ergoth. In the second novel, Kith-Kanan returns from exile in the face of the threat from Ergoth's expansion. Now that the humans are no longer allies, the elven nation must unite to turn back the conquest. The schism between Sithas and Kith-Kanan threatens to tear the nation apart. The saga concludes as the Kinslayer war divides and devastates the elven race. For Kith-Kanan and his followers, the hope of the future lies in a new homeland: Qualinost. The new nation is threatened by corruption, treachery, and evil magic.
A thrilling tale of a war that might have been. Their Fhrer is dead, but a cadre of SS officers back Himmler to seize control of the Third Reich and attempt to change the course of the war. They first form an armistice with Russia, then appoint the legendary "Desert Fox" Erwin Rommel to lead the European theater into a confrontation with General George Patton that will determine the fate of Europe--and perhaps the free world. (June)
Following "Circle at Center, " the second title in this trilogy begins as Miradel, the druid princess who defeated the sinister threat to the Seven Circles--and who in saving her world broke a law sacred to her order--is banished to live seven lifetimes as a human. Once again facing an evil threat to her circle, she cannot stop the darkness with only one lone warrior--Miradel will need an army.
The dwarves of Kayolin form an uneasy alliance against the King of Thorbardin and his magical minions and use the power of a long-lost artifact to fight their enemies in a violent battle over the fate of their nation.
Escaping from the slave pens of a Dark Knight mining camp, Direfang the hobgoblin is transformed into the reluctant leader of growing goblin army and--aided by Mudwort the shaman and the Dark Knight wizard Grallik--sets out on a suicidal quest to the Qualinesti Forest, with his former Dark Knight captors in hot pursuit.
During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.