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Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical. In this issue, published in September/October 1987, the contents include: Shogun: The Editorial – A humorous clarification from the Editor Two New Squad Leader Scenarios - from Guy Sajer's book "TheForgotten Soldier" – “The Burning Corridor” and “The Dying Place” Panzers at Kursk - Soviet counterattack scenario Blue Max - Campaign game variants Shogun: The Complete Game Replay - A complete replay of the game from MB Ambush Mission 17: Block Party - A complete January, 1945 campaign scenario and insert cards In Praise of Older Wargames - A nostalgic look back at "good old" wargames Battlewagon - Three never fought battles Battlewagon: Fleet Actions - WWI, interwar and WWII scenarios Fortress America - A play balance variant for the MB game Battle for Moscow Winner Declared The Relief of Wake Island - A scenario for AH Midway Gamer’s Guide Classified Ads Writers Guidelines Feedback Forum Feedback & Survey Questions – future Battleplan mini-wargames Inserts: “The Burning Corridor” and “The Dying Place” Squad Leader Scenarios, Ambush campaign soldier and campaign cards.
Includes publications previously listed in the supplements to the Index of selected publications of the Rand Corporation (Oct. 1962-Feb. 1963).
Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of “living in technology”. This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and conceptual equipment of experts engaged in aesthetic disciplines and product design. The editor, Professor Gerhard M. Buurman, is Head of Interactiondesign at the University of Art, Media and Design (HGKZ) in Zurich.