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“Tis an art to be in the right place at the right time. But, remember, I am the artist, and I put you in my painting for a reason.” When a mysterious stranger on Twitter summons Mitra, Siddhart, Priya, Radhika and Arvind to meet up at a ‘haunted’ location every Saturday night, they have no idea what they’re getting into or how drastically their lives are going to change. The promise of adventure drives the thrill-seekers to take up the challenge, but soon this paranormal quest starts to play with their psyche and things take several chilling turns. As the lines between reality and surreal blur, the five find themselves at the centre of a two-decade-old unsolved murder mystery of a young Carnatic singer and are plunged into the dark and sinister world of The Hauntup, from which there is no escape—unless they do exactly what the stranger asks!
Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com
As long as haunted houses have entertained thrill-seekers, they have also been moneymaking ventures for entrepreneurs. This intriguing title introduces readers to a world they likely rarely think about, much less consider as a possible job and even lifelong career. Haunted houses can be proving grounds and provide gainful employment for many different skillsets: contractors, makeup artists, special effects practitioners, actors, and many more. Covering everything from big-name amusement parks to small-scale, seasonal tourist attractions run by small businesspeople, this title provides a history of haunted houses and a handy beginner’s guide for a creative career in chilling showmanship.
A magazine of tales, travels, essays, and poems.
Did you know that the father of psychoanalysis believed in ghosts, or that Frederick Engels attended seances? Ghosts: Deconstruction, Psychoanalysis, History is the first collection of theoretical essays to evaluate these facts and consider the importance of the metaphor of haunting as it has appeared in literature, culture, and philosophy. Haunting is considered as both a literal and figurative term that encapsulates social anxieties and concerns. The collection includes discussions of nineteenth-century spiritualism, gothic and postcolonial ghost stories, and popular film, with essays on important theoretical writers including Freud, Derrida, Adorno, and Walter Benjamin.
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.