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Gereint Enseichen of Casmantium knows little and cares less about the recent war in which his king tried to use griffins and fire to wrest territory from the neighboring country of Feierabiand. . .but he knows that his kingdom's unexpected defeat offers him a chance to escape from his own servitude. But now that the griffins find themselves in a position of strength, they are not inclined to forgive and the entire kingdom finds itself in deadly peril. Willing or not, Gereint will find himself caught up in a desperate struggle between the griffins and the last remaining Casmantian mage. Even the strongest gifts of making and building may not prove sufficient when the fiery wind of the griffins begins to bury the life of Casmantium beneath the burning sands . . .
The first book in Mercedes Lackey's classic Mage Wars trilogy featuring the gryphons, set in the beloved fantasy world of Valdemar It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight, and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm—a verdant plain long coveted by the evil mage Maar. Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own—cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence.
The Griffin Mage trilogy, now complete in one volume, tells the story of the war between men and griffins -- and the young girl, torn between two worlds, who will decide the fate of all. Little ever happens in the quiet villages of peaceful Feierabiand. The course of Kes' life seems set: she'll grow up to be an herb-woman and healer for the village of Minas Ford, never quite fitting in but always more or less accepted. And she's content with that path -- or she thinks she is. Until the day the griffins come down from the mountains, bringing with them the fiery wind of their desert and a desperate need for a healer. But what the griffins need is a healer who is not quite human. . . or a healer who can be made into something not quite human. This omnibus edition contains the complete Griffin Mage trilogy: Lord of the Changing Wind, Land of the Burning Sands and Law of the Broken Earth.
Griffins lounged all around them, inscrutable as cats, brazen as summer. They turned their heads to look at Kes out of fierce, inhuman eyes. Their feathers, ruffled by the wind that came down the mountain, looked like they had been poured out of light; their lion haunches like they had been fashioned out of gold. A white griffin, close at hand, looked like it had been made of alabaster and white marble and then lit from within by white fire. Its eyes were the pitiless blue-white of the desert sky. Little ever happens in the quiet villages of peaceful Feierabiand. The course of Kes' life seems set: she'll grow up to be an herb-woman and healer for the village of Minas Ford, never quite fitting in but always more or less accepted. And she's content with that path -- or she thinks she is. Until the day the griffins come down from the mountains, bringing with them the fiery wind of their desert and a desperate need for a healer. But what the griffins need is a healer who is not quite human . . . or a healer who can be made into something not quite human.
It has been ten years since the magical Cataclysm, which destroyed the twin strongholds of the two world's most powerful Mages, killing Urtho, creator of the gryphons, and sending his forces into exile. Now Urthro's peoples--human and non-human alike live in a terraced city carved into the face of a gleaming white cliff on the edge of the Western Ocean. Secure at least, ...until the fleet of the mysterious Black Kings appears in their harbor, bringing envoys who inform the residents of White Gryphon that their newfound home lies on the northern perimeter of lands claimed by this powerful kingdom. Desperate not to lose their hard won home, Skandranon, along with his longtime friend Amberdrake--agree to accompany the envoys back to the Court of the Black Kings, hoping to negotiate an alliance. ...When a high ranking noble who opposes this alliance is found murdered--Skandranon and Amberdrake realize that they are up against unknown enemies who will stop at nothing, even the use of diabolical Blood Magic, to destroy White Gryphon.
Book 1: LORD OF THE CHANGING WINDS Little ever happens in the quiet villages of peaceful Feierabiand. For Kes, the course of her life seems set: she'll grow up to be an herb-woman and healer, never quite fitting in but always more or less accepted. And she's content with that path - or she thinks she is. Until the day the griffins come down from the mountains, bringing with them the fiery wind of their desert and a desperate need for a healer. But what the griffins need is a healer who is not quite human...or a healer who can be made into something not quite human. Book 2: LAND OF THE BURNING SANDS Gereint Enseichen of Casmantium knows little and cares less about the recent war in which his king tried to use griffins and fire to wrest territory from the neighboring country of Feierabiand. Now, his kingdom's unexpected defeat offers him a chance to escape from his own servitude. But now that the griffins find themselves in a position of strength, they are not inclined to forgive and the entire kingdom finds itself in a deadly peril. Willing or not, Gereint is caught up in a desperate struggle between the griffins and the last remaining mage...
