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A comprehensive compendium celebrating the old-fashioned pleasure of pure play.
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
BACK IN PRINT with a new preface and a new chapter
Dave Pelz's Short Game Bible is the first book in a four-book series, The Dave Pelz Scoring Game Series. The next volume in the series will be Dave Pelz's Putting Bible. "He who rules the short game collects the gold." --Dave Pelz's Golden Rule of Golf Fed up with trying to imitate the pros, buying the latest expensive equipment, and seeing your handicap stay the same? The first book by bestselling author and internationally revered golf instructor Dave Pelz since Putt Like the Pros, his bestselling classic, Dave Pelz's Short Game Bible can show you the way to lower scores by improving your short game. The result of decades of scientific research studying thousands of golfers, Dave's philosophy is as simple as it is revolutionary and groundbreaking: Instead of practicing the wrong things the right way, or the right things the wrong way, Pelz shows you how to find your own personal weaknesses and how to improve them to efficiently lower your scores. Packed with all the knowledge, charts, and photos needed to learn from the master, Dave Pelz's Short Game Bible is the essential book for every golfer who's looking to improve his or her game. Dave's approach to golf is easy to understand: 80 percent of the strokes golfers lose to par are determined by their play within 100 yards of the green--the crucial scoring game. The most important and yet the least focused-on aspect of golf, your short game, can indeed make or break your entire game. And nobody teaches the short game like Dave Pelz. His renowned golf schools and clinics focus exclusively on putting and the short game, attracting top players like Tom Kite, Colin Montgomerie, two-time U.S. Open champion Lee Janzen, reigning PGA champion Vijay Singh, Steve Elkington, Payne Stewart, Peter Jacobsen, and many LPGA players including Annika Sorenstam and Liselotte Neumann. The pros know, as you are about to learn, that while others teach golfers how to swing, Dave Pelz teaches golfers how to score . . . and win. A former physicist for NASA, Dave brings a scientific rigor to his research and instruction that has made him the top short-game expert in the world. Dave has observed and then taught thousands of golfers to improve their ability to score better. The years he has spent studying the short game, including chipping, lobs, pitches, distance wedges, and bunker play, have resulted in an unequaled expertise and a fascinating body of knowledge on golf, with the statistics and data to back it up. In this new book, Dave for the first time shares the understanding and techniques he has taught the pros, including a wide array of innovative tests and exercises for mastering those deceptive and high-pressure shots of the short game. Dave Pelz's Short Game Bible is an essential book for golfers of all levels. Covering everything golfers need to know to improve their short game, Dave's system can--and will--help you to consistently shoot lower scores.
The ultimate card-player's companion, crammed with over 300 pages of games to provide hours of engrossing entertainment playing in groups or by yourself. A tricks section provides ways to astound your friends and family with your seemingly effortless skills. Both games and tricks cater for a range of abilities so that you can progress and expand your repertoire. Bridge, Brag, Poker, Rummy and Cribbage - all the classics are here, along with all their variations, as well as lesser known games such as Red Dog, Beleaguered Castle and Quinto. With easy-to-follow explanations for each game including their origins, rules, ranking of cards and tactics, as well as clear illustrations of sample hands, scoring systems and a full glossary of terms, you can quickly make yourself familiar with games you've never tried. Tricks include sleights and shuffling tricks, tricks with prepared packs, magic tricks and mathematical tricks. Challenge yourself and have fun no matter where you are - all you need is a pack of cards and The Card Games Bible.
Uses game theory to analyze the stories of Adam and Eve, Cain and Abel, Moses, Joshua, and David and interpret the motives and strategies of each person
175 games and activities that reinforce Bible lessons.
This Super-Sized Book of Bible Games is a giant, HUMONGOUS book packed with over 250 exciting games for every occasion. From icebreakers to outdoor games, this book doesn't just offer one type of game--it offers fourteen different types and offers more games than almost any other book on the market! Each game comes with an overview, step-by-step instructions, supply list, scripture connection, discussion questions, and a teachable moment that connects God's word to the activity. Quickly and conveniently find what you are looking for with its quick reference index that is arranged by topic, type, and Scripture. The variety of games in this book make it well suited for use in any setting: weekend ministry, midweek, VBS, mission trips, or anytime a group of children is together. All the games you need in one place will make this book your top go-to resource! This book includes game types like Old Testament, New Testament, Ice Breakers, Indoor, Outdoor, Wet and Wild Water, Small Group, Large Group, Quiet, Quick No-Prep, and much, much more! Best-Selling Points - Over 250 games for all occasions - Quick reference index to find what you need - Bible verse attached to each game - Step-by-step instructions and supply list - Teachable moments to connect to God's word or develop character