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A chess match seems as solitary an endeavor as there is in sports: two minds, on their own, in fierce opposition. In contrast, Gary Alan Fine argues that chess is a social duet: two players in silent dialogue who always take each other into account in their play. Surrounding that one-on-one contest is a community life that can be nearly as dramatic and intense as the across-the-board confrontation. Fine has spent years immersed in the communities of amateur and professional chess players, and with Players and Pawns he takes readers deep inside them, revealing a complex, brilliant, feisty world of commitment and conflict. Within their community, chess players find both support and challenges, all amid a shared interest in and love of the long-standing traditions of the game, traditions that help chess players build a communal identity. Full of idiosyncratic characters and dramatic gameplay, Players and Pawns is a celebration of the fascinating world of serious chess.
Daniel Johnson--journalist, scholar, and chess enthusiast--is the perfect guide to one of history's most remarkable periods, when chess matches were front-page news and captured the world's imagination.
This book was written to accompany a travelling exhibition about new research on the Lewis chessmen. National Museums Scotland and the British Museum partnered in creating the exhibition, The Lewis Chessmen: Unmasked.
Reprint of the original, first published in 1877.
The Book of the Duchess is a surreal poem that was presumably written as an elegy for Blanche, Duchess of Lancaster's (the wife of Geoffrey Chaucer's patron, the royal Duke of Lancaster, John of Gaunt) death in 1368 or 1369. The poem was written a few years after the event and is widely regarded as flattering to both the Duke and the Duchess. It has 1334 lines and is written in octosyllabic rhyming couplets.
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.