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A rabbi raises a terrifying ancient creature -- the golem -- to protect his congregation, but the results are far bloodier than he could ever have imagined. Now, Jaz and Vayl, the CIA's top assassins, must hunt down the golem and end its reign of terror. The events of this short story take place between Biting the Bullet and Bitten to Death, books 3 and 4 of the Jaz Parks series.
The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance to find some unique new treasures.
A golem to the rescue! Grundy Golem was the size of an inconsequence, and nobody had any respect for him—including Grundy! To prove himself, he volunteered to ride the Monster Under the Bed to the Ivory Tower to find little Ivy’s long-lost dragon, Stanley Steamer. After many adventures, he reached the Tower, to learn that the evil Sea Hag kept lovely Rapunzel imprisoned there, her body destined to be used to maintain the witch’s immortality. Grundy managed to free the damsel, and they fled together. As the descendant of Jordan the Barbarian and Bluebell Elf, Rapunzel could become any size, even that of any Golem’s dreamgirl. But Grundy knew she was surely fated for someone better than he. Besides, the Sea Hag still pursued them to destroy him and get her back. And he still hadn’t found Stanley Steamer.
The sixteenth book of Tashi's adventures, in which Tashi and his friends use clay and magic to make a golem who will stand up to the bully boy, Big Bang. But will their Golem obey them? And can they rescue Ah Chu's baby sister from the River Pirate before the pirates sail away?
“An intoxicating fusion of fantasy and historical fiction. . . . Wecker’s storytelling skills dazzle." —Entertainment Weekly A marvelous and absorbing debut novel about a chance meeting between two supernatural creatures in turn-of-the-century immigrant New York. Chava is a golem, a creature made of clay by a disgraced rabbi knowledgeable in the ways of dark Kabbalistic magic. She serves as the wife to a Polish merchant who dies at sea on the voyage to America. As the ship arrives in New York in 1899, Chava is unmoored and adrift until a rabbi on the Lower East Side recognizes her for the creature she is and takes her in. Ahmad is a jinni, a being of fire born in the ancient Syrian desert and trapped centuries ago in an old copper flask by a Bedouin wizard. Released by a Syrian tinsmith in a Manhattan shop, Ahmad appears in human form but is still not free. An iron band around his wrist binds him to the wizard and to the physical world. Chava and Ahmad meet accidentally and become friends and soul mates despite their opposing natures. But when the golem’s violent nature overtakes her one evening, their bond is challenged. An even more powerful threat will emerge, however, and bring Chava and Ahmad together again, challenging their very existence and forcing them to make a fateful choice. Compulsively readable, The Golem and the Jinni weaves strands of Yiddish and Middle Eastern literature, historical fiction and magical fable, in a wondrously inventive tale that is mesmerizing and unforgettable.
Now, together in one place for the first time, Quick Bites combines Jennifer Rardin's short stories into a wild ride of vampires, zombies, and voodoo that is impossible to put down. This omnibus edition includes the stories "Scouting Jasmine," "The Golem Hunt," "An Evening For Jaz and Vayl," "Paul and Brady Get Hoodoo with the Voodoo," and "Zombie Jamboree."
Fleeing their dark fate, Nemaki and his faithful partner Goltarou have at least reached human civilization. However, Nemaki's search for answers is soon interrupted by his desire to help his fellow man. When he rescues an indebted shopkeeper, he makes himself the target of a criminal organization--and it's up to Goltarou to protect him from revenge.
A genre-defining—and redefining—collection of the boldest, most rebellious, and most prescient speculative fiction, featuring stories from all over the globe. “The sky above the port was the color of television, tuned to a dead channel.” Almost forty years ago, William Gibson wrote the line that began Neuromancer—and a movement that would change the face of science fiction. Award-winning anthologist Jared Shurin brings together over a hundred stories from more than twenty-five countries that both establish and subvert the classic cyberpunk tropes and aesthetic—from gritty, near-future noir to pulse-pounding action. Urban rebels undermine monolithic corporate overlords. Daring heists are conducted through back alleys and the darkest parts of the online world. There’s dangerous new technology, cybernetic enhancements, scheming AI, corporate mercenaries, improbable weapons, and roguish hackers. These tales examine the near-now, extrapolating the most provocative trends into fascinating and plausible futures. We live in an increasingly cyberpunk world—packed with complex technologies and globalized social trends. A world so bizarre that even futurists couldn’t explain it—though many authors in this book have come closer than most. As both an introduction to the genre and the perfect compendium for the lifelong fan, The Big Book of Cyberpunk offers a hundred ways to understand where we are and where we’re going.
If Training day is hard, then Devil's Night just might be deadly. Call me Graves. Not just because it's my name, but because if you're a baddie of the supernatural type, I'm going to put you there or die trying. If you're a new recruit to the monster hunting game who needs to be tested…that's what waits for you if you're not careful. Which is why I have to put this kid through the paces. He's slow. He's weak. Even worse, he's whiney. Just why the organization wants him tested is beyond me, but here I am on Devil's Night letting him duke it out with a miniature golem we created to prove he's worthy. Except I'm clenching the spell he's supposed to use to de-animate the creature, so I really can't expect the kid to protect himself. What else shouldn't I expect? The gargantuan golem right on its heels. You know, the one we didn't create… If you loved case one, this installment of the fun and sassy urban fantasy series will get your heart racing for all the right reasons. keywords: vampire fiction, urban fantasy series, vampire hunter, urban fantasy, dark fantasy, supernatural mystery, urban fantasy mystery, urban fantasy books, urban fantasy action adventure, urban fantasy paranormal, urban fantasy book one, urban fantasy short reads, urban fantasy vampire, urban fantasy witch, books like supernatural, fantasy novella, strong female characters
A rabbi raises a terrifying ancient creature -- the golem -- to protect his congregation, but the results are far bloodier than he could ever have imagined. Now, Jaz and Vayl, the CIA's top assassins, must hunt down the golem and end its reign of terror. The events of this short story take place between Biting the Bullet and Bitten to Death, books 3 and 4 of the Jaz Parks series.