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Yes, The Game Was Good To Me, until I discovered the Holy Spirit and Salvation, becoming a Born Again Christian. For many of my adult years, I lived a life of wrong doings, transgressions, and sin. My earliest recollections were as an earth bound child dragging a heavy gunnysack through fields of cotton and corn towering over my head. I was a sharecropper's son, barefooted and destined to toil for the rest of my life in a no-win, hard rock situation. My family and I were indentured slaves to a harsh southern system! From these humble beginnings, I started a fantastic journey through self-discipline and soul survivorship, step-by-step, through the nightmarish world of "file de joie" and many devious adventures. I became very successful and lived in a post enclave on the famed Sutton Place, New York City. I flew high, rubbing shoulders with "fast players," movers, and city-slick shakers! I covered many major cities as my fortunes ebbed and flowed, but always came up smelling like a rose! How sweet it was! In The Game Was Good to Me I do not use the real names of my friends, associates, and acquaintances unless I have their full approval; otherwise, substitute names are used to protect their privacy. I sincerely feel that my greedy story will be a warning to young men who may attempt to walk the same dangerous paths that I once followed.
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes. Five of this year's freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super. That is, until now...
Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams.
A New York Times Bestseller Brady Bledsoe and his mother, Carmyn, have a strong relationship. A single mother, faithful churchgoer, and the owner of several successful Atlanta beauty salons, Carmyn has devoted herself to her son and his dream of becoming a professional football player. Brady has always followed her lead, including becoming a member of the church's "Celibacy Circle." Now, in his senior year at college, the smart and very handsome Brady is a lead contender for the Heisman Trophy and a spot in the NFL. As sports agents hover around Brady, a beautiful and charming cheerleader named Barrett enters the picture. Barrett is set on seducing Brady and getting a piece of his multimillion-dollar future. But is that all she wants from him? Is she acting alone? In a story that combines football, family, faith and secrets, Just Too Good to Be True is a sweeping novel that proves once and again why E. Lynn Harris is a bestselling author.
Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine
DINAH When my husband died, I never thought I would find love again. I definitely didn’t think I would find it in the arms of my younger best friend. Why would the hunky hockey player want anything to do with me? I’m a stressed out writer with a lot of baggage. Any other man would say, “HARD PASS!” But Noah was the best man I’ve ever known, and if it wasn’t for him, I might not be alive. But am I ready to put my heart on the line again? NOAH I’ve pined for my best friend for so long, that my teammates issued an ultimatum. “Make your move now or one of us will ask her out.” They are just trying to push me, besides none of those jerks would ever be good enough for her. Makes me wonder if I even stand a chance. Besides, what would a smart woman like her want with a dumb jock like me? Get ready to meet The Philadelphia Bulldogs hockey team, in this steamy and hot standalone novel. If you love sexy sports romances and friends-to-lovers with an HEA, this book is for you! CW: This book deals with miscarriage & infertility.
How Does God Define Greatness? You know success looks different to God than it does to the world. But in what ways? What should you know, believe, and do in order to pursue the kind of greatness that pleases the God of the universe? Pastor David Chadwick shines a light on the many facets of living a remarkable Christian life. Prepare to be surprised and inspired as you... explore the necessary first step in releasing sin and finding greatness through grace experience the beautiful paradox of the Christian's path to strength through brokenness embrace God's great call to go into the world as you surrender your uncertainties To grow your faith, make sure you know what it really means to be great in God's eyes.
Case Studies in Child and Adolescent Psychoanalysis presents a wide range of full case presentations of children and adolescents undergoing psychoanalytic treatment, covering key issues such as trauma, aggression, depression and sexual development. The fascinating and touching cases throw the door open to the consulting room in a unique and unhindered fashion. The reader is afforded a fly-on-the-wall view of the intensive games, craft activities and conversations that take place between analyst and patient, and is able to witness how joy, anger, anxiety and sorrow can be expressed in a safe environment. The case studies paint a vivid picture of how the children and their analysts are able to approach, investigate and give form to the strongest and most painful of emotions. Each contributing analyst shows how the child they are treating gradually gains understanding of who they really are, or who they are becoming. The reader will gain valuable knowledge and insight through these observations and be given vital tools to take into their own practice. Including a foreword from Antonino Ferro, This book is a dynamic and much-needed resource for all analysts in practice and training working with child and adolescent patients, as well as policy makers looking at the mental wellbeing of young people and those interested in the curative factors of psychoanalytic treatment.