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The Game and the Candle is an interesting dramatic novel about John and Robert Allard and their unfolding family drama. Excerpt: "It will last about six months," stated John Allard. "Afterward—" His brother looked up at him helplessly. "Afterward?" he echoed drearily. "Afterward there must be more. It is not possible, simply is not, for poverty to approach Theodora and Aunt Rose. Look around you, Robert."
Azad's debut YA fantasy is set in a city along the Silk Road that is a refuge for those of all faiths, where a young woman is threatened by the war between two clans of powerful djinn. Fatima lives in the city of Noor, a thriving stop along the Silk Road. There the music of myriad languages fills the air, and people of all faiths weave their lives together. However, the city bears scars of its recent past, when the chaotic tribe of Shayateen djinn slaughtered its entire population -- except for Fatima and two other humans. Now ruled by a new maharajah, Noor is protected from the Shayateen by the Ifrit, djinn of order and reason, and by their commander, Zulfikar.But when one of the most potent of the Ifrit dies, Fatima is changed in ways she cannot fathom, ways that scare even those who love her. Oud in hand, Fatima is drawn into the intrigues of the maharajah and his sister, the affairs of Zulfikar and the djinn, and the dangers of a magical battlefield.In this William C. Morris YA Debut Award finalist novel, Nafiza Azad weaves an immersive tale of magic and the importance of names; fiercely independent women; and, perhaps most importantly, the work for harmony within a city of a thousand cultures and cadences.
Andreas's disappearance is a mystery to all, including his inseparable friend Zipp. But as much as the police question him, its not easy for Zipp to come forward with details of the last time he saw his friend: following an old woman into her home, brandishing his knife. Zipp waited anxiously outside but Andreas failed to reappear. Inspector Sejer and his colleague Skarre are baffled but while the confusion in the outside world continues, a chilling and heart-stopping drama is unfolding inside the old woman's home. In a plot in the tradition of Stephen King, Fossum deploys her trademark skill of looking realistically, terrifyingly, into the minds of criminal and victim. Appearances aren't always to be believed, and people are not always what they seem.
The definitive biography of Alan Shepard, America’s first man in space, with a new Foreword by Chris Kraft “One of the finest books ever written about the space program.”—Homer Hickan, author of Rocket Boys “A wonderful and gripping biography . . . meticulously reported in the best tradition of David Halberstam.”—Buzz Bissinger, New York Times bestselling author of Friday Night Lights Alan Shepard was the brashest, cockiest, and most flamboyant of America’s original Mercury Seven, but he was also regarded as the best. Intense, colorful, and dramatic, he was among the most private of America’s public figures and, until his death in 1998, he guarded the story of his life zealously. Light This Candle, based on Neal Thompson’s exclusive access to private papers and interviews with Shepard’s family and closest friends—including John Glenn, Wally Schirra, and Gordon Cooper—offers a riveting, action-packed account of Shepard’s life.
Jacob loves his autistic brother, Nathan, but when Hanukkah comes, Jacob worries that Nathan might embarrass him in front of his new friend. What if Nathan blows out the Hanukkah candles?!
This dictionary traces the origins and histories of over 400 proverbs, detailing the changes of meaning and usage that have occurred throughout each proverb's life and offering literary examples dating back over 2000 years.
The dramatic and deadly conclusion to the thrilling YA mystery series inspired by the classic board game CLUE—now in paperback! After a tragic accident at Blackbrook Academy kills one of their own, Orchid, Scarlett, Peacock, Mustard, and Plum are desperate to put the pieces back together and finish out the year. The Murder Crew may have earned their nickname, but the last of their secrets are still coming to light and threatening to destroy friendships, futures, and more. And when another suspicious death rocks the campus and Blackbrook's dark past crashes into its present, they have a choice: Band together or turn on each other. Because this year's prom? It's to die for.
When Harris Mizuno, a Japanese-American teenager, is shot dead by an elderly white man who mistakes him for an intruder it's up to fifteen-year-old Terry Mizuno to take charge chen her family falls apart in grief and anger over the murder of her brother.
The adult accomplishments of this Founding Father, architect of the Constitution and first Secretary of the Treasury are legendary, and in this latest offering, children meet the young "Alec" growing up in the Caribbean as he dreams of visiting the land called America. Accompanied by his parrot, Hurry-Up, and his companion, Poleon, Alec's tranquil days are filled with the books he loves and visits to the waterfront to greet the large ships arriving from Europe—until his uncle insists that Alec fit riding lessons into his schedule. Children will identify with Alec's struggle to overcome his fear of horses and cheer at his courage as he narrowly escapes a violent hurricane while on horseback, all while keeping his eye on the prize—school in America. Featured sections and fun facts explain what happened next and when Alexander Hamilton lived, providing young readers with a snapshot of the leader's entire life.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.