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Felicia Day and _The Guild_ are back, along with costar Wil Wheaton, for a brand-new story spotlighting Fawkes, the dashing, debonair, and douchey leader of the evil guild Axis of Anarchy! His relationship with Codex threatened to tear the Knights of Good apart until he was thrown off a balcony for his treatment of her. Set after season 4 of the show, this issue reveals how Fawkes deals with his split from Codex and navigates the aggressive personalities of the Axis, and follows his journey to his surprising state when he returns in season 5! Cowritten by Felicia Day and Wil Wheaton! Art by Jamie McKelvie (_Phonogram_, _X-Men_, _Secret Avengers_)! **Join the Axis of Anarchy!**
"Felicia Day and The Guild are back, along with costar Wil Wheaton, for a brand-new story spotlighting Fawkes, the dashing, debonair, and douchey leader of the evil guild Axis of Anarchy! His relationship with Codex threatened to tear the Knights of Good apart until he was thrown off a balcony for his treatment of her. Set after season 4 of the show, this issue reveals how Fawkes deals with his split from Codex and navigates the aggressive personalities of the Axis, and follows his journey to his surprising state when he returns in season 5!"--from publisher's website
Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.
Guy Fawkes’s son must join his father’s plot to kill the king in this magical retelling of the Gunpowder Plot that will sweep you back in time to a divided England where plagues turn victims to stone. In 17th-century London two forces rule the people: the color powers and the Stone Plague. Brown masks can manipulate wood. Black masks control the night. And red masks . . . Well, red is the color of blood. Thomas Fawkes’s Color Test is upon him, and he is sure his father, the infamous Guy Fawkes, will present him with a mask and Thomas will finally bond with a color. He desperately hopes for a gray mask so he can remove the stone that has invaded his body and will ultimately take his life. But when Guy refuses to give Thomas his mask or even his presence, Thomas has no place in school or society. His only hope is to track down his father and demand a mask to regain what he’s lost. But his father has other plans: to kill the king. Thomas must join forces with his father if he wants to save his own life. When his errands for the cause bring him time and again to Emma Areben, a former classmate, Thomas is exposed to a whole new brand of magic. And Emma doesn’t control just one color—she controls them all. Emma wants to show Thomas the full power of color magic, but it goes against everything his father is fighting for. If Thomas sides with his father, he could save his own life—which would destroy Emma and her family. To save one, he must sacrifice the other. No matter Thomas’s choice, one thing is clear: once the decision is made and the color masks have been put on, there’s no turning back. Praise for Fawkes: “An imaginative, colorful tale about choosing for yourself between what's right and what others insist is the truth.” —Cynthia Hand, New York Times bestselling author of My Lady Jane “Hold on to your heart as this slow burning adventure quickly escalates into an explosion of magic, love, and the truth about loyalty.” —Mary Weber, bestselling author of the Storm Siren Trilogy and To Best the Boys Full-length young adult historical fantasy Includes discussion questions for book clubs Also by Nadine Brandes: Romanov and Wishtress, coming September 2022
Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.
Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!
Fractured moments, lives as train wrecks, curiosities of the everyday, simple pleasures, reminders of death; vignettes of people captured in response to their own perceptions and experiences of trauma and joy. Character Sketches.
Felicia Day is back with a one-shot spotlighting the guild's heart and soulor at least its dirty mindClara! A mother of three, or maybe five, Clara is the Knights of Good's most irresponsible and hedonistic member. When Clara's husband overhears her scheduling seventy-eight hours of game time, he hides the computer until she agrees to help him around the house, leading her to uncover a box of mementos from her past. What follows is a bizarre trip down memory lane for Clara. Based on Felicia Day's hit Internet show! Day starred in the _Dragon Age: Redemption_ web series!
At a family meeting, Ror declares her purpose: She is an artist. But she doesn’t really know what that means. Raised on a commune, she’s never attended a day of school, and has seen little of the outside world. What she knows best is drawing. To her, it’s like breathing; it’s how she makes sense of the world. When her father torches the commune—and himself—Ror’s life changes. She, her mother and sister end up in a homeless residence in Manhattan, where she runs into trouble—and love—with Trey, the leader of Noise Ink, a graffiti crew. On the city’s streets, and in its museums and galleries, Ror finds herself pulled in different directions. Her father wanted her to make classic art. Noise Ink insists she stay within their lines. Her art teacher urges her to go to college. What does she want? Ror’s journey is a seamless blend of words and pictures, cinematic in its scope--a sharp-edged, indelible work of art that will live inside your head.