A fantasy tale of adventure, battle, love, lust, and excitement awaits. Gryff is a young man who had goals and dreams. They were rapidly ripped away from him in a spiraling series of events. Inserted on a new world, he must achieve a new path. Will you dare to quest with the hero? Download now to join Gryff in his exploits and feats.
Two powerful mages. One steeped in privilege, the other bound by a moral code. Their world is thrown into chaos by the end of magic. Rosheen Katell is a wandering mage and, with Anzu her griffin, she’s worked hard to build a reputation as a trustworthy truth seer. She never lies, never kills. Sander Bree is a royal mage. He lives an easy life advising the king on matters of court and politics, but dreams of an apocalypse are giving him massive anxiety attacks. Very soon, their magic will be gone. A cataclysmic event will change their lives and world forever. Sander must keep a promise to save the life of a young girl that would have been difficult enough with magic, but is a suicide mission without it. Rosheen is forced to side with a murderous warlord, and her once-solid principles are tested and found wanting. Both will be set against one another in a war unlike anything the world has seen before, in this sweeping fantasy of magic’s ending. A stand alone fantasy novel for readers of Joe Abercrombie and Scott Lynch ** "The sort of book you give to people who say “prove to me why I should read fantasy”... A simply terrific read." – James Barclay, author of the Legends of the Raven series "Mark Stay paints his world and characters with deft, confident and dark strokes." – RJ Barker, author of the Wounded Kingdom Trilogy "The sort of book you give to people who say “prove to me why I should read fantasy”... A simply terrific read." – James Barclay, author of the Legends of the Raven series "Takes the tropes of high fantasy and uses them to wield an original, compelling and intricately plotted story... exactly the kind of fantasy that we need more of." – Gavin G. Smith, author of the Veteran series "Stay does for George RR Martin what Pratchett did for Tolkien." - Julian Barr, author of The Way Home "The End of Magic has one of the most compelling narratives as well as a strong authorial voice." ★★★★★ Amazon UK Reviewer "Like Game of Thrones without the boobs!" ★★★★★ - Amazon UK Reviewer "This was a blast, hints of Joe Abercrombie’s books and his dark humour, but presented in a world in chaos." ★★★★★ - Amazon UK Reviewer "The most fun I've had reading a fantasy novel since Red Country by Joe Abercrombie." ★★★★★ - Amazon UK Reviewer "This book grabbed me in the first couple of pages... Couldn’t stop. Really want more!" ★★★★★ - Amazon UK Reviewer "I may never forgive the author for that (spoiler) death scene... *When you read it you’ll understand* Rarely have I shed tears so early on in a book." ★★★★★ - Amazon UK Reviewer "A fun and intense read." ★★★★★ - Amazon UK Reviewer "A fresh take on the perennial story of the golden catastrophe/age. The author has created a completely authentic fantasy world." ★★★★★ - Amazon UK Reviewer "Normal fantasy conventions are distorted, magic is not dependable and there are evil, bloodthirsty villains at work." ★★★★★ - Amazon UK Reviewer "The humour in the writing offset the blood and gore that featured throughout." ★★★★★ - Amazon UK Reviewer "The author effortlessly creates a world that is both wonderfully fantastical and at the same time strangely real." ★★★★★ - Amazon UK Reviewer "Gripping and entertaining." ★★★★★ - Amazon UK Reviewer
Entries from the long-lost journal of Ven, a Nain youth, relate his adventures as he faces pirates and is rescued by a mermaid and a kindly sea captain who sends Ven to an inn, where he encounters fairies, ghosts, and other strange boarders.
A dozen years of peace have passed in the city of White Gryphon - providing well deserved and much needed security for the people who had lost their homes in the magical Cataclysm which killed the Mage Urtho, creator of the gryphons. But the inhabitants of White Gryphon have not forgotten their long struggles, and have trained an elite guard force, the Silver Gryphons, to protect their city, and if necessary, to join with the army of the Black Kings for mutual defense.