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Having learned the truth about his identity, Charlie is separated from his friends and finds himself working for a company of dwarves who regard him as a machine until a heroic act renders them allies in a plan to confront the Iron Cog.
In the next chapter of the Extraordinary Adventures of Clockwork Charlie trilogy, Charlie must save his friends and deliver a dangerous message! Charlie lived a quiet life—until his father was suddenly kidnapped by the Iron Cog. In the midst of searching for his father, Charlie discovered the shocking truth about himself: he is one of his father’s inventions—a living clockwork boy! Now separated from his friends, Charlie finds himself in the service of a very tough company of dwarves, who view him only as a machine—that is, until a heroic act makes them his closest allies. Soon Charlie must rescue his friends and face the Iron Cog head-on. But Charlie wonders . . . will he ever find his own kind? Praise for The Kidnap Plot: “Reminiscent of both Pinocchio and The Great Mouse Detective, this novel is tailor-made for young readers who love adventure narratives and steampunk fiction.” —Kirkus “A page-turning adventure.” —School Library Journal “The fast-paced plot is action-packed. . . . [The Kidnap Plot] should satisfy fans of fantasy and adventure.” —Publishers Weekly
The first installment in an action-adventure series about a boy on a rescue mission—part Pinocchio, part fantasy, and all fun! Meet Charlie. He lives a quiet life with his protective father, an inventor and clockmaker. When Charlie’s father is kidnapped by a shadowy group called the Anti-Human League, it’s up to Charlie to save him. But the league’s plan is much more sinister than Charlie could have imagined. And as he unravels their secrets, he also uncovers his father’s own secrets—about his family, the league, and even himself. . . . Can Charlie and his gang—a terrifying but well-meaning troll and a pair of high-flying young aeronauts—rescue Charlie’s father from the dastardly villains who have kidnapped him? And will Charlie be able to come to terms with who he really is? The journey begins here! “Reminiscent of both Pinocchio and The Great Mouse Detective, this novel is tailor-made for young readers who love adventure narratives and steampunk fiction.” —Kirkus “A page-turning adventure.” —School Library Journal “The fast-paced plot is action-packed. . . . [The Kidnap Plot] should satisfy fans of fantasy and adventure.” —Publishers Weekly
The final installment in the rip-roaring middle-grade action-adventure trilogy that's part steampunk Pinocchio, part fantasy, and all fun! The third and last book in the Extraordinary Journeys of Clockwork Charlie trilogy wraps up Charlie's adventures with a rousing ending! Charlie's life used to be quiet, but now it's full of adventure and surprises--none more surprising than the discovery that he is not a regular boy but one of his father's inventions--a living clockwork boy! Charlie's weeks have been filled with dwarves, kobolds, pixies, and humans, as he's sought to avenge his father's death and stop the dastardly Iron Cog from their plans to sow chaos throughout the world. Now his journey takes him to Marburg, Germany, where he and his friends must uncover the secrets of a hidden kobold library in order to save civilization--and their own skins. This dramatic conclusion to the trilogy will have readers cheering on its unlikely hero to the very last page!
In the second installment of the Extraordinary journeys of Clockwork Charlie trilogy, Charlie must find his friends and scale a treacherous mountain to warn a mysterious old man about evil Iron Cog.
Meet Charlie. He lives a quiet life with his protective father, an inventor and clockmaker. When Charlie’s father is suddenly and mysteriously kidnapped by a shadowy group called the Anti-Human League, it’s up to Charlie to save him. Before long, he has assembled a motley crew to help. From the terrifying but well-meaning troll Grim Grumblesson to the high-flying young aeronauts Bob and Sir Oliver, this team will follow the trail anywhere. But the league’s plan is much more sinister than Charlie could have imagined. And as he unravels the secrets of the league, he also uncovers his father’s own secrets—about his family, the league, and even himself... Can Charlie and his gang rescue his father from the dastardly villains who have kidnapped him? And will Charlie be able to come to terms with who he really is? The journey begins here!
For the first time, Newbery Medal–winning Rebecca Stead’s two brilliant books are available together in an eBook-only omnibus. In the award-winning When You Reach Me, readers uncover an astonishing New York City puzzle with Miranda. Someone is sending her anonymous notes, and each one reveals more about a mystery that changes her life forever. Stead’s debut novel, First Light, is a dazzling tale of science, secrets, and adventure at the top of the world. While on a research expedition with his family, Peter discovers a hidden world beneath the arctic ice of Greenland, and meets Thea, a bold explorer.
Liberty Aimes has spent all of her ten years captive in her parents' crooked old house on Gooch Street. Her spry father, Mal Aimes, is a crook who sells insurance, while her overweight mother sits at home in front of the TV, demanding that Liberty cook nonstop, everything from fried clams and fried hot dogs to ice cream sundaes. Liberty's only knowledge of the outside world comes from the secret stash of children's books and fairy tales she discovered beneath the floorboards. One day, Liberty works up the courage to enter her father's forbidden basement laboratory. There she discovers a world of talking animals and magic potions. With the aid of one such potion, Liberty escapes into the world--and learns that she can talk to animals. She decides her destiny is to find the renowned Sullivan School, where she can live and get an education. Along the way, she meets a wacky cast of characters--some become true friends, but others want to kidnap her.
Ned’s gotten into an elite new school. But there’s a problem—everyone there can do magic. And Ned can’t. Ned tries to adjust to his new situation, avoid making enemies, and jump-start his magic skills, all with very little luck. Then, just as he’s getting accustomed to having his hair turned into snakes and his books into bricks, Necromancers strike and Ned and his classmates are kidnapped. But without magic, how can he possibly help them escape?
The take-charge kids from John Fardell’s The 7 Professors of the Far North face a summer packed with danger, excitement and suspense—flying airplanes, scuba diving, cracking codes and even taking a spin in the world’s first antigravity backpack as they plunge into this fast-paced, high- flying adventure. Ben, Zara, Sam and Marcia begin their summer vacation by helping Professor Ampersand build the Silver Turtle, a high-tech airplane. This is thrilling enough, but things take an even wilder turn when a strange woman steals the airplane with the kids inside. She’s trying to evade members of Noctarma, an international criminal organization that thinks the airplane is carrying a secret antigravity device that could be the key to world domination. They’ve got the wrong Silver Turtle, but they’ve also captured Professor Ampersand—and the kids will have to pull out all the stops to find the real Silver Turtle device before Noctarma does.