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Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
"Offers the latest findings and research breakthroughs in plant ecology, as well as consideration of classic topics in environmental science and ecology. This wide-ranging compendium serves as an extremely accessible and useful resource for relative newcomers to the field as well as seasoned experts. Investigates plant structure and behavior across the ecological spectrum, from the leaf to the ecosystem levels."
The title of this issue of the Nexus Network Journal, "Architecture, Mathematics and Structure," is deliberately ambiguous. At first glance, it might seem to indicate the relationship between what buildings look like and how they stand up. This is indeed one aspect of what we are concerned with here. But on a deeper level, the fundamental concept of structure is what connects architecture to mathematics. Both architecture and mathematics are highly structured formal systems expressed through a symbolic language. For architecture, the generating structure might be geometrical, musical, modular, or fractal. Once we understand the nature of the structure underlying the design, we are able to "read" the meaning inherent in the architectural forms. The papers in this issue all explore themes of structure in different ways.
The year is 2167, and Simon Shadow is nearly killed by a crazed co-worker's explosive suicide. Leaving Earth behind, Simon embarks on a quest for freedom-to Reetar, a distant planet recently colonized. Upon arrival, he finds a city bristling with rival religions. Within days, Simon offends the Unholy Mass, a powerful and sadistic religion. His life threatened, he realizes the only way to save himself is to become a rival faith-Shimmerism. On the far side of the planet, meanwhile, a lone starship crash-lands. The survivors begin their own quest, searching for a fabled city of spirituality; and above them all, in orbit, a powerful military force keeps watch, laying waste to anyone foolish enough to threaten the balance of the Great Experiment-the ruling philosophy that governs humanity's colonization of new worlds. The Rise and Fall of Shimmerism casts a speculative eye on a vast human population whose profiteering fringe blazes its way across the next great frontier, caught in a violent cycle of soulless spirituality. An epic future-history replete with phantasmagoric drugs, strange music, and savage ironies, the book ultimately touches on the evolution of human awareness-and the first confused glimpses of a malevolent new reality.
First there was Edwin A. Abbott's remarkable Flatland, published in 1884, and one of the all-time classics of popular mathematics. Now, from mathematician and accomplished science writer Ian Stewart, comes what Nature calls "a superb sequel." Through larger-than-life characters and an inspired story line, Flatterland explores our present understanding of the shape and origins of the universe, the nature of space, time, and matter, as well as modern geometries and their applications. The journey begins when our heroine, Victoria Line, comes upon her great-great-grandfather A. Square's diary, hidden in the attic. The writings help her to contact the Space Hopper, who tempts her away from her home and family in Flatland and becomes her guide and mentor through ten dimensions. In the tradition of Alice in Wonderland and The Phantom Toll Booth, this magnificent investigation into the nature of reality is destined to become a modern classic.
There s a new amusement park in town. Come on in and find out allthe exciting ways you can have fun with math in everyday life.Wander through the fractal forest, take a ride on the M?obius-striproller coaster, and get dizzy learning about how math makes theTilt-A-Whirl possible. The more activities you try, the more you lllearn how cool it can be to see the world through the eyes of amathematician. Once you ve sampled some of the interesting and unique projects inMath Trek, from untangling unknots to winning games with weird diceto figuring out secret codes, you ll see that every trip to theMathZone is an exciting adventure!
This book gives a systematic overview on the scientific fundamentals of crystal growth from the classical phenomenological description to the recent theoretical contributions of statistical physics such as studies on surface roughening and on the pattern formation in the diffusion-limited growth.The book emphasizes physical concepts as well as mathematical details, and is intended to serve as lecture notes for postgraduate courses.