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Iluk welcomes Dias’s friends—and a new herd of baars! This thrusts Francis into a battle for leadership over the village baars; does he have the chops to beat his new rival? On top of that, Alna’s brother Zorg has returned to rescue his little sister, convinced that she’s been forced to marry the despicable and dastardly new domain lord. Can Dias clear the air (and stop his wife from murdering her brother) in time to thwart a dangerous threat looming over the village?
When Dias is hit hard by a high fever, it looks like he’ll be out of action for months…that is, until the twins nurse him back to health with the help of a mysterious herb. Is it the sanjivani of legend? But Dias has no time to think about it once Eldan arrives with news that will impact the future of Iluk Village and maybe even the entire Kingdom of Sanserife! And it couldn’t happen at a worse time–as summer fades into autumn, the inhabitants of the grasslands must prepare for a long, harsh winter.
Dias is getting used to life on the plains with his new wife—er, fiancée—Alna, and they even have actual subjects now: Dias’s old war buddy Klaus, and a group of refugees fleeing a civil uprising in the neighboring Kasdesk domain. Dias is desperate to raise the population in Nezrose without resorting to slavery, but he’s about to get a visit from none other than the lord of the Kasdesk domain himself, an infamous womanizer always accompanied by a harem of slaves. Dias will soon learn that as on the battlefield, politics and diplomacy is all about seeing who’s friend or foe.
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
Rimuru and everyone from “That Time I Got Reincarnated as a Slime” fame are back… this time as office workers!? The official and unique spin-off’s long-awaited second volume is finally here! The darkness surrounding Tempest Corporation grows deeper and deeper. Rimuru, back as the office worker-turned-slime, along with Shuna, Shion, and the rest of the General Affairs Division, will have to survive long enough to meet all of the company’s insane demands…! What will they have to do next?!
Together with Spearman and Heavy Warrior, Goblin Slayer takes on the Demon's Tower. No doubt his plan of attack will be suitably inventive...! And while he's off on this adventure, Cow Girl and Priestess use their day wandering around town to...try on bikini armor?! Plus, after High Elf Archer and Guild Girl go underwear shopping together, they team up for a round of tabletop gaming! These, and many more, are the stories of the people surrounding Goblin Slayer. This window into their separate yet connected lives closes with this volume-don't miss it!
In this charming tale, a woman gets transported to a fantasy world and pursues her own quest: opening a book cafe! Tsukina is a single, thirty-something office worker whose favorite thing is curling up with a good book. When a god tells her that she must go to another world to become its magical savior, Tsukina isn’t interested. She has zero desire to go on some grand hero’s journey. So when she arrives in this strange new land, she decides to use her magical powers to create a cozy little book café instead. Her first customer is a handsome soldier who loves reading almost as much as she does. But when a fellow “savior” starts causing trouble, Tsukina might have to play the hero after all!
A charming comedy about a fox from Kyoto who becomes human so she can attend high school—but doesn’t quite get the transformation right! Fushimi Tamamo is a fox from the Inari Shrine in Kyoto who longs to try high school life. She transforms into a human girl—but while she thinks she’s nailed her disguise, she’s a little furrier than she realized. Adults don’t seem to notice, and her classmates pretend not to, but Tamamo is definitely shaking up their ordinary high school life!
Shun is the new kid in school, but he's already managed to attract the attention of the school bully, who's now making his life a living hell. It doesn't seem like things could get any worse, until the night he finds himself and a group of his classmates inside a creepy, abandoned mansion known as the Jailhouse. They quickly start to hear strange sounds and see weird things, but everything escalates when they realize they can't get out. Once they're trapped inside, a blue, unnaturally large figure chases after them. Is it a new species? Or is it the ghost of their old classmate who died in an accident? Nobody knows, but one thing is for certain... If it catches them, they're dead! The scariest game of tag in history begins!
When Lizel mysteriously finds himself in a city that bears odd similarities to his own but clearly isn't, he quickly comes to terms with the unlikely truth: this is an entirely different world. Even so, laid-back Lizel isn't the type to panic. He immediately sets out to learn more about this strange place, and to help him do so, hires a seasoned adventurer named Gil as his tour guide and protector. Until he's able to find a way home, Lizel figures this is a perfect opportunity to explore a new way of life adventuring as part of a guild. After all, he's sure he'll go home eventually... might as well enjoy the otherworldly vacation for now!