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Robert Churchill wrote the definitive book on instinctive wingshooting for game birds and sporting clays. It quickly became a classic in the field. Friend and collaborator Macdonald Hastings, himself a renowned shooting coach, twice revised and updated Churchill's book.
"This book is the complete beginner's guide to long range shooting written in simple every-day language so that it's easy to follow. Included are personal tips and best advice from my years of special operations sniper schooling and experience, and as a sniper instructor. If you are an experienced shooter, this guide will be a resource covering the principles and theory of long range shooting"--
Whether you’re a firearms enthusiast, an experienced shooter, or someone who has never even held a gun, Shoot: Your Guide to Shooting and Competition will help you explore different types of firearms, understand crucial safety rules, and learn fundamental shooting skills. This book provides an introduction to a wide variety of shooting sports through detailed descriptions that relate each type of competition to everyday activities and interests. High-quality photography from actual competitions and step-bystep instructional images augment the clearly written descriptions of both basic and advanced shooting skills. Throughout the book, Julie shares beneficial tips, explains sportspecific lingo, and stresses vital safety concerns. Going beyond just a skill-building manual for those new to firearms and shooting, Shoot addresses competition stress, goal setting, logging, and beneficial practice techniques to help all shooters, from novices to champions, excel and take their skills to the next level.
The Instinctive Shot is a practical, straight-forward manual on how to become a better game shooter. The author gives step-by-step explanations of the correct shooting action needed to build a consistent swing and balanced move to the bird, regardless of species or type of shooting - the essential sequence of Eye - Brain - Hand synchronisation that creates an Instinctive Shot. For Chris Batha, this is a compilation of information and experiences gleaned from his life-long passion for game shooting. His advice is easily understood and alternative suggestions are offered wherever possible. Both clear and concise, The Instinctive Shot emphasises the practical, while not forgetting the theoretical. This book not only describes 'how to shoot', but it is a reference book covering all aspects of world-wide game shooting from guns, quarry and equipment to etiquette and attire - this is a volume for the game wing shooter to refer to time and time again.
The Orvis Wingshooting Handbook is a concise and clearly written guide to the fundamentals and intricacies of wing shooting. Chapters include an analysis of field shooting versus skeet and trap; a discussion of basic techniques; how to choose the right gun; how to aim properly; safety and etiquette; tools you'll need; and more. Black-and-white illustrations throughout help the reader gain a more thorough understanding of Bowlen's tips and techniques.
The Clay Target Handbook contains in-depth, how-to-do-it information on trap, skeet, sporting clays, international trap, international skeet, and many of the information clay-target games played at gun clubs around the country. Beginning with the basics of each, and progressing to advanced tournament techniques, the book provides hands-on help for all shooters who want to improve their score or start a new clay-target game.Meyer presents detailed information on guns, chokes, loads, and accessories. He also offers invaluable tips on how to become a better clay-target shooter: how to avoid common mistakes, how to correct errors in technique, how to get the most out of practice, and how to design an individual training program - as well as many specific instructions on how to shoot each individual stations. (6 x 9, 192 pages, b&w photos)
Sports education and instructional book designed to help basketball players develop the most powerful, accurate, and energy-efficient jump shot possible.
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Hot guns and hotter action, that's what you get and more in The Complete Guide to 3-Gun Competition, by the master of the craft himself, 3-Gun Nation's own Chad Adams. This explosive, high-octane sport is setting the world of shooting sports on fire. Now, with The Complete Guide to 3-Gun Competition, novices and experts alike have an in-depth, behind-the-scenes look at the match design kings, the wildly wonderful guns and gear, and the hot-shot accuracy superstars that are thrilling crowds everywhere. Inside you'll find: The fascinating history behind the sport, from its not-so-humble beginnings with the controversial Soldier of Fortune organization to the bright lights and big money payouts of today's championship shoot in Las Vegas and the rockin' TV show that are introducing an entirely new crowd of X-tremers to the sport. Gun and gear highlights that cover the minimalists to the custom works and novel inventions bringing new meaning to the term "speed shooting." Highlights from the first two years of the sport in front of the camera, the thrilling coverage that is 3-Gun Nation, rocking TV consoles everywhere on the NBC Sports Network. And more! Maybe you've dabbled in IPSC, IDPA, and the other sports that came before 3-Gun. Or maybe you've never even heard of "speed shooting" but wondered if there was more to you and your guns than punching holes in paper. Either way, The Complete Guide to 3-Gun Competition will have you hooked. Game on!
Provides information on long-range shooting, including the best new long-range guns and an explanation of what Rifle Golf is